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Category Titlesort descending Updated
Portrait (Custom) Human Female Warrior 2015-11-30 17:55 Female warrior/fighter/barbarian or whatever you have use for it for.
Portrait (Custom) Human Male Fighter #6 2015-11-30 17:58 I guess what we have here is a lower level fighter or fighter/rogue most likely, not much armor on him..yet. :)
Portrait (Custom) Human Male Wizard 2015-11-30 17:58 A little more robust non-dimwitted, non-depressed male wizard *snicker*.
Portrait (Custom) Male Barbarian/Fighter 2015-11-30 17:57 Created with fighter/barbarian in mind.
Portrait (Custom) Male Fighter #5 2015-11-30 17:56 As with Shaelwin my female elven rogue, I did several different poses for the 5 portraits used in NWN. Hope you enjoy.
Portrait (Custom) Male Fighter #6 2015-11-30 17:56 NO DESCRIPTION PROVIDED
Portrait (Custom) Male Half-Orc #2 2015-11-30 17:56 Nothing fancy, had it kicking around, forgot to submit it, just a straight portrait, no different poses like in Shaelwin and the Custom Male Fighter #5 sorry.
Portrait (Custom) Male Monk #1 2015-11-30 17:56 I started off with a monk habit, but dunno where the necklace came from, just for fun I guess...could be a wizard too I guess.
Portrait (Custom) Male Paladin 2015-11-30 17:56 Anyone have a paladin that's up there in experience and age? If so, here ya go!
Portrait (Custom) Male Rogue #3 2015-11-30 17:58 This thief looks so smug while sneaking away from an unsuspecting nobleman's estate.
Portrait (Custom) Winged Vampire 2015-11-30 17:58 A specialty portrait for those who use the varioius hak-paks on here and walk on the dark side...or a good NPC villian portrait.
Portrait (Improved) Fighter/Paladin 2015-10-28 04:57 This is a remake using all your comments. Thank you for your input.
Portrait (Modified NWN Art) Dark Elf Bard 2015-10-28 04:57 Modified the 'Angelina Jolie' look-alike portrtait that comes with NWN, for personal use with a Bard character I played and thought others might like it.
Portrait (Mostly) Female Pack 2016-06-19 14:25 I didn't create these pictures myself, they are from Guild Wars. I used PS to modify them. Hope you like :)
Model (my) Simon Belmont head 2015-01-27 03:49

Some days ago i've downloaded the Simon Belmont's clothes. But i wasn't satisfied with the head.

Area (Port City) Harlin'lee 2014-09-05 17:50

This is a smaller sized town with two main docks connected out at sea.

Hakpak (PRC Pack) Forsaker - Fist of Hextor - Disciple of Baal 2016-02-20 15:38 add 3 News Prc . 2 melee fighter & 1 rogue/bard evil. Thanks to Magma (Cornugon & Hamatula ),Demetrious (Spell Routing).
Music (Raathi Pack I) Baldur's Gate 2 Music & Extras 2015-08-31 16:34 This is the full soundtrack of Baldur's Gate 2 converted over to .bmu format by myself. Additionally there are a few songs added as well I found in other places. The second file is an updated ambientmusic.2da with additional padding for extra music added by Bioware from the premium modules. All rights go to the original makers and distributors of these songs, and I claim no rights to them, legal or otherwise since I didnt compose or record any of them. To install: put the .bmu files in your music folder and the seperate ambientmusic.2da in your override folder (ignore the one included with the original music pack). Thats it! Formerly listed as "World of Raathi Music" since this is the music pack used for the server "World of Raathi."
Music (Raathi Pack II) Baldur's Gate 1 Music 2015-08-31 16:34 This is the full soundtrack of Baldur's Gate 1 converted over to .bmu format (converted by Avatar of Bhaal). Additionally, this pack also include an ambientmusic.2da file for ease of use.
Music (Raathi Pack III) Zelda - Ocarina of Time Music 2015-07-31 05:56 Here is the Zelda: Ocarina of Time soundtrack converted to .bmu format at long last! Apologies for those who downloaded the last pack expecting this, only to find they didn't work. Fresh files were used and converted, and the issue is resolved (thanks to our builder, TeroA).
Original Hakpak *Compressed* Tintable Circle Pack 2019-09-30 04:51

This is the new and IMPROVED Circle Pack Complete.

This pack is MUCH MUCH more economical as per file size.

GUI *In Progress* NWN1 Gui Porting to NWN2 2015-01-15 07:07

Note: I would like it if people could start voting now as to get the project a bit of attention and possibly a couple more hands to revise an

Original Hakpak *More* simple wooden Signposts 2014-09-05 17:50

This hak now includes several wooden posts and short beams, as well as a short chain and 14 basic shapes of signboards.

Original Hakpak *NEW* Mounted Skeletons for CEP 2015-10-07 09:11

An add-on to CEP that allows the dynamic skeletons to be used with 1.69 horses and other compatible steeds.

