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This is a quick and dirty Contributions page. Type a part of the user's name and autocomplete will match it. Hit "Apply" to see a list of contributions by that user (note: contributions by non-registered authors are lumped under "Migrate Wizard").
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Category Title Updatedsort descending
Model Savage Shields v1.1 2014-04-09 14:37

Here is a collection of 32 primitive warpainted large round shields(16) and tower/Plank shields(16) to spruse up your local Humanoid Horde or

Script Rover System 2014-04-09 14:38

Requirements: Nwnv1.69, SoU, and HoTU plus CEPv2.2c3

Creature The Kurgan 2014-04-09 14:39

** Requires Nwn 1.68 **

  • The Kurgan in Highlander
Gameworld Hosting Solutions for NWN 2014-04-09 14:40

Looking for trustworthy people to participate in a business vent

Creature Hannibal Lecter 2014-04-09 14:40

** Requires Nwn 1.68 **

  • Hello, Clarice!
Script Meaglyn's spell components 2014-04-09 14:40

Spell components are probably considered a solved problem at this point. But I was not happy with any of the systems I could find. So...

Tool PolyChop max2012 2014-04-09 14:40

Here is Polychop for max2012. It comes in 32-bit and 64-bit flavours and this one works only on max12.

Model Custom Content Challenge May 2013: Dragon Stuff 2014-04-09 14:40

Custom Content Challenge May 2013: Dragon Stuff

  • Prefabs: Dragonscale Armors by The Amethyst Dragon
Tool Texporter max2-9 <all> 2014-04-09 14:40

Here is a collection of all Texporter versions that I could find from Cuneyt Ozdas's old site. All max versions from #2 to 9 are included.

Tool PolyChop Collective 2014-04-09 14:40

Here is a collection of the PolyChop plugin for 3dsmax.

Module Untold Tales Of Tolkien: The Indanthrine Prince DEMO 2014-04-09 14:40

This is a DEMO version of The Indanthrine Prince for NWN2.

Tool Texporter v3.5.18.7x86 2014-04-09 14:40 Texporter is a small but a handy utility to unwrap any mesh in texture coordinate space. This process results a "flat" wire frame representation of your model so that you can use your favorite painting software to paint color, bump, shininess etc maps being sure that it'll perfectly fit to the geometry when applied on it. A standard tool for any 3ds max builder. This one works on max7 only (Original release 2007 by Ozdas & Vural)
Module A Visit To Fennvale - Final Beta 2014-04-09 14:40

Fennvale is a sleepy little mining town on the coast.  Its citizens follow their daily routine with mind-numbing regularity.  But not all is

Script GestaltCamera Scripting System v2.0 2014-04-09 14:40

Please note the Gestalt Cutscene Scripting System

Script Matrix Cam Effect 2014-04-09 14:40

A simple bullet time effect for Neverwinter Nights, using my GestaltCamera Scripting System with ANIMATION_LOOPING_DEAD_BACK and the new VFX_

  • Trinity!
Hakpak The Arcane Space Tileset 2014-04-09 14:40

-=Welcome one and all to the Arcane Space Tileset=- This Tileset will give you the opportunity to play the SpellJammer setting with Neverwint

Texture Evil Floors 2014-04-09 14:41

When I was in the process of creating the original version of map mats I had originally planned to create a simple tileset to go with it.

  • 1st 4 floor patterns.
Script Fun Doors 2014-04-09 14:41

Welcome to Basher's End, the correctional facility for those among the adventuring fraternity who are seemingly addicted to the destruction o

Original Hakpak TR's Bottles 2014-04-09 14:41

Part of the collection of placeables and inventory icons that I call TarotRedhands' Pot-Pouri. It does what it says on the tin.

  • All the bottles as they appear in game.
Model Merricksdad's Plant Monsters 2014-04-09 14:42

Plant monsters constructed for February 2013 Custom Content Challenge.

  • CCC Release
Gameworld The World of Mystrix 2014-04-10 05:25

Welcome to a fantasy world where anything can happen.

  • Atrop - City center
Area Terrain Importer 3 v1.23 2014-04-10 07:29

In the very beginning there was a nice tool in NWN2 to generate terrains from a simple heightmap.  However the author let that tool die in th

Script Card Game for Persistent Worlds 2014-04-12 21:55

This is an in-game card game for Persistent worlds to use as they wish, or for anyone to take a look at wishing to learn something about NWN2

Area kamals Faerun overland map 2014-04-20 13:54

All of Faerun, as a set of four connected overland maps.

Area Crimmor - Areas 2014-04-20 14:06

These are files for builders.

Area Path of Evil areas 2014-04-20 14:47

107 prefab areas from my Path of Evil campaign.

Tileset TNO Moathouse 2014-04-22 01:42

TNO Moathouse v1.0

Model MerricksDad's Weapon Clones 2014-04-22 10:04

Contains a growing selection of weapons cloned from various games, as well as some custom items for specific needs.

  • Gagnrad
Portrait Tortuga 2014-04-23 16:52

My avatars are made with all-original artwork. "Tortuga" is a noble captain or a pirate, suitable for almost any class.

  • Tortuga (Detail)
Model Flying Fiery Serpent 2014-04-27 23:40

Smite your players with a plague of flying fiery serpents!

