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Knowledge Wiki

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niv
Knowledge Wiki

Hello,

as long threatened, I've set up a wiki to collect and collate any and all knowledge about NWN (1 and 2).

You can find this beast here: https://wiki.neverwintervault.org/

As you can see, it's just about empty.  This is where *you* come in.

The intent is to create and maintain a canonical source of all knowledge pertaining to our beloved game(s); be it a good NWN lexicon, a set of searchable, taggable tutorials; deep and down engine knowledge. It is aimed at modders, creators, artists, scripters, developers; not at the player.

This can only work if people contribute; I cannot start this on myself. There are so many pieces of background info out there, on the net, and it all needs to be collected, vetted, and integrated.  I think we need to put it all in one place, so that new modders can look things up and learn from it.  Some of it is already lost and can only be found on archive.org, others might remain up, or might not.  All I can guarantee is that the vault will not go away.

The very first step would be to .. get started.  There is a wiki for NWN1, called CC/Custom Content; which you can put in pages, tutorials, content.  This will be pretty haphazard at the start, but Confluence is a pretty flexible piece of kit, so we can reorganise later (as soon as someone steps up for that ..!).

Feel free to register and start editing. For now, all new users have edit permissions, but fairly limited to pages inside CC (and 2CC, for NWN2).

If you want to play around with the wiki itself, look for the Sandbox space; and if you have questions, post here. If you feel the urge to see more organisation done, let your ideas be heard.

niv

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Proleric

To avoid duplication of effort, maybe just have links to existing wiki resources, such as

http://nwn.wikia.com/wiki/Main_Page

http://www.nwnlexicon.com/index.php?title=Main_Page

or else seek agreement to copy them over?

I know there are issues with these resources - probably good to talk this through before committing to a lot of work? 

NWN and DAO adventures at http://proleric.com/

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TheBarbarian

Seconding Proleric.

I know I still frequently reference nwn.wikia.com and the NWNLexicon. To join the writing effort, I'd have to steal knowledge from there on almost every topic I could write about, save the utterly obvious and thus uninteresting ones. Collaborating, rather than "competing", with them, seems desirable.

(but that aside... yay! A wiki! :D)

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niv

FWIW, I was asked to migrate NWNLexicon over under the Vault banner, but that effort has stalled due to unresponsiveness. I know there were previous technical issues with it and it was down frequently.  I don't know what's going to happen with that now, and such I left it purposely out of my intro post.

I do not mean to say we should steal content, and any mirroring effort should seek approval with the source.  As to that, I doubt that nwn.wikia.com is in danger of going down anytime soon.  On the other hand, wikia has been a bit troublesome in the past w.r.t. content usage, and I was asked to set up something that is not at the whim of a third party.

In addition, having knowledge split up over many websites and forum posts makes it very, very hard to discover content and is a poor learning experience for new creators.  This is meant to address that, however morally feasible.  Crosslinking would be a good start, but that kind of information should eventually be always-accessible as it is something every creator needs.

That said, I don't necessarily think that the content nwn.wikia.com hosts is something we should mirror anyways. Their aim is to describe the game on a level pertitent to players, where as what I was thinking (and people on IRC and elsewhere agreed that is needed), is a very deep-dive, detailed knowledge repository on how to *create* custom content.  I've set up a wiki for that on purpose, as opposed to just telling people to use vault projects. The collaboration drive of a wiki is something this kind of thing needs, imo.

Supposedly, this wiki should eventually have content like (examples, not categories):

* what 2da does what, what are the corner cases
* what can a .mdl file do, what does the engine do with all these things referenced in it; how animated textures work
* how animations work
* technical details on how the script VM works and how to best employ it
* how the game work internally - stuff like the combatround/timer mechanics, the scheduler
* tutorials/HOWTOs related to creation tooling (neverblender, 3dsmax, 3rd-party cli tools)

This is pretty vague still, and I realise this is a humongous amount of work, but I will certainly be doing my part for this as time permits.

I think this can go somewhere; maybe not in the very near future, but over time.

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Vanya Mia

The current NWN wiki does contain a lot of material referencing the kind of things you describe, although not necessarily to the level of depth, and I know I use it frequently to check things. The Lexicon is also still a very usuable resource, though I admit I use a DLed version because of access issues and because of the later would prefer to be able to continue that approach. 

For me I think expanding what currently exists might be a good idea rather than starting afresh. It may also help achieve it more quickly if the ground work is done? It never seems to be sensible to start all over when there are handy giants ready to let you stand on their shoulders. laugh

"I took Skill Focus: Craft Disturbing Mental Image as my feat last level." Belkar, OOTS

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TheBarbarian

! I see. So we could have subsections on the pages containing nothing but the relevant information for getting a specific kind of content (placeable, armorpart, weapon, load hints, loadscreen, robe, helmet, cloak, creature, whatnot) working in game - skipping (but linking to) the parts we might already know, which tend to repeat across different tutorials.

Okay, yep. That does sound pretty neat. I need wiki pages like that on emitters and use/impact nodes.

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niv

For me I think expanding what currently exists might be a good idea rather than starting afresh. It may also help achieve it more quickly if the ground work is done? It never seems to be sensible to start all over when there are handy giants ready to let you stand on their shoulders.

The point is that wikia is a commercial entity that may or may not exist in a state we can make use of in the future, as it is externally motivated. If we keep control over it, we can guarantee that it will always satisfy our community needs. There's a bit more behind this that I don't want to get into right now, but that's the gist of it.

Though I definitely agree that collaboration is best.  If we can improve nwn.wikia.com, that's good; but ideally we want to mirror that content as well so any contributions should be kept in a way that allows us to post it here (and anywhere else!) too.

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