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Work Starting on Version 2.1

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Vanya Mia
Work Starting on Version 2.1

Well... I want to update the Modern stuff with things I might find useful for a Rogue Trader campaign I'm planning, so I guess it makes sense to consider that a 2.1 version.

Started with the clothing hak by updating it to CEP 2.4 where possible while still keeping it retrospectively compatible with old D20 Modern based modules.

I'm looking for any suggestions from anyone as to anything we might ask permission to include, in particular those of you who may have built your own modules around D20.

Plus while I am a control freak, and will want to keep full control of 2da files, I'm happy with the idea of help from any who can offer it .... particularly someone with enough modelling skill to tell me how to fix the wretched bug that detaches certain robe models when using the gun animation.

Interested people do post and tell me what you are able to do! :)

"I took Skill Focus: Craft Disturbing Mental Image as my feat last level." Belkar, OOTS

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Sachie

Personally, I think that the TARDIS, daleks and other Doctor Who things should all be part of d20 Modern because it would make the content more useable.

http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-c...

http://neverwintervault.org/project/nwn1/model/dr-who-adventure-games-mo...

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Proleric
Proleric's picture

D20 modern is just great, so an update is most welcome cheeky

You might like to advertise here:

http://forum.bioware.com/forum/176-custom-content-and-community-expansio...

as those forums have many knowledgable readers, too.

P.S. Regarding the Dr Who stuff, the author is still around if you'd like to ask him.

P.P.S. You might like to send a PM to The Amethyst Dragon, too, in case CEP 2.6 has implications for D20 modern.

NWN and DAO adventures at http://proleric.com/

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Werelynx
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Sir Adril
Sir Adril's picture

Just a heads up to let you know I was working on some D20 Modern/Sci-fi additions myself. Some of it's mostly built, I'm just working on textures. Other stuff I haven't started yet, but I was going to try make rideable motorbikes, cars, etc.

I also have a sci-fi water yacht I made a 3d model of, it wouldn't be too much work to adapt that to a placeable or tile group either.

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Sachie

It looks like the Star Wars Contrition PW haks were already migrated.

http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/star-war...

 

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Vanya Mia

Will ask!

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Vanya Mia

Thanks for the heads up. Have posted over there about the potential to work together and avoid clashes.

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Vanya Mia

I'll check out PHoD's stuff in full, though I've already seen some of them used by a third party and it's quite useful.

Star Wars we've got a lot of, I think it's possible Jezhira, who used to work on both teams, gave us a lot of theirs anyway. I will look again, though.

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Vanya Mia

Completely fresh stuff is always welcome. :)

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Valthrendir
Valthrendir's picture

Two of the models (Tardis exterior and the console) from last years Dr. Who CCC have been made by me, feel free to add them to anything if you think to have a use for them.

I'm excited for any future updates regarding d20 modern ;)

 

Edit:
I remembered that the submissions I did for the CCC also went up for voting concerning the inclusion in the next CEP build; does anyone know what the result of these votes were?

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Vanya Mia

Thank you, will do that. smiley

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Vanya Mia

Just a heads up that I'm still working on this, but it's slowed as I have been seconded into full time work. Time therefore is more of an issue.

Working on the class hak first, to include a psyker and a couple of other missed prestige classes, and trying to get gaps in the clothing hak sorted.

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Vanya Mia

And another heads up, as the class stuff to introduce the omitted prestige classes (including psychic) is taking longer than expected, that the project is not forgotten as it's part of the development of a new campaign of my own.

Will hopefully be some news on the initial haks shortly!

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jefita13

I think adding UDP1 and UDP2 as well as the L Gothic Interior, Estates, and Gardens would be awesome for this.  Also, a Centaur and Sayter that is useable for a PC as well, though in my thought process I've got a modern mod in mind with those specific PC races, I think that could be an idea for CEP as well.  Wish I could model because I would just do it if that was the case, but sadly I don't have that talent.

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Vanya Mia

I've permission to include Chaundigar's tilesets and plan to do so, thought it may be by constructing a second tileset hak. Not sure yet. As for new PC races, they are a little niche - being limited to particular setting uses. As a result it's going to be a little far down the list I'm afraid.

A general update is that I have a partial set of haks currently in testing in my own module. Clothing, loadscreesn, portraits, items, placeables and tilesets having a lot of new content, including updated CEP compatability for clothing, though creatures is yet to be done. All of which are reverse compatible with the previous version except in the textures used for the Modern Interior tilest. The class hak has been constructed for 6 new character classes, including 4 more FX ones, and the script set is currently being developed to allow their use, with my campaign players once more acting as guinea pigs.

It's slow work alongside other commitments but once I'm reasonably confident that the scripts work I'll release for the set for bug testing. Hopefully in the next couple of months.

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Vanya Mia

Uploading some interim versions of the new haks, though I may be adding more in later. Happy for destructive testing and comments.

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TheStoryteller01

I don't know if it's already in but when I came across this some time ago I immideately thought of Cthulhu and Steampunk: https://neverwintervault.org/project/nwn1/hakpak/tileset/rl-gothic-inter...

 

You can check out my NWN2 downloads at www.thestoryteller01.wordpress.com

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Vanya Mia

As it happens no, though we have permission to do so and Chaundigar's UDP ones are included. As the gothic ones appear on the CTP downloads I've been cautious about doing so. If it's considered they would be a worthwhile addition I'll do so.

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Vanya Mia

New versions of the placeable and, tileset haks plus the tlk are now up on the download page. The placeable hak is now a monster and I'm working through setting up templates before uploading a new version of the base module.

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zunath

It looks like there's an issue with one of the placeables in the base module. If you try to build with "Missing Resources" checked for placeables, you get an unhandled exception error. To prove this, I tried to build the module with Creatures, Doors, etc. all checked by themselves. When I went to build with only placeables checked it threw the exception.

This is a blocking issue because updating hakpaks in my own module kicks off a complete module rebuild and causes the exception. I have no idea which placeable is causing the problem, but there's at least one in there doing it!

Let me know if there's anything I can do to help get this resolved quickly.

 

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Vanya Mia

Dammit .... it's definitely a change since the latest hak was uploaded and wasn't present before? Is it possible it might be a template? I've not (intentionally) updated any old models.

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zunath
I can't say for sure because I've been using 2.0 for over a year. This is my first shot with 2.1. To get around it, I put all resources into a hak and it seems to have fixed it for now. I should mention I'm using EE so it's possible that's the cause of this and it just dawned on me. I'll try again on the 1.69 toolset tomorrow and report back. If it's an EE thing I'm definitely reporting in the wrong place!
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Vanya Mia

That would be very useful. I don't want to start updating to EE until they have a complete project, as it were, because that requires all my players to buy it too.

I did do a quick check and have found a couple of placeables that may be missing textures, which could contribute, but will need to do a run on my own version of the module to be try and find out if that's the cause. In the meantime, what resources did you put into a hak? That might help me trace it.

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zunath

I put all of the blueprints into the hakpak - placeables, creatures, doors, etc. This only works really because the module builder doesn't look for missing resources if it's in a hakpak. I wish I had more specific information but I haven't been able to narrow down anything beyond it being one (or more) of placeables/creatures.

I'm about to test 1.69 and see if I get the error. Will report back shortly.

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zunath

Appears to build just fine on 1.69, so this must be an EE-specific thing. Just the same, if you come across any objects with invalid textures (or similar) then let me know and I can try to remove them, rebuild, and see if that fixes it.

Also, this post was made on the BD forums today: https://forums.beamdog.com/discussion/68575/toolset-access-violation-whe...

Looks like the same issue I'm running into, so it's possible 8155 has a bug somewhere.

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Vanya Mia

Thanks for the research. I'd not been able to find the error so at least I know I wasn't missing something if it only appears in EE. Trouble is that's going to make updating when it is finalised damn difficult.

I see what you mean now with dropping the resources in a hak. That's something I've often meant to do but not got around to as I have never fixed in my head where some of the templates should lie in the pallette, and even whether to change the pallette itself too. And don't get me started on script alterations. Maybe one day I will stop messing with those things and fix it! :D

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Phenomen

D20M v2.2 / CEP 2.65 / NWN 1.75

Game crash when I choose "Packages" option on character creation.

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Tarot Redhand

If you really mean (and it wasn't a typo) version 1.65 of CEP, that will be the problem. You need version 2.65 of CEP for D20 modern.

TR

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Phenomen

Yep, typo. 2.65 of course. I probably messed up with hak order since there is no demo module for 2.2 :(

Update: fixed issue by going into premade characters first and then clicking "new". I though it was fixed in last patch but apparantly no.

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