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Project
Category Title Updatedsort ascending
GUI Splash screen override v3.0 2019-09-07 18:08

This is an override of splash screen mdl files to use all resolutions including 1280 x720 resolution for the splash screen and only the splas

Other HR Base 12.25A / EE 2019-05-31 09:21

D&D 3.5 Core books system

Module Companion Control system 1.0 2019-02-04 19:09

This is a simple module, which shows off custom companion control system.

Tool Bink / .bik converter to WBM 2018-12-03 11:46

This is batch file connect to ffmpeg.exe program that run through command line useful for all sorts of conversions.

Original Hakpak Open Face helmet demo EE 2018-12-03 10:14

Just a basic module showing how to do open face helmets. These are visual effects, so there will be clipping with certain head model.

Original Hakpak New Rain 2018-02-28 05:06

This replaces the standard rain with rain that has a hit the ground effect / more rounded vs laser look / bounce droplets off walkmeshes.

Original Hakpak Orcus 2016-06-29 13:39 Orcus model that will appear in the up comming module (ZW Presents) Blackwall Keep (The Seed of Darkness) Hide now the darkness is coming :). Updated: Requires CEP 2.0 , will add non cep version later. Fixed knock down and dead animation floating. :) just place above other hak and you are good.
Original Hakpak Otyugh & Neo-Otyugh 2016-02-18 20:26 The original author wanted me to make some of these because he did not like the selection that was out there so I did, want to get back to model making and and was rusty with skinmeshes so I jump on it. Hope you enjoy it all. Cep 2.0 compatible. Added portraits. Specifically CEP is not allowed to use this material. Thank you.
Original Hakpak Chimera 2015-09-28 14:34 This is a chimera that I made from theBatintheHat manicore. Includes module, hak, erf, model file that has is super set to the manicore so can save you file size if you combine it with manicore hak. Module is flaged as HOTU 1.61 but the hak should work on all versions. Update:Seem there a issue with skin and animation leak, found and fixed plus updated 2da to latest version. Just overide old hak and you good. Update Oct 12: Fixed clipping issue with wings. Updated to work with the latest patch 1.64 Update: Fixed seperation issue of back and front sections, add some nice emitter effects and size increase includes cep 1.53 version and 1.67 compatible version haks. Enjoy.
Combined Insects 2015-09-24 08:32 This is a combo of creatures and new ones, I took brent anderson ant pack and added my own Giant Wasp, normal wasp, normal horse fly, normal Dragon fly and small centipede.Hak works on all versions, module flag HOTU/SOU. Includes Module, erf, hak. UPDATE:ADD new carrion crawler skin, add ten butterflies :). Includes 1.53 cep compatible hak and normal hakp compatible with 1.67 enjoy :) Add Ankheg enjoy :) fixed acid issue with CEP version of Ankheg. I like to thank Clarkycat for the new texture of the carrion crawler. I like to thank Taern for starting the basis of the Ankheg.
Prefab Spell Hooking Sample 2015-07-12 05:17 This is just a simple one area module that has spell hooking already set up with sample script and sample of null magic area. Open script for more information.
Creature Strangleweed 2015-06-07 12:19 Strangle weed from 2nd editition of monster manual.
Original Hakpak Cards 2015-05-10 05:10 This hak adds two new base items, deck and cards. The module contains all you need to play cards with friends. One player has to be the dealer and up to 5 players. Includes 1 prefab dealer and five prefab players with 300 gold, but are not need to play. It basically set up to play 5 card draw, but other games could easily added. Details are found on the description of the deck and cards.
Original Hakpak Flowing Water 2015-05-10 05:10 This is some work I did off OTR subject in the link, concept of sea waves I just add some emitters and a gmax/mod/hak file as a good base to work with :) Update:Fixed the texture animation jumping the best I could. Removed extra emitters
Original Hakpak Gem & Other Base Item Overrides 2015-05-10 05:10 This is an override of bioware gems bags with real models for each gem / ioun stones. There is a hak version and an override version. Both have a baseitems.2da that you do not need but make the gems look better in the toolset, but they will look good in game even without it.
Hakpak Poison & Disease Type 2015-04-25 02:51 Many people have been wanting a way to store and retrieve the poison type and disease type on a PC. This demo module shows how you can do that.
Original Hakpak Void Wraith 2015-04-25 02:51 Here a Voidwraith from libris mortis, it could also be used as a soul eater or a shadow replacement.
Original Hakpak Airship Movement Demo 2015-04-17 07:50 This is just a demo of a airship traveling across a tileset that some people in CC forum wanted. Just click the ladder once and the airship will be coming, go down the ramp if you want to see it coming across the water. :) Update fixed the model to stop on module load crashes. :) you can move the destination waypoint anywhere on the map and the airship will travel to it. I'm not the original author of the placable airship, but I did fix it up.
Hakpak DM Possessing Henchmen & Riding & Humanoids Riding 2015-04-16 13:13 This is a sample module for everyone on how to give DM riding powers and letting the DM possess henchmen and riding with them. It also include a sample mdl of Humanoid that can ride horses. This is so you can have all your humanoids monsters riding in your modules that bioware did not include. Enjoy :)
Original Hakpak Hill Giant/ DLA Ogre - Full Animation Set 2015-03-29 06:19 This is a modification of the hill giants and DLA ogre to give them full animations so they can do all emotes, duel wield, use bows etc.. I got sick and tired of giants with there one club hunched over. :) no CEP version yet until 2.0 comes out with all the giants that prob use hill giant as there base animation would cause problems. Updated to 1.69 Update with fixes and some scalability of the full animated Hill giant and mountain giant only smaller available now.
Original Hakpak Plants 2015-03-28 07:40 This is a plant pack that includes five placables and three monsters. It includes demo module, hakpack, cep compatiblem hakpack, erf, readme. Includes 2 Assassin vines and a Tendriculos monsters. A giant red and green fern, small red fern, horiziontal and vertical vines. All these creatures and placables use danglemesh tech. Enjoy. UPDATED May 6, 2005: Added a Flower monster, two giant flower placables, two giant leaf placables and a wheat placable. Took the nowalk off the small red fern and shrunk the nowalk area around the giant ferns. Added a danglemesh small green fern that replaces bioware small green fern. Updated all 2da to latest 165 patch and latest CEP 1.51 version. Enjoy and sorry for the delay on release.
Original Hakpak Holiday Items 2015-03-28 07:40 Made 7 christmas wreaths and two giant decorated wreaths. Merry Christmas all. Added Halloween pails enjoy all :) for 1.69 and also includes 2.1 compatible ones. Specifically CEP is not allowed to use this material. Thank you.
Original Hakpak Orcus Statue 2015-03-28 07:36 What would orcus be without a statue to worship him by hehe. So here it is, all bow down to the return of the darkness. :) works with cep 1.53
Original Hakpak Elemental Shields 2015-03-28 07:36 This is an example of a emitter shield based off of gaoneng emitter Shields. Just alittle thank you to gaoneng for giving the community something to build off of. Thanks again gaoneng I learn alot looking at your shields. Added two differant fire shields. Enjoy. CEP 2.0 compatible Specifically CEP is not allowed to use this material. Thank you.
Script HCR Training Fix 2015-03-28 07:36 This script and instructions will allow multiple class/level combinations to level up. Just overwrite OnPlayerLevelUp and add OnClientEnter lines in the readme.
Original Hakpak Dinosaurs 2015-02-10 11:17 Modified Drow Lizard riders for Raptors, made T-Rex and Triceratop myself. Includes module, erf, hakpak. Updated to 1.64 version. Work on all versions module and erf flag as SOU/HOTU though. Overwrite file. UPDATED June 26: Add CEP compatible hak, took out 2da update just use the plan download for the latest version. Updated Nov 22: Updated to 1.5 cep and 1.64 patch, fixed tranparancy on T-Rex. Just move cep dinosaurs above all others. Inport erf and update all instances and you should be good to go.
Visual Effect Cloud, Waterfall, Fountain 2015-02-04 07:51

