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This is a quick and dirty Contributions page. Type a part of the user's name and autocomplete will match it. Hit "Apply" to see a list of contributions by that user (note: contributions by non-registered authors are lumped under "Migrate Wizard").
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Category Title Updatedsort ascending
Visual Effect LCDA VFX Pack 2019-01-25 15:57

Just extract the zip file in your Documents\Neverwinter Nights 2\override folder ;)

Tileset Infernal Caverns 2019-01-25 13:47
- Infernal Caverns: A Mines and Caverns Reskin -
  By ChaosQueen_Kara_8
After playing quite a bit of the ex
Module Wizard's Challenge (HHQ2) 2019-01-24 23:03

The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important members.

Gameworld Thay - Realm of the Red Wizards 2019-01-24 17:30

Thay - Realm of the Red Wizards, is a Neverwinter Nights Persistent World (PW) set in the Forgotten Realms.

  • Red Wizards of Thay
Original Hakpak The Complete Craftsman Reboot 2019-01-23 14:12

This mod completely overhauls The Complete Craftsman, building on the work of ChainsawXIV and Jake Zahn.

Numerous bugfixes (primarily by Vandervecken) and a complete internal code overhaul (courtesy of KevL).

Area The City of Cresentine 2019-01-23 07:10

For the Obsidian Area Contest I present the City of Cresentine, an elaborate cosmopolitan city with a harbor and dozens of buildings of many

Area The Eclipse Traders 2019-01-23 07:10

The Eclipse Traders
by Ticladesign, 2008

Interior: Shops

Area Talernon3 Prefabs - RWS Deep Chasms Caves 2019-01-23 07:10

A set of caves made using the RWS Deep Chasms tileset by Ticladesign for the Talernon3 Age of Dragons PW.

Area Snowpass 2019-01-23 07:10

The Snowpass area is a Hilly lowland exterior that slowly changes into a mountain and snow-covered highland.

Area The Ascended City 2019-01-23 07:10

"As we ascend from the darkness, let us bring praise to the goddess of light who granted us the Ascended city in the sky."

Area Freehaven V2 - The Dancing Hunonculus 2019-01-23 07:10

Freehaven V2 - The Dancing Humonculus, for the Neverwinter Nights Vault

Area The Cavern Below 2019-01-23 07:10

Here is the interior are "The Cavern Below", a one area Cavern interiour.

Area Freehaven V2 - The Iron Horn 2019-01-23 07:10

Freehaven V2 - The Iron Horn, for the Neverwinter Nights Vault

Builder: TiclaDesign

Area Freehaven V2 - The Crafter's Guild 2019-01-23 07:10

Freehaven V2 - The Crafters guild, for the Neverwinter Nights Vault

Builder: TiclaDesign

Module Against the Giants 2019-01-23 05:48
Against the Giants
“Evil times have befallen the lands of my liege the Earl of Sterich.
  • G1-3 Against the Giants
Portrait [Nwn2] Zack's Portraits 2019-01-20 15:13

This is a portrait pack for use in Neverwinter Nights 2 using Tchos' HD UI and Panels mod.

  • Female Preview
Other Čeština do NWN:EE 2019-01-20 02:03

Toto je čeština do NWN:EE, aktualizováno pro verzi 8186.

Module Player Resource Consortium Modules 2019-01-18 11:50

The Player Resource Consortium's community of players loves our content, but sometimes finds adding the PRC to modules in the new NWN:EE comp

Module QBranchXVI Legit PvP Arena 2019-01-18 07:53

<p>This is quite simply Goldy's old PvP mod with everything in it fixed and all scripts compiling.</p><p>If you ever u

Module Zork I: The Great Underground Empire (Ultimate Edition) 2019-01-17 23:28

A Module by Chaos_Theocrat and others

  • Zork I: GUE - The Ultimate Edition is Here!
Other xp_bugfix 148 and auroraserverexts NWNX plugins 2019-01-17 18:43

This plugin was made by Skywing and I received permission to release them.

