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Beamdog Announces Neverwinter Nights: Enhanced Edition For PC

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Andarian
Beamdog Announces Neverwinter Nights: Enhanced Edition For PC

Breaking news, for those who haven't seen this yet:

http://www.gameinformer.com/b/news/archive/2017/11/20/beamdog-announces-...

Trent just posted it to the Neverwinter Nights Facebook page a couple of hours ago. It's causing quite a stir.


 

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ShadowM
ShadowM's picture

LOL I have read it and still do not believe it. I hope I can get a hold of them and give some imput, along with a lot of us who been modding with nwn for ages like Shadoow and others. I hope they fix the DM ability bug that been left over from the very last patch and unlock the toolset windows, fix the toolset limit, unlock rays omg there so much stuff then can do to make it a great game. :) WOOOOOOOOOh

 

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Vermillion

Hell yeah!

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Proleric
Proleric's picture

Interesting. They say they've been working with community members - anyone here aware of that?

NWN and DAO adventures at http://proleric.com/

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Andarian

This is  the first I've heard of it. But whoever was involved was probably under NDA and couldn't talk about it until now. It does help put some possible context around Niv's NWN promotion articles on GOG this summer, though...

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Tarot Redhand
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Lady of the Cats

Livestreaming TODAY on Twitch!

noon PST /  3pm EST / 8pm GMT

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Andarian

Watching the Twitch event. Clearly, our own Niv has been deeply involved.

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OfficerDonNZ

Not sure if I should laugh or cry or even shake my head in dispair. Beamdog's handling of the BG and IWD series have been less than satisfantory so I dread to think how badly they'll mangel NWN! I do not have high hope at all.

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SnowDog

Not really liking this as it will force a split in the community. 

From what Beamdog said, any Mods developed with the toolset in their version, will be marked incompatible with the current version of NWN.

Really what they are doing is mostly superficial, and forcing a double price rebuy if you want to play mods someone develops with NWN-BD. 

 

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CalSailX

This is "OUR" game...  they are playing in our back yard hoping to make a buck or two. To be honest I hope they can add to our community!

 Maybe the pathfinding is broken on the tile, but my theory is she's beating her head against the wall because I added that last line to her dialog!

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Grymlorde

Speaking strictly as a player of single-player modules, EE kicks rocks!

I can finally play with max graphics, tons of high quality overrides (high poly, high res, & HenchAI), and fight huge battles on horseback! While I certainly have my share of concerns like everyone else, this HUGE performance improvement is worth every penny of that $20 I spent.

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MrZork

At this point, I am obviously speculating, but, regarding the lack of compatibility of mods/resources created with the new Toolset ...

What stops someone from running the NWN:EE Toolset inside a script (this could be a GUI-based loader or just a .bat file, perhaps calling a simple letoscript) that

1. Tracks modules and HAKs that have been created or changed since the Toolset was launched.

2. Check those files for any NSS files with the new scripting functions in them.

3. Based on that check:

a. If any new functions were found, do nothing.

b. If none were found, replace the 1.74 version string in the module/resource header with 1.69.

4. Maybe print a message that files x, y, and z that were modified either are or are not compatible with version 1.69.

Don't get me wrong - I would love it if the new Toolset (optionally) warned scripters up front if they were using incompatible functions. But, barring that, it seems like a workaround isn't really so far out of reach.

In addition, whatever the new functions are, they will be listed somewhere. Scripters will know when they are using them. Obviously, functions that existed previously but which have changed incompatibly will be a little trickier, still doable with some parsing.

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Andarian

I don’t understand the point of trying to run EE mods in 1.69. If someone’s made a point of re-building and updating their work for EE, doesn’t that mean they want that version to be played in EE? If 1.69 mods run in EE (and from my testing so far they do), then it’s not as though folks who don’t update are losing anything.

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maxlubas

As a player I don't mind too much about this new edition. The Diamond Version from GOG works like a charm on both of my machines and there is a lot of content here that is going to keep me busy for many years yet. When I'll be done with all the games that were created for the old version of NWN perhaps I'll switch to EE, if I'll find that the content that was created for this new version is worth it.

My only concern would be if people will begin to retire their old works in order to replace them with a new version that works only with EE, but if that will be the case I hope that they give us the time to download them before the withdrawal. 

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rogueknight333

The point would be to benefit authors who are using the EE toolset but want their modules to be playable in either version. By default (it appears) any module made in or updated by the EE toolset will only be playable by owners of NWN: EE, whether the author desires to impose such a restriction or not.

Edit: meant to be a reply to comment #14

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Grymlorde

I've been using the EE toolset every day since it became available. The only added feature I can find is the spell check which doesn't seem to work. While I haven't done side by side testing, there does not seem to be any performance boost in the new toolset. It still crashes after several deletes (suggesting a memory leak) and it still doesn't display all of the colors for tileset lights (introduced when moving from XP to Win7). In addition there are new bugs in the toolset such as lack of color for the sound objects, transparent weapons, and a vibrant dark blue for the sound radii. So unless a builder wishes to use the new area commands, the ony advantage I see in building with the EE toolset is to press F9 and test in EE.

If the final version doesn't have any noticeable improvements, then I'm going to build in 1.69 but play in EE.

P.S. Yes, I have reported all of those bugs except for the vibrant blue sound radii. I'll report that if I have nothing better to do.

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Cleitanious
I'm experiencing improved performance in the toolset and the game. Mostly the game.
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