Item +2, +4 and +5 Standard Healing Kits 2015-06-18 06:32 Three new healing kits based from the original NWN ones. Only exception is these kits are not identified. +2, +4 and +5 versions located in Misc:Kit We needed these for our low magic world. Posted here for others who might find them useful.
Item +2, +4 and +5 Standard Thieves' Tools 2015-06-18 06:32 Three new thieves' tools based from the original NWN ones. Only exception is these tools are not identified. +2, +4 and +5 versions located in Misc: Other We needed these for our low magic world. Posted here for others who might find them useful.
Item +8 Astral Longsword (Alighment Alternatives) 2015-06-18 06:31 I've seen a whole buncha people standing around all equipped with +8 astral longswords. So I've made a bunch of +8 longswords, each one matching an alignment (good, evil, chaotic, lawful, neutral along both axis). Any player should have access to at least 2 of the longswords. All 6 match astral's lvl /lore req so it's still an option if someone wants to use instead of the atsral. All are unique with differing properties (except they are all +8), different appearances & decent 'back-history' descriptions. They're all .erfed in this zip. 1. Martyr's Gift (Good aligned) 2. Abyssal Thorn (Evil aligned) 3. Razor's Wit (Chaotic aligned) 4. Rules of Engagement (Lawful aligned) 5. Equilibrium's Edge (Neutral aligned) 6. Antagoniser's Seal (Neutral aligned) 1. Martyr's Gift (Good) Constitution+2 Enc: +8 Regen: +1 Skill: Heal +5 Use Alignment: Good 2. Abyssal Thorn (Evil) Dexterity+2 Enc: +8 Vamp Regen: +1 Skill: Taunt +5 Use Alignment: Evil 3.Razor's Wit (Chaotic) Charisma+2 Enc: +8 Keen Skill: Tumble +5 Use Alignment: Chaotic 4.Rules of Engagement (Lawful) Strength+2 Enc: +8 AC: +1 Skill: Discipline +5 Use Alignment: Lawful 5.Equilibrium's Edge (Neutral) Wisdom+2 Enc: +8 Spell Resistance: 10 Skill: Concentration +5 Use Alignment: Neutral Evil Use Alignment: Neutral Good Use Alignment: True Neutral 6.Antagoniser's Seal (Neutral) Intelligence+2 Enc: +8 Darkvision Skill: Spellcraft +5 Use Alignment: Chaotic Neutral Use Alignment: Lawful Neutral Use Alignment: True Neutral
Model .22 Pistol 2015-09-03 12:12 Modern .22 Pistol model for Pistol hak here.
Original Hakpak .223 Commando M4A1 & .30 Kalashnikov AKM Assault Rifles 2015-03-02 08:16 This Hak contains two fully modern weapons : AKM and M4A1. The features : + Not bad Models as is + Shot animations for each of them + Muzzle flare + Shells + New bullet instead the bolt + New crossbow sounds (automatic fire) + DEMO module and Erf files to add this stuff into your mods. WITH RENAMED HAK ! UPDATED to version 2. I added Mauser rifle an bajonets for AKM amd Mauser vs scripts.
Model .223 Commando M4A1 & .30 Kalashnikov AKM Assault Rifles 2015-09-03 12:12 Models of russian AKM avtomat and american M4A1 assault carbine. All anim/shells/muzzle flare/bullets. For more go to HakPacks gallery of this site. Enjoy.
Script 1 Door but... 3 Levers !!! 2015-01-17 06:07

This mod show you the workings of levers and doors.

Module 1 Question - Who Am I? 2014-09-19 18:06 This Module is extremely heavy on the Roleplaying aspect. I made it after the fashion of my first Black Isle one, but this one is more polished (learned something), story oriented as opposed to free form. There are Combat areas that are optional, and half have random encounters. These were designed for high level characters, so anything under 12th is unadvised. They are easily avoidable, and the game can be beat without EVER seeing a bit of combat. Talking to others is essential, as is searching chests and items to figure out the one question your character doesn't know...Who are you?
Hakpak 1,220,376 New Wands! (Wand Icon Parts) 2015-12-13 22:45 I had been finding the default NWN wand icons sadly lacking in variation. Sure, you get 6 top parts (in 4 colors), 6 middle parts (in 4 colors), and 6 bottom parts (in 4 colors), and that will give you 13,824 possible combinations (24x24x24)...but they just don't look that different in the inventory or quickslots.
Icons 1,243,304 New Rods! (Rod Icon Parts) 2015-12-13 22:44 When I made the parts for my 1,220,376 New Wands pack, I also planned on doing an update for magical rods as well, since those have even fewer appearances. Here's the result! Tops (146) Middles (54) Bottoms (94) Combined with the original parts, that's 1,243,304 new combinations. This hak does not include models for the rods, since the game doesn't use them anyway. The download includes the "Rod Parts Guide" image, to make building wands faster in the toolset. Some of the bottom icon parts are "wrappers" that show around the top and middle parts to create more "magical" looking icons. These look good in the inventory and on the quickbar, but will obscure spell icons in the quickslots...but with all the new appearances, you should now be able to tell your rods apart :). Add the hak to your module and you're good to go. You can also add the contents to your own hak file if you want. Oh, and I like feedback/votes/comments. :) These were made for my PW, but I thought I'd share.
Script 1.32 Compatible PHP Web Status Via NWNX 2015-01-17 06:07