Model Forest Dragon 2014-05-03 10:12

The forest dragon is a powerful plant creature, a defender of forest life and storyteller for those with patience and the power to speak with

  • Forest Dragon with obligatory bandit for scale.
Script Sunjammer's Conversational Item Scripts 2014-05-06 10:16 Sunjammer's Conversational Item Scripts address a number issues with the standard item-related conversation conditional and action scripts. These new scripts (where appropriate) are stack-aware, allow the builder to specify the category of targets (PC, PC party members or all party members) and allow the builder to specify the location of items (equipped, inventory or both).
  • Sunjammer's Conversational Item Scripts
Script Sunjammer's Conversational Visual Effect Scripts 2014-05-06 10:22 Sunjammer's Conversational Visual Effect Scripts are a pair of conversation action scripts which greatly simplify applying or removing almost any Area of Effect (AOE), Special Effect (SEF) and Visual Effect (VFX) to or from any object. Almost all aspects of the process are automatically handled for the user allowing them to focus on what object to affect, what effect to apply and for how long.
  • Sunjammer's Conversational Visual Effect Scripts
Tool Sunjammer's Encountenator 2014-05-06 11:28 Sunjammer's Encountenator plugin is a simple utility to make examining and editing an Encounter's Creature List less painful and works with both blueprints and instances.
  • Sunjammer's Encountenator
Tool Sunjammer's VFX Browser 2014-05-06 12:22 Sunjammer's VFX Browser allows a builder to quickly and easily preview visual effects and area of effects in game. Using the browser module a builder can select a group of VFX effects or AOE effects and view them in turn by navigating backwards and forwards through the list. The builder can select a pre-defined filter or can define their own keyword filter to locate the effect(s) they are interested in.
  • Sunjammer's VFX Browser
Script Sunjammer's Fog Functions 2014-05-06 12:27 Sunjammer's Fog Library provides new fog amount and colour functions to enhance BioWare's existing fog related functions to store, restore and manipulate an area's fog amount and/or colour. Sunjammer's RGB Library provides symbolic constants for 140 standard colours, introduces a new color user-defined type (struct) and provides functions to create, convert and manipulate colours.
  • Sunjammer's Fog Functions
Script Sunjammer's Armor Functions 2014-05-06 12:31 Sunjammer's Armor Library offers a number of simple functions to expose more armor and shield properties to scripting including the much sought after Base AC (Armor Class) and ACP (Armor Check Penalty).
Script Sunjammer's Three Button Message Box 2014-05-06 12:33 Sunjammer's Three Button Message Box allows a configurable message box with up to three buttons to be displayed to a player for those occasions when two buttons simply won't do. When the player clicks one of the buttons or presses the ESC key the message box will close and a custom callback script will be passed a value representing the player's selection allowing a scripter to capture and handle any of those options.
  • Sunjammer's Three Button Message Box
Tool Sunjammer's Tintinator 2 2014-05-06 12:34 Sunjammer's Tintinator plugin started life as a simple utility for testing tints during the official NWN2 Toolset Beta program. Initially the plugin was designed merely to set all tints to garish, clashing colours to allow testers to see what could be tinted and to what extent. Later I found "Tintinating" was also useful when I was building and subsequently I have received numerous (three) requests to provide or enhance the plugin's functionality.
  • Sunjammer's Tintinator 2
Patch Sunjammer's Item Property Fixes 2014-05-06 12:34 Sunjammer's Item Property Fixes corrects numerous errors in the itempropdef.2da and itemprops.2da files and in doing so removes rogue entries from the toolset and provides correctly formatted, reliable data for plugin development and scripting.
  • Sunjammer's Item Property Fixes
Tool Sunjammer's Visual Effects Browser 2014-05-06 12:38 Sunjammer's Visual Effects Browser is an evolution of its NWN1 predecessor (Sunjammer's VFX Browser) but has been completely rewritten to take advantages of new functionality and to overcome new challenges. It enables users to view any AOE or VFX effects in game and allows them to filter these effects by type (for example, to view all Beam effects) or by any user-defined keyword (for example, to view all Acid effects). The Browser again offers potential future-proofing and will automatically include additions to the vfx_persistent.2da and visualeffects.2da files.
  • Sunjammer's Visual Effects Browser v1.01
Script Sunjammer's Footprint System 2014-05-06 12:39 Sunjammer's Footprint System is a simple yet highly configurable method to produce a temporary trail of placeable "footprints" behind a PC or creature. The system allows almost every aspect of a footprint to be configured using a variety of custom properties. In addition some special custom properties can be used to apply effects to the footprint's creator. Please note this system requires NWN v1.67 or above.
Script Sunjammer's Default Transition Script 2014-05-06 12:40 Sunjammer's Default Transition Script is a replacement for the default OnAreaTransitionClick door and OnClick area transition trigger event script (nw_g0_transition) to resolve issues with multiple henchmen and nested associates being left behind during intra-area transitions. Please note that this script requires NWN v1.61 or above.
  • Sunjammer's Default Transition Script
Other NWN1 Linux Server 1.69 2014-05-11 18:25

Linux 1.69 server binary files in a hopefully easy to use form (just add the /data folder from an nwn install) as they're such a pain to find

  • Sorry, no time for Sunjammer quality pic
Blog entry
Title Updatedsort descending
Signs, signs, everywhere signs 2014-04-09 15:20

Ok, liking the dialog on site ads, I've gone ahead and implemented it.

Scheduled downtime 2014-04-20 08:14

Update: Security update completed.

If you experience any (new :-P ) problems with the site, please post them in the forums.


Title Updatedsort descending
Smuggler's Moon 2014-04-11 12:43

Smuggler's Moon, screen from "Last of the Dana'an"

A ranger and his companion pause en route to a smuggling tunnel.


  • A ranger and his companion pause en route to a smuggling tunnel
Title Updatedsort descending
Project Q v1.8 Released 2014-04-13 07:36
  • Project Q v1.8
Crimmor 2014-04-19 09:33
World of Aenea, Ad 01 2014-04-21 23:23
  • The World of Aenea PW