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This is a quick and dirty Contributions page. Type a part of the user's name and autocomplete will match it. Hit "Apply" to see a list of contributions by that user (note: contributions by non-registered authors are lumped under "Migrate Wizard").
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Category Title Updatedsort ascending
Model Weapons 2019-05-18 12:07 Hello, I have for you some weapons and shields. 408 mdb files (models)
Placeable The Witcher 2 to NWN placeables port 2019-05-18 03:49
This is a alpha release of The Witcher 2 to Neverwinter Nights placeable porting project I am working on.
At this tim
  • Alpha release
Model New beautifull armors, hairstyles and weapons (override version) 2019-05-17 10:24

You can find the original hak-release

  • Some hairs
GUI Spell Scry 2019-05-15 11:25

This version of this project let you to check every magic effect you have created as a caster on a choosed target, or if you are DM it lets y

  • This is how the window looks like
Module Itropa 2019-05-14 12:05 Itropa is a Persistent World for Neverwinter Nights. It takes place in a completely original universe, with an eclectic level of technology. It uses no hakpacks, other than the CEP. It is a world that has no gods or magic, but this only affects the roleplay, not the gameplay. All "magic spells" in the game are scientifically explainable. Players are allowed to come up their own explanations for their "magic" abilities, for example, psychic powers, genetic manipulation, radioactive mutation, alien heritage, cybernetic implants, embedded weaponry, nanotechnology, and so on.
Module The Dragon's Teeth 2019-05-12 05:05

Civil war again grips the nation of Tethyr. A rebel warlord promises to return the reborn nation to its dark days of violence against the commons, the elves and its neighbors.

Model Babylonian Walls (Unofficial BCK expansion) 2019-05-10 14:46

This is a group of placeables designed to help develop cities/towns.  It is based on the BCK placeable set by Nytir . . .

Other Animal Companion/Familiar Rebalance 2019-05-08 00:42

I've always thought that original mage / druid pets were poorly balanced, had many errors like no attack at higher levels, weird skill and at

Module Path of Ascension 8186 v4 2019-05-07 21:35

This is the old 1.69 version of Path of Ascension with all scripts fixed, updated and everything set in order for NWN:EE patch 8186.  Made on

Original Hakpak Dolls of Dyrewatch 2019-05-07 13:15

A custom Persistent World and DM-Based episodes for the Doll Forum!

Module Path of Evil 2019-05-05 20:30

Module Types : City Adventure, Freeform, Roleplay

Hakpak Stonehammer Outfit Set : "Vault Fancy 1" 2019-05-03 20:39
The NWN vault has a lot of very interesting outfit parts scattered around.
I figured I could make complete outfits (
Gameworld Arthena V5 2019-05-03 13:55

Archivos necesarios para jugar en Arthena.

Gameworld Layonara 2019-05-03 07:36

Layonara is a place you come to create and explore stories in a sword-and-sorcery style fantasy world.

Tool Flamewind Conversation Editor 2.0 2019-05-02 03:49

The Flamewind Conversation Editor is a handy tool that allows NWN2 Creators to seperate out the writing of dialog from the overhead that come

  • Example of Flamewind importing NWN1 dialog
Script pr_math 2019-05-01 07:06

version 190430

Some additional mathematical constants (like e) and functions (like a generic

Module Amnesia Chapter I (V17) 2019-04-29 19:05


Other NWN:EE Shader prototypes for advanced content 2019-04-29 03:14


Original Hakpak Shadows of Tilverton Haks 2019-04-26 11:03

Haks for the defunct Pesistent World Shadows of Tilverton, including custom implementations of prestige classes, new class features for base

Model Walkmesh Placeables 2019-04-25 11:32

This is a set of walkmesh placeables, fulfilling a request by Leaf.

Module Samhain's Eve - v.1.1 (Created 3rd of November 2009) 2019-04-25 04:39

"It's that time again ... the dark time of the year when the line between the world of the living and the dead collide ... and you get to eat pumpkins and pretend to be a monster. For a short while. You are an average hero that's decided that the best place to celebrate Halloween this year is to travel to the most remote location you can find in the middle of nowhere. In this case that place is called "The Red Dragon Inn". The caravan people that you traveled with is here celebrating as well. But the question is ... was all this really a good choice on your part? ... no. The truth is that you're about to enter one of the worst nightmares you've ever had called ... Samhain's Eve."

