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Elven City (based on Elven Treetop)

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quevy
Elven City (based on Elven Treetop)
 
Using the wonderful work done by Estelindis with Elven Treetop as a base, I decided to create a tileset with an elven city on the ground. I worked on this for several days and I published some screeshot in another post.
 
It is a work of ritexturing and modeling.
I inserted marble / mosaic floors instead of wooden platforms, closed the vacuum parts with grassy ground, modified the steps on the void, creating pedestals mounted on the gardens, modified different seams and created a wall system.
 
Everything is going well and I think I'm between 30% and 35% of the work before a beta version.
 
I enclose some provisional screenshots.
 
I await your comments and suggestions.
 
 
 
 
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quevy

Work with the surrounding wall continues.

 

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quevy

The first draft of a city, even if the work to be done is so much, I begin to be satisfied.

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quevy
Leave as many comments as possible, thank you.
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quevy
V0.2: 
Correction of many errors.
Fix texture.
Adding new tiles and inserting missing ones.
Land names changed.
Division into groups of some elements.
Creating doors to get on the walls or towers.
Arrangement of grassy walkmesh.

 

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quevy
V0.3
 
Arranged walkmesh mountains
Correction of many errors.
New tiles
New groups
Adding crystals on the railing interrupted to facilitate the identification of them.
Fountain sketched, needs changes.
 
The Christmas holidays unfortunately ended, the work from now on will be slower.
 
The next things to do are to arrange all the doors so that they can be positioned by aurora automatically and create a contour or sidewalk for buildings.
 
Once that is finished, I will work on the ground floor changes and then on a set of positionable details for new tiles.
 

 

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quevy
Version v04 released
 
Fix various
Texture correction
Added new tiles
Connecting all the doors of the tileset.
Group changes
First tiles raise / lower
 
 
Kindly report the doors that are not positioned correctly, the vertical spiral stairs contain a door, glue the invisible door / transition to make it work.
 
Edit: I just realized that I skipped the three doors of the tiles house 1 and house 4, arranged for the next version.
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Lilura

This is awesome. I think the marble tiles are just a lil' bit too repetitive, though.

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quevy

There are 4 different floor details to break the repetition.

Next I will work on a sidewalk-like outline that delimits the habited area.

 

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quevy
V0.5
 
Bug fix
Missing doors
Raise / lower to forest
New group uphill road
Edge fix
Added grass from PHoD Wilds TERRIA
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quevy
V0.6/0.7
 
Modified the setup of an area so that there is only a forest zone.
Checked and corrected all models with CleanModels3
Warnings 2 new types of terrain, chasm and chasm water
Added 2 new bridge groups
Added new wall tiles
Fixed some defects and missing references of the edge.2da
Fixed problems with doors
Fix various
Fixed texture problems (I had some texture in the override folder by mistake, so I did not see the defect)
Create temporary minimap, all the tiles are present apart raise / lower floor, some groups have problems and they will seem strange, I will settle as soon as possible.
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quevy

I'm slowly coming back to work, I had some problems at home that slowed me, if not say stopped.

 

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quevy

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Tonden Ockay

It's really nice to see someone else working on tilesets

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quevy

small temporary preview image above

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Estelindis

It's absolutely thrilling to see this!  Well done!  heart

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