This is an alteration of Papillon' original php web sta

Patch 1.67 Official Critical Rebuild (English) 2014-07-19 14:11

This is the official Critical Rebuild version 1.67, NOT needed if you already have 1.68 or 1.69 installed, but added here for completeness. 

Patch 1.68 Official Bioware 1.68 Critical Rebuild 2014-07-19 14:08

This is the Bioware Critical Rebuild version 1.68, it has been superceded by the Offical Final 1.69 Patch but is provided here just in case s

Patch 1.69 Critical Rebuild (English) 2019-02-10 10:20

If you buy a new copy of NWN and want to play custom modules, it's advisable to apply this rebuild to patch to release 1.69.

Other 1.69 default tileset files 2014-08-12 21:35

This package is intended for builders only.

Patch 1.69 Override Patch Files 2014-08-29 13:31

These are the override files that are included as part of Bioware's 1.69 patch.  I've uploaded them here for specifically for people who find

Module 1.69 Riding Academy 2018-02-18 09:53

A tutorial module for players who want to learn how to handle 1.69 horses (which are available in custom modules, but not in the OC). Set in the posh Riding Academy on the country estate at Woolfhardisworthy-over-Wychwood, it intentionally shows players how 1.69 horses work out-of-the-box, so it has none of the frills or fancy scripts that you'd expect to find in a fully-crafted module. There is also an FAQ which you can refer to after the course.

Other 1.69 spell, feat, trap scripts 2014-07-20 00:48

This archive contain all actual spell, feat, creature ability, trap and other spell scripts.

Combined 10 in 1 - Creature Pack 2014-12-01 15:10 I have just sifted though the NWVault models and added what I could find with anim to an easy to use HackPack/Mod file. Just copy 10in1_cp.hak to your hack directory and 10in1.mod to your module dir. Open 10in1.mod with toolset or Client to see new models. Feel free to expand on this. It's missing portraits. Mdl & Common resourses are split to make Re-Packing easy. Contains: Beholder Black_Balor Dragon_Lich Kobold Twig_Blight Human_Ranger Jester Orc_Cloth Orc_Plate RedBack_Giant Credits go to all the people who made the models/Textures. *** Special Note *** The creatures MUST have their STATS set up properly - I just used default monster templates to get it done quick.
Item 10 Mithril Armors Collection 2017-03-07 18:53

Just a simple item prefab that has ten different suits of mithril armor included, each of varying protectiveness.

Portrait 10 NWN Portraits 2016-05-22 09:03 10 NwN portraits of assorted gender/race. Some were donated, a few I made.
Combined 100 New Outdoor Placeables 2014-12-01 15:10 86 new boulder placeables (based on the original boulder model), and 14 new tree placables (based on the original tree model, and called Big Tree in appearance selection menu). Some issues still with walkmesh for the big placeables, any suggestions to fix this will be incorporated into next version. See readme for more info. -Kensai Ryu (version 1.01b) Updated: Added the trees and updated placeables.2da. Walkmesh is still a problem. (version 1.01a) Updated: More boulders, and to include the 2da in the hak instead of in the override. Changed appearance description of new boulders to 'rock'. Walkmesh is still a problem.
Script 100% Deadly Traps 2015-01-17 06:07

Use this script as a trap's OnEnter script.

Titlesort descending Updated
(large icons) eaten up alive! 2016-11-19 12:24 Large icons for the dark sun project to break NWN´s loot routines. - red: torn apart - green: captured by giant insects
-=The Lands of Ice=- 2016-04-13 12:37 The Lands of Ice Main Logo, Created by Zelisia Nebel for The Lands of Ice. NOTE: To all those who wish to Bash, Flame, or just be plain rude, DO BETTER!, there is no need for idiots like you to talk. Criticism is fine... Flaming is bad.
Titlesort descending Updated
...Strange Bedfellows 2015-12-13 07:19

A Tale From the Land of Argyle

The chamber remained as it had been for the last thousand years. Large, leather-bound tomes with cracked spines were neatly arrayed along the room�s many shelves. The worktable in the center still held several vials, ewers, and a small cauldron, its contents long since dried away to leave a murky film at the bottom. From the one window a rose-colored light filtered in through the ever-present fog as the sun settled down over the unseen horizon. The light glinted off a jewel-encrusted skull that lay on the flagstone floor near the chamber�s iron-bound door, it�s sockets staring unseeingly into eternity. A thick patina of dust covered everything.