Original Hakpak The Faces of Neverwinter Project c 2.0 2019-01-15 21:27

I present a series of faces for certain races for your gaming pleasure. I will be releasing new faces gradually over the next few weeks.

Original Hakpak Named Color Token System 2019-01-15 14:58

This project enables 146 color names to be used as color-changing tokens in dialogue, object names and descriptions and PC chat messages. Instead of using hard-to-remember <CUSTOMxxxx> tokens or hard-to-type NWN ASCII tokens (such as <c~!!>), you can now use simple named color tokens like this: <ncOrange>this text is now orange</nc>. This project also provides a library for color token generation from RGB and HSV color structs.

  • Graphical abstract
Model The Peasant Militia 2019-01-13 18:35

The call has gone out for all able-bodied subjects to come to the shire's defense!

  • Peasant Militia
Original Hakpak Guardinal/Tabaxi/Rakshasa 2019-01-13 00:09

This hakpack is a prototype for a full NWN2 model pack planned in the near future. The idea is it will add a number of anthropomorphic creature parts right from the word go, which could be used for a wide range of races - Tabaxi, Gnoll, Rakashasa, Guardinal, Lycanthropes - to name a few. This prototype only has a single fixed creature model, but I figure some people may have a use for it.

Module Tears for Twilight Hollow 2019-01-12 07:53
Module Assassin - Hand of the Zshi 2019-01-12 03:17 You play a young character who has grown up within an assassin's guild. The setting is similar to Forgotten Realms but some things are unique, including your character's race and some skills he will learn and use. Most of the experience you gain will be given for completing quests or using skills. You could probably skip many fights if you wanted to. The module comes with a hak pack (included) that contains several new models and placeables I made specifically for this story. I took care not to include any 2da changes so the module would be as compatible as possible. Lots more info in the readme.
Tileset Abyss Tileset Redux 2019-01-11 15:35

Original version here.

  • Lavafall drips color fixes
Module The Gates of Firestorm Peak (Revisited) 2019-01-11 14:01

Local stories recall the rare but recurring storms of flame which ignite the highest reaches of the overshadowing and aptly named Firestorm Peak every twenty-seven years. This awe inspiring phenomena seems to be somehow linked with the celestial phenomena known as the Dragon's Tear, a red scar in the sky which only appears during the times of the Firestorm. Since the last firestorm, however, there has been a subtle, yet noticeable change in the lands surrounding Firestorm Peak. And recently things have taken a severe turn for the worse. Your father's friend, Nigel, was preparing to study the magical nature of Firestorm Peak. He had set up in Longbridge, and was studying the peak twenty-seven years ago. He was never heard from since. The Dragon's Tear has appeared in the sky, and the Gates of Firestorm Peak have opened. Providing a brief time to investigate what happened to your family friend...

Gameworld Arkhalia PW - Additional Resources 2019-01-11 12:16

These are required files for Arkhalia Persistent World. Server is running on NWN:EE.

Arkhalia is an epic action loot server.

Module Reino de Hiyam: mas allá del poder y la magia **BETA PREWIE ** 2019-01-11 04:41



Patch Disciples 2: Modification 2019-01-09 08:58

Disciples 2: Modification for NWN 1

Hakpak Cormyr EE haks 2019-01-09 07:26

Haks para el servidor Cormyr EE

Hakpak Worm's Seasonal Forest - Adding stairs walls 2019-01-08 12:45

wrm_seasv10add: This little Hak adds to the seasonal Forest v10 worm, adds two models of terrain to the walls, the stairs on which they rest. I am a new texturing of the same model present in Mirkwood v16, at the same time I corrected a bug to display the same and inserted in the file. Add door to all Cave 2x2 group models. wrm_sen_sv10add: this file must work together with senADDS SF10-wrm. My job was to match the new texture files and fill the set file. All models and plots were present in hak Lord of Worms.

