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This is a quick and dirty Contributions page. Type a part of the user's name and autocomplete will match it. Hit "Apply" to see a list of contributions by that user (note: contributions by non-registered authors are lumped under "Migrate Wizard").
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Category Titlesort descending Updated
Original Hakpak *NEW* Mounted Skeletons for CEP 2015-10-07 09:11

An add-on to CEP that allows the dynamic skeletons to be used with 1.69 horses and other compatible steeds.

Module 1.69 Riding Academy 2018-02-18 09:53

A tutorial module for players who want to learn how to handle 1.69 horses (which are available in custom modules, but not in the OC). Set in the posh Riding Academy on the country estate at Woolfhardisworthy-over-Wychwood, it intentionally shows players how 1.69 horses work out-of-the-box, so it has none of the frills or fancy scripts that you'd expect to find in a fully-crafted module. There is also an FAQ which you can refer to after the course.

Hakpak Ana's Clocks 2014-04-09 14:26

Three working clocks.

See video:

Script Animated Lance Rack 2014-09-03 01:15 On using a lance rack, one lance is removed from it, and a lance of the same colour appears in the players' hand.
Script Bioware 1.69 scripts & 2da files 2017-05-01 02:31

This is a builder resource which simply provides the latest Bioware 1.69 scripts and 2da files in zip folders.

Tileset CEP 2 Dwarven Halls patch [OBSOLETE] 2018-01-07 09:25

OBSOLETE - included in CEP 2.63 onwards.

This is a patch for the Dwarven Halls tiles in the CEP 2 zdc Crypt tileset which prevents spells and missiles firing through walls.

Script CEP 2 Script Cross-Reference 2022-01-06 00:00

This is a spreadsheet that cross-references the scripts in CEP 2 to the conversation and object events that call them.

In the absence of better documentation (which we are working on) it may give builders a better clue as to what the scripts do, in a sort-and-searchable format.

  • cep logo
Combined CEP 2.x (Community Expansion Pack) 2022-01-05 23:57

CEP Current Version: 2.67 (compatible with NWN Enhanced Edition but does not require it) 

  • The Community Expansion back.
Script Conversation Scripts for EE 2021-04-29 01:31
Unlock the power of conversation script parameters in EE.
Until now, NWN conversations typically required many tiny s
Module Crown of Creation EE 2021-09-06 13:54

A tale of horror, intrigue and romance, set in the Enigma Mundi gameworld.

Module Dark Energy 2021-09-06 13:50

Trained as an elite courtesan, Ravenna Lightfoot seeks Queen Titania's legendary patronage at the faerie palace. An unusual adventure, featuring some of the excellent artwork from the Custom Content Challenge, CEP and elsewhere.

Other Demo - CEP Dwarven Halls visibility issue 2020-09-03 09:40

This is a demo module for a bug discussion in the Vault forum.

Please ignore!

Script EE Secret Door Fix 2020-04-29 12:35
Following changes introduced in NWN EE 1.80, secret doors are sometimes no longer usable in older modules.
The door a
Script EE Transition Door Fix 2020-05-14 01:02
UPDATE : The problem seems to be resolved in EE version 1.80.8193.13.
Module Enigma Island - Complete 2021-12-26 01:45

[Mature Content] Hall of Fame module Enigma Island Parts 1-3 for level 1-20. 15-35 hours of gameplay. Over 250,000 words of dialogue. Role play, puzzles, diplomacy, some combat. A treasure hunt on the island of Varota turns into global intrigue and romance. Win a castle, even the whole kingdom.

Model Flying Fiery Serpent 2014-04-27 23:40

Smite your players with a plague of flying fiery serpents!

Script Horse Demo 2015-12-05 14:11 This demo module is a companion piece to the Builders Guide To Horses and Creature Scaling in the Lexicon.
Script Moneo v4.0.2.24 2021-07-25 14:18

Moneo is a powerful DOS scripting language for module builders. It allows the objects in a module to be searched and changed in batch.

Other Proleric's Walkthroughs 2021-12-17 10:46

Here are my module walkthroughs, for the benefit of Steam players.

Other Forum Archive 2021-09-10 09:24

This archive includes questions and comments about my NWN modules

Model Sleigh prototype (animated transport concept) 2014-04-09 14:27 Sleigh prototype
Script Travel Builder 2014-08-30 03:12 Travel Builder is an easy-to-use script set for NWN 1.69. It enables shortcuts, journey times (foot / horse / boat), ship content management, and OnTransitionRequest event scripting for ultimate flexibility.
GUI World Map & Custom GUI 2021-10-15 09:48

If you're using EE 8193.32 or later, use the new NUI functions instead of the 1.69 package.

Script Writing on the wall for CEP 2014-08-10 03:27

This script allows the builder to write on walls, floors or even in thin air for cutscene captions, using Vaei's Sienna Blackadder placeable

Titlesort descending Updated
Dark Energy - Courtly Dances 2017-11-26 14:46

Ravenna Lightfoot joins dance master Maurice in a courtly display. She wonders what secrets her fellow dancers harbour.

Dark Energy : Babayuri 2015-02-11 05:13

A trailer for my forthcoming Dark Energy campaign for NWN, featuring the final companion...

Dark Energy : Tasty Bonkers 2014-06-09 08:33

Another companion video from my forthcoming module, Dark Energy.

Dark Energy trailer : Rosalind the Unseen 2014-02-05 08:42

Introducing a companion from my forthcoming Dark Energy adventure.


Flying Saucer Proof-of-Concept 2014-01-10 09:55

Just demonstrating that a PC can travel at unofficially high speed while riding in a vehicle, without using nwnx.

Walking on Water 2014-01-20 08:00

Rough proof-of-concept of a walkable / swimmable water tile for the City Exterior.

Witch's broomstick 2014-01-25 10:54

Ravenna is having a bad hair day. Fortunately, back at witch camp, she finds a brand new broomstick, which she can ride like a horse.

Titlesort descending Updated
Nothing to see here, folks... 2014-12-08 11:01

Just moved a few old files across from the old Vault for safe keeping today.

Unable to post to BSN - time to move elsewhere? 2014-12-08 11:01

Seems like we can't post to the BSN forums right now, despite the following statement: