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Newbie with questions...

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NeveroddoreveN
Newbie with questions...

I played Neverwinter Nights a long time ago, and after finishing the Official Campaign, I sidelined NWN for some other games that I had not previously completed. And so, I figure I would give NWN another try. I remember downloading some files/mods/haks to supplement the game, but I came to realize that those files were corrupt. And so, I figured I would see if anyone can suggest any haks, mods, etc that might enhance the enjoyment of Neverwinter Nights. To be honest, I don't know how to download, install, and play mods or haks and such (I'm really new to all this). Is there a way to tell if a downloadable file is safe or corrupt before I download it? I found that last time I downloaded files for Neverwinter Nights, they were corrupt and made my game crash every few minutes. Any help is appreciated!

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Proleric
Proleric's picture

You could start with the Hall of Fame.

About as safe as it gets.

The first two posts of this thread explain how to install.

 

NWN and DAO adventures at http://proleric.com/

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Aqvilinus
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Proleric
Proleric's picture

Bear in mind that the list mentioned by Aqvilinus is just one person's opinion, whereas the Hall of Fame reflects player votes over many years.

In particular, I would be very careful about installing camera mods, CPP or Tony K. If you do it at all, be sure you know how to back them out.The thing that adds the most value to NWN by far is the wealth of custom modules that are better adventures than the OC. Very few of them have been certified to work correctly with mods that tweak gameplay, so if a module doesn't seem to work, the first thing to try is removing the tweaks.

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NeveroddoreveN

First, I want to thank you guys for responding to my message on this forum. Two issues - first, I don't know what CPP or Tony K. are, but I do remember from a while back a file called "CEP" - second, I was looking at the mods on the Hall of Fame page, some of them sound interesting, but I noticed that there are required files to download before I can play those mods. What's the word on those?

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Proleric
Proleric's picture

The required files for popular modules are also about as safe as it gets, simply because they're downloaded so often that any issues would soon be reported and corrected.

The modules won't work without them.

Some modules require CEP, which is one of the biggest and best collections of custom content. Historically, there have been several versions, but fortunately you only need at most two to play all the modules out there:

https://neverwintervault.org/cep

https://neverwintervault.org/project/nwn1/hakpak/cep1-complete

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NeveroddoreveN

I know the files are necessary for the mods to work, I am just worried because back when I downloaded them, they were corrupt and I tried to remove them numerous times, but they would never be cleaned from my hard drive. Thanks for the heads up!

 

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NeveroddoreveN

Are there files/haks that update/benefit the Official Campaign and/or the two Official Expansions? I don't mean to be paranoid about this or drive the subject into the ground, but with what I went through in the past with downloading corrupt files, but will those possible files be safe to download? I'm sorry, I don't mean to annoy anyone with bringing up the safe file topic, if I have, I apologize.

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Proleric
Proleric's picture

The blog Aqvilinus mentioned is mostly about OC mods, which are also good for the Expansions. Obviously, they are all about changing how the core game works, so the risk of breaking something is higher, but shouldn't be a problem if you follow the guidance below. Custom modules, which simply add new adventures, normally don't change the core game. There's virtually no risk of corrupting anything if you just download modules and copy the files to the appropriate folders.

Obviously, it makes sense to use a good anti-virus and firewall. If you're worried, back up your NWN game folder before making changes.

But, having said that, modules are normally low risk, because they aren't executable files.

If you ever did have a problem, there are plenty of players here who will help you.

I can only think of a very few pitfalls:

  • If your OS asks for permission to overwrite something you weren't expecting, say No
  • If you're told to put a file in the override folder (bad practice), make a note of it & remove it when you're not playing that module
  • If a module is supplied as a self-extracting archive (.exe), better not to run it - open it safely with WinRAR or 7-zip
  • In the extremely rare event that your AV reports a virus, it is almost certainly a false positive, but always check with other players here before installing!
  • If the installation process is automated (running a .exe or anything else that isn't simply copying files manually) you should definitely back up your NWN folder first and ensure you have instructions for uninstalling the mod before going ahead

Hope that helps.

 

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Surazal

Apologies for the self promotion, but I wanted to let you know that I wrote the Neverwinter Nights Mod Installer Tool (NIT) so that you could install mods to try them out and, more importantly, uninstall mods, which also restores any overwritten files.

Additionally, for most mods that come with an EXE installer, NIT will extract the contents so that it becomes a copy process - so you can avoid running the Exe file.

If you have recently installed NWN and not added any mods yet, you may find that NIT is worth a try - still works if you have already customised NWN.

Hope this helps.

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