Module A mercenarys luck 0 : Prologue v. 1.01 2019-01-07 01:20
A Mercenarys luck - Prologue
Version 1.01 
AML is a series of modules intended for both single- and multi-player. Fighter/archer henchman is available in both AML0 and 1.
The prologue is intended to be completed in single-player or a single multiplayer session.
Roleplay : Light. Series originally for people relatively new to NWN. 
Rules: Only possible to rest in safe places. A special sanctuary scroll makes it possible to rest in dangerous spots, but still not near enemies.
Death: No respawn. Uses a bleeding system (HABD) and you can stabilize bleeding PC and henchman with bandages or heal items/spells.
Use new characters for the prologue. The character can continue into A Mercenarys luck 1 , which is a much larger adventure.
Will recieve XP to go to lvl 3 in the beginning. 
Module Tupilak - a d20 Modern adventure 2019-01-06 12:21


Module A mercenarys luck 1 (Formerly Tales of Ardara I) 2019-01-06 12:19

This is where your part starts. You have been earning your living as a mercenary for hire and guard for rich merchants, earning you a small amount of fame and an experienced swordarm. When Councilman Frey of Mallisport issued a call for mercenaries to deal with the orc-raiders, you immediately travelled to Mallisport and applied for the job, as did many others eager to earn both the gold and the goodwill of the council.. You now stand in front of the council and await its decision.

Module A Dance With Spies 2019-01-05 09:59

Cold wet stone.
The taste of blood... My blood.
What happened?
Where am I?
And... Who am I?

Portrait QFPP Portraits HaK for CEP 2.65 2019-01-04 15:34

This is a simple HaK that adds the portraits from the QFPP portrait pack to CEP 2.65. Just add it to the top of your module's load order.

Script Meaglyn's z-dialiog update 2019-01-04 07:29

This is an updated package of the z-dialog system originally by pspeed (and found

Prefab Standard Scrolls w/ Class Requirements Removed 2019-01-04 04:53

Anyone Scrolls

By: Dragooneer


Module ABC: Bordering Genius - Poor Flock 2019-01-04 04:43

In a hole in the ground there lived a doppelganger. Not a comfy, clean, dry hole, filled with cozy furniture and an pleasant fragrance, nor yet a fry, bare, sandy hole with nothing in it to sit down on or someone to eat: it was a monster lair, and that means gore.
In this module you have a chance to play as an insane doppelganger. Shifty, huh?

  • TAG, you are it!
Tool NWN Demodulator 2019-01-03 09:09

This command line program allows modification of required game version string and expansion number stored in MOD V1.0 files (*.mod, *.sav). It may be used to prevent the NWN engine from refusing to load a module or a save made by an updated version of the game. This allows, for example, to play an Enhanced Edition module on 1.69 (Diamond XP3) or to perform debug / compatibility tests.

  • Graphical abstract
Original Hakpak Poison Item Type with Icons ADD 2019-01-03 05:39
Created on the basis of Aenea: Poison Item Type with Icons, these icons add new aspects to poisons.
I thank The Ameth
Tileset Hellish Caves 2019-01-02 07:18

This is a non-overriding fiery reskin of Bioware's Mine

Other Updated QBranchXVI's 2da Override v2 2018-12-31 17:15

Here's an update to a former release of my custom override 2da's.  Now there is Attack Base support for DM (Game Master) Characters that are

Soundset Half-Life Voice Sets 2018-12-31 16:29

Visual Effect Chat Bubble VFX 2018-12-30 18:32

This is a simple Script / Chat Window Override / VFX to display an animated set of dots over a players head while they are typing.

Module The Scrolls of Netherkhan 2018-12-27 15:37 Welcome to Kantridae, capital of the Duchy of Kantrium in the Empire of Thyatis.
Title Updatedsort ascending
Neverwinter Nights Hall of Fame 2019-01-12 08:50