Module A New Journey Begins - v.1.9 (Created 6th of August 2004) 2019-04-25 04:38

After the events in Flexy and the Tower of Storm our hero decides to seek a job or two in a City called Feldum. He travels there with his closest friend, Matheus Lemon. After the destruction of the Demon Woriath's 'Sword of Evil Storm' and his Tower, everything has went back to normal in the Village of Flexy. The threat of the Terrible Storm is now no more. But there is always trouble following a hero, because now an even greater evil has fixed its eyes on the City of Feldum...

Module Surviving Horror 1 - v.2.2 (Created 19th of October 2003) 2019-04-25 04:38


Module Calm Before the Storm (Remake) - v.1.1 (Created 8th of August 2003 // REMAKE done 30th of June 2008) 2019-04-25 04:37


Module Surviving Horror 2 - v.2.6 (Created 9th of February 2006) 2019-04-25 04:36


Module AdvAb Journey to Whitehawk v2 ADVENTURER'S GUILD, HENCHMEN and MULTIPLAYER edition 2019-04-24 13:48
The very first module from the Adventures Abound module series UPDATED with bugfixes and new features and RERELEASED!
Other Artisan 2019-04-20 09:13

Artisan class for NwN2
kevL 2019 apr 20 ver 1.1
idea by mindrider

  • artisan icon
Script Winter's Respawn System (Sir Elric's Modified) 2019-04-20 06:26
Sir Elric's Respawn System MODIFIED by Winters 20-04-2019
Combined Winter's Lord of The Rings Hakpaks 2019-04-20 06:20

Due to NWSYNC the hakpaks from here has been removed.

Module Vigilant II Prefab 2019-04-20 00:24
Vigilant II Prefab
Created by: RWS, slowdive, Russell Cox, Sabranic
Tool MerricksDad's ASCII MDL<=>STL Converter 2019-04-19 18:30

These are command-line tools to convert ascii MDL and STL files back and forth.

Module The Two Rivers - Empty Base Mod 2019-04-19 02:02

This base mod consists of the entire Two Rivers region from Robert Jordan’s Wheel of Time books. All of the areas are painstakingly detailed with all transitions, doors, lighting, sounds, map notes etc in place. It is ready to add your own npc's and quests. I will be making a mod from this, but I wanted to put it up so you could make your own wheel of time adventures. One thing you need to know is that the core of the mod is based on Allen Kalie's mod, Prophecies of the Dragon. I enjoyed his mod and wanted to build a world that would use his system and reflect the areas from the books. I asked for and got his permission to use the rules from Prophecies to govern the character creation, spells, etc. If you liked Prophecies, then that system is in place, exactly as he had it. I will include the readme from that mod so you can see how things work. This mod requires all expansions, the CEP and a hak. It is very important to read the readme file. Requires winrar.

Script Market system 2019-04-18 09:13

//:: Market system

Script PR 2019-04-18 06:14

AUTHOR: Peter Fryxelius (AKA Sir Vendel)
CURRENT VERSION: 190418 (Apr 18, 2019)

* PSTR v161213

Other Craftable Natural Resources (CNR) - Custom Recipe Script Assistant reworked 2019-04-17 08:20

Actual version 0.808!

  • Folder structure
Module CEP 265 + PRC 373 + CTP Base Mod 2019-04-16 21:28

This is a clean module with the hakpaks for CEP 2.65, PRC 3.73, and CTP(Community Tileset Project) installed into it.  It is

Original Hakpak MP Hot Wings 2019-04-15 05:13

Hello, been a while.

I present you a little retex and revamp of vanilla wings.

  • Colors are added to see how tint works
Original Hakpak ZugothNDeadly's Demon Cobras Pack 2019-04-11 23:11
As millions of years have passed by, the king cobra hybrids are long gone, but now new, more demonic species of cobra have emerged in an er
Hakpak ZugothNDeadly's King Cobra Pack 2019-04-11 23:10
King Cobra, nicknamed "Seth", is a thirty foot long genetically engineered hybrid snake
(with traits of an Asian King Cobra and a
Combined Kissmet Social Module HAKs 2019-04-09 18:45

These are the hakpaks used in the Kissmet (KinkyKingdom) Social Module. These haks are not necessarily compatible with versions of CEP.. and contain ADULT material. The hakpaks and the module itself, are intended only for adults. Discretion is advised.

Ultimate Beds 105 needed at the end of February 2018

Module Swordflight Chapter Two 2019-04-08 10:55

After your adventures in the Calim Desert, you have returned to Calimport, ready to assume your new duties as one of a noble's personal guard

  • Map of Calimshan
Original Hakpak PHoD Ancient Greece 2019-04-06 22:43

Suddenly, horrifyingly, the Shabby Hyena Weirdo returns to Trample Heavily all over yet another Gre

  • PHoