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D20 and Engine Limitations

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iskadrow
D20 and Engine Limitations

A friend pointed out an example of Buffy fanfic to me in which the whole town of the decidedly modern Sunnydale gets transported into the Forgotten Realms, prompting some rather interesting developments: Every Silver Lining has its Cloud. The idea has a certain appeal to me, and since I have seen quite a bit of Modern content in the past few weeks, it got me thinking - would such a clash of cultures story be possible in NWN?

The biggest problem I currently see is the overlap of weapons necessitated by apparently hardcoded limitations. Would have to forget about some modern and/or some fantasy weapons if I wanted to get this going. Or has that changed since the Client Extender made itself known?

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ChaosQueen_Kara_8

Well, I do know there IS a head limit. In the process of building one of my modules (the biggest one of the three I'm working on right now)... I discovered you can only have a set number of heads for all races. I came  to that discovery when I added a MASSIVE amount of new female heads to my module's head hak pak (yes, the module I speak of will use a modular hak system) and only after did I notice there was a cutoff point after which none of the heads beyond a certain number were showing up. In order to get past that limit, some use special scripts (I think one was called "body tailor" or something similar) but me I'm not really going that route myself so I cut out any heads I deemed superfluous and only kept the ones I felt were the absolute best and most befitting of my module's look, feel, and theme. So there may be other limits with other things in the game too, although I haven't yet noticed a placeable limit in all the years I've been doing modding for Nwn. Basically, I'd advice experimenting, trying to see what works, and figuring things out on the fly as you go. Since the full scope and extent of Nwn has yet to be fully fathomed, methinks it best to figure what your mod actually NEEDS and just go with it, cutting out anything too much or not needed as you go along. One of my modules I've been working on practically for years now (it's going to be massive when it's completed) and it's changed a lot since I began. I did finally impose a CEP cutoff point for it though. It'lll use the CEPv2.4 exclusively, rather than the newever version that just came out. Primarily because I find the 2.4 2da files easier to work with (the newer ones have URLs for the content included that make it a bit more convoluted to navigate (and I think most 2da editor programs don't recognize the new 2das either, so that means for the newest CEP it's got to be all done by hand when it comes to 2da editing).  Plus, a LOT of the numbering is totally different between 2.4 and the latest CEP so that would mean I'd have to alter all of my module's hak paks which simply could not be done at this point nearer to the module's completion. But that was something I hadn't considered when I first began building the module in question! So yeah... best to try different things and see what works for sure. Though I do hope my experience will help you to have an idea as to the type of limitations you're likely to encounter during the building of your module. :)

True Chaos is not Anarchy, but boundless Creativity with no limitations imposed upon it!

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NWN_babayaga

I guess the max. count of heads you can use is 152 ? Thats why i would try to use NPC creatures at times too. I know it´s not that easy if you have no modeling skills or havent done this stuff already but it helped me at least to use it as a work around ;)

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ChaosQueen_Kara_8

Not sure about the male heads or other races than human, but in my big module I did finally run into the female human head limit, which seems to be 199. Since that module of mine uses the CEP it was fairly easy to reach that limit when adding heads to the already large head list in the CEP. So, can't go over 199 into 200 by the look of it. It might be the same for males and other races too, but I've not needed to add that many heads further to find out for definite. Yeah, there are shortcuts like the one you mention, Baba, so there's several options for that sort of thing for the original poster to try out! That's one of the cool parts about this game - all the options for module development and customization. :)

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Vanya Mia

Can confirm this, as I had to remove heads from Modern to get all the female KOTOR heads in. It's also not possible to chose the 50 set as player heads (something like 51 to 100) for NPCs. That said, this is a lot of heads and people are pretty okay at suspending disbelief.

As for transporting modern people to a fantasy setting, my DMing buddy and I already did a similar thing. We developed a campaign that owed a lot of inspiration to Dresden Files, throwing turn of the century party into the world of demons, elves and monsters. Plus Lazybones created a campaign (Guns, Goblins and Steel) where a DnD setting dimension literally summoned some US soldiers to help save the day. Concepts like this can be a great deal of fun, and add a new twist.

"I took Skill Focus: Craft Disturbing Mental Image as my feat last level." Belkar, OOTS

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