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Contributions

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Project
Category Title Updatedsort ascending
Script Craft Wand Improved 2020-01-23 17:15

This simple little script tweaks the Craft Wand feat to be far more useful and less painful.  The default script makes the Craft Wand feat al

  • Crafting works as normal
Other Magic Rating System from Unearthed Arcana 2020-01-23 17:12

SMALL UPDATE 7/22/2015: Noticed a bug with the Community Patch version which excluded Shou Disciple and Eye of Gruumsh.

  • Rogue 8/Wizard 5 generates four missiles instead of three.
Model BCK Adobe 2020-01-22 09:29

This is a series of Adobe walls I made a while back for the BCK system as an example for some of my students.  I thought I'd posted them alre

Script Althéa Weather System (LB) (v2.0) 2020-01-20 15:18

=========
ATTENTION!
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Model The King Tarrasque 2020-01-20 14:36

Here I am again with 1 monster so tough that it requires you to be level 40 and team up with 8 different character class characters I made up

Tileset Merricksdad's Windspear Hills Tileset (EE) 2020-01-19 18:03

!!

Module The Keep of Shadowfell/Thunderspire mountain 2020-01-19 16:01

The Keep of Shadowfell  and Thunderspire Labrynth levels 1-20.  Zip version.

HINTS

may need to kill Irontooth to advance?

Hakpak Mulmaster - City of Danger - NWN:EE PW haks 2020-01-19 00:36

NOTE: Neverwinter Nights:Enhanced Edition ONLY!

  • Mulmaster docks
Tileset Keep Interior tileset 2020-01-16 07:43

This new keep tileset is work in progress.

  • banquet hall
Combined Community Placeables Pack 2020-01-12 01:30

The Community Placeables Pack has Arrived! The CPP is a modular system of HAK-Modules based upon the format used by the CTP Team. Each CPP Hak-Module offers builders a collection of unique placeables based upon some of the most popular tilesets available on the Vault.

Tileset Red Dungeon Tileset temp Fix (BD version) 2020-01-11 10:01

This is a temp fix to the red dungeon tileset issue that people have been having. Place the files into override / hak.

Model Dwarf Mining Helmet 2020-01-09 17:26

This helmet was created by dwarf miners to provide illumination while working a mine.

Model Cyan wraith and spectre 2020-01-09 01:09

Cyan translucent undead forms

Combined Clangeddin's Collection 2020-01-08 19:37

INTRODUCTION
    This mod is a collection of three mods I made in the past.

Module The Wanderer 2020-01-08 11:30

You are a colonist setting out with a party of others to the new village of Mithri, set outside the borders of Wahgir, and close to two other states. Here you have the chance to carve out a new life of your choice, on the edge of the Wilderness. But the village is divided between loyalists and independents, squabbled over by kings, and beyond, the Black Hand lurks...

Placeable Lady Patricia's Placeables 2020-01-05 11:41

This is the collection of my 3d-modeling projects that I've made for NWN1.

Tileset Mountainous forest 2020-01-04 13:17

This is an expansion of Baba Yaga's forest tileset.

So far I've added a wall, a road and a river crosser and a mountain terrain.

  • Trees
Module Mortari Riseth (module) 2020-01-03 15:25

This module is a short story set in a fictional land made up especially for this story.

Sound Baldur's Gate 2 Spell Sounds 2020-01-03 08:17
Now you can play Neverwinter Nights with Baldur’s Gate 2’s spell casting chants and sound effects!
  • Baldur's Gate 2 Spell Sounds
Other Level Cap Increase to 160 2020-01-03 05:11

These files will allow you to go beyond the maximum level of 30, up to 160.

Module Giantkin's Ultimate Online Action 2020-01-01 19:16

Based on UOAbigail's Craft system, This is only a START mod, for ppl wanting to create their own Mod. Has all the Npc's around 60 areas, for the main city. To be added to this: the Placeables needed for craft system. Personally: After Craft system setup, be adding more cities. Added my Faction Merchant script, to use just add more mobs! and set merchants to use gk_factionMerchant as a script call.(basic setup, will tighten that up soon) ***Sept 26 2005*** 90 areas total, respawn system is NESS (needs a slight time adjustment) and then # of spawn in some spots is to much. more of the craft system is setup/changed/moved. added an OX (key in Miners guild) 1gp/5min per ox.

Other SpeedTree tutorial for NWN2 2020-01-01 15:32
This is a tutorial for people who want to create custom trees in NWN2.
 
Hakpak Chickens (also an override) 2019-12-31 16:42

This hak contains a model that overrides the default chicken model.

  • A brown chicken
Script A6 Easy Building Series: Transition within an area with associates 2019-12-31 06:33

This one is a very simple script that should be attached to doors and area transitions that have a target destination in the same area.

Script A5 Easy Building Series: Healing/Curing from conversation 2019-12-31 06:01

This simple conversation has branches to heal, cure disease or cast restoration - simply add it to any character you wish to offer healing se

Script A3 Easy Building Series: Alignment shifting & XP scripts 2019-12-31 05:56

This erf includes three scripts that deal with how to shift alignment, and/or give experience, based on the player’s alignment.

Script A4 Easy Building Series: Treasure Tables, Equipment and Stores 2019-12-31 05:52

This zip has files to build custom treasure, store or creature contents, e.g.:

Module Level-up Module 2019-12-31 05:48

This is a quick module that allows you to level up characters, with relevant custom equipement.