Here are the files for a waterfall, Cloud and fountain.

Visual Effect Full tintible dragons 2015-02-04 07:51

This will overide the red dragon with a base silver dragon and allow you to tint the dragon fully to differant types saving on textures.

Original Hakpak Gem Golems 2015-02-04 07:50 This is two more Gem golems like the one from the DLA team, hope you enjoy them. Includes a Diamond Golem and a Fire Ruby Golem.
Original Hakpak Improved Water Placeables 2015-02-04 07:50 These are inproved water placables that allows you to see through them to see the ground, they include a blue, green, black water in 1 tile square and 4 tiles square. Also includes blocked green and black 1 tiles squared and 4 tiles squared in case you want to hide things under the water. Work with shiny water too. Updated June22: Add puddles and pond, took out models not needed. Updated June25: Add cep compatible hak. Includes, demo module, erf, hakpak. Module flagged HOTU/SOU. Specifically CEP is not allowed to use this material. Thank you.
Tool HR DM TOOL 2014-11-02 10:21

HR DM TOOL (HOUSE RULES DUNGEON MASTER TOOL)

Model NWN2 Creature conversion for NWN1 2014-04-09 14:29

This is a conversaion of NWN2 models to nwn1. I changes the cat skin to black cat. I have original if anyone wants it.

Original Hakpak Improved Oozes 1.0 2014-04-09 14:24

These are all the basic Oozes from D&D based off biowares gray Ooze. Mecury is included even though it is not in the picture.

Article
Title Updatedsort ascending
Dungeon Magazine Information (pdf) 2016-09-05 11:39

This is a PDF break down of Dungeon magazine issues 1-150, include a by level/edition breakdown with short description of area/type of each a

A Goat walk into a skinmesh Turtorial 2014-12-08 11:01

This is a basic tutorial on skinmeshes in nwmax, with a sample goat that I are going to super to the deer animation of neverwinter nights.