Script A1 Easy Building Series: Experience Scripts (ALL) 2019-12-31 05:35

You can use these for giving xp for disarming traps, un

Script A2 Easy Building Series: Items that recharge OnHit 2019-12-31 05:35

Since the Wanderer II is nearing completion, I thought it was

Script Multiplayer Experience Scripts 1 2019-12-31 05:35

These are multiplayer functions used in Birthright of the North, in order to give xp to an entire party dependent on alignment, race, skill,

Script Multiplayer Experience Scripts 2 - Furthering the plot 2019-12-31 05:35

Requires Multiplayer Scripts 1 The most simple of the multiplayer xp scripts used in Birthright of the North - this rewards a party for fulfi

Script Multiplayer Experience Scripts 3 - Unlocking 2019-12-31 05:35

Requires Multiplayer Experience Script 1 A simple method of dealing experience to a party for unlocking an object, used in Birthright of the

Script Multiplayer Experience Scripts 4 - Disarming/Recovering Traps 2019-12-31 05:34

Requires Multiplayer Experience Script 1 A simple method of dealing experience to a party for disarming or removing a trap, used in Birthrigh

Script Multiplayer Experience Scripts 5 - Unlocking (no key) 2019-12-31 05:34

Requires Multiplayer Experience Script 1 A simple method of dealing experience to a party for unlocking an object, used in Birthright of the

Other NWN2 Tutorial: Building an Interior Area 2019-12-31 05:33

A NWN2 Tutorial for the toolset for building interior areas.

Other NWN2 Tutorial: Effects Editor 2019-12-31 05:33

This is a basic tutorial on how to set up a new effect using the NWN2 toolset.

Other NWN2 Tutorial: Building an exterior area 2019-12-31 05:33

Trying out the NWN2 toolset for the first time?

Creature Brindles 2019-12-31 05:33

Brindles are strange creatures probably left over from magical experiments. They can shift into other shapes, however these shapes are illusions, and characters that are perceptive enough or have the knowledge of these creatures can see through these illusions (for xp - see illusion bonus for wisdom, HD, search, spot, lore). The nastier the illusion, the easier it is to spot.

Creature Slangspawn 2019-12-31 05:33

Slangspawn are the result of druidic experiments in the past. These creatures are highly resistant to physical attack, but will flee when the target of spells (as will several of their companions). Great fun, and a nice low level creature where spellcasting classes have the advantage. To see it in action look at the upcoming module The Wanderer. Note: This Slangspawn has no treasure as I use my own generation system which I have removed.

Module The Prophecy 2019-12-31 05:29

When King Agisaleus came to the throne, he made a declaration. Any of his subjects may come to him once in their lifetime to make a petition and be fairly judged . Now your daughter lies dying from an unknown disease. In desperation you have travelled to the capital to beg the audience of King Agisaleus. Here you hope to convince the king to send his healer to your daughter in an attempt to save her.

Module Birthright of the North 2019-12-31 05:28

This module starts with the most traditional of beginnings on your farm, but nothing is as it seems. The Borderlands are being overrun, and soon you are caught up in it as your farm is attacked. When you discover your father is not really your father, who can you turn to to trust?

Module The Wanderer II 2019-12-31 05:27

King Tharg has noted your exploits in establishing the colony at Mithri, and has been impressed by your resourcefulness (from part I). As a result he has sent his herald Silverhand with a simple task; he needs his Court Wizard to help deal with the upcoming invasion of the Black Hand. The problem? The Court Wizard is at a monastery in the Wilderness, in the lands that the Black Hand is marching out of. The village of Mithri has not turned out to be the home you hoped for. Your actions have made life there uncomfortable. Even your friends - those that survive - have recommended you move on. It seems the king at least appreciates your worth, and fulfilling his errand is as useful a way as any to seek pastures new. It is not long before you will be treading unfamiliar depths in a race against time, thwarted by magic, feuds from the past and betrayal...

Module The Wanderer II (CEP Version) 2019-12-31 05:24

King Tharg has noted your exploits in establishing the colony at Mithri, and has been impressed by your resourcefulness (from part I). As a result he has sent his herald Silverhand with a simple task; he needs his Court Wizard to help deal with the upcoming invasion of the Black Hand. The problem? The Court Wizard is at a monastery in the Wilderness, in the lands that the Black Hand is marching out of. The village of Mithri has not turned out to be the home you hoped for. Your actions have made life there uncomfortable. Even your friends - those that survive - have recommended you move on. It seems the king at least appreciates your worth, and fulfilling his errand is as useful a way as any to seek pastures new. It is not long before you will be treading unfamiliar depths in a race against time, thwarted by magic, feuds from the past and betrayal...

Module The Wanderer (CEP Version) 2019-12-31 05:23

You are a colonist setting out with a party of others to the new village of Mithri, set outside the borders of Wahgir, and close to two other states. Here you have the chance to carve out a new life of your choice, on the edge of the Wilderness. But the village is divided between loyalists and independents, squabbled over by kings, and beyond, the Black Hand lurks...

Blog entry
Title Updatedsort ascending
A Long Bumpy Road 2020-01-22 05:36

Uploading all previous content is proving to be awkward. Why?

Damage Control and Repair 2020-01-15 09:11

I've spent the past few days pondering my next steps and moving forwards.

2020: A Fresh Start 2020-01-12 18:04

I have collaborated with a fare few people in and outside the vault.

Media
Title Updatedsort ascending
my King Tarrasque vs a Great Wyrm Prismatic Dragon! 2020-01-20 18:36

The zip file contains a video I just recorded today, my version of a "King Tarrasque" vs a Great Wyrm Prismatic Dragon (3.5e stats, well as b

NWN - Area SFX test 2020-01-16 14:00

Just trying to enhance an area in my module with some SFX found outside of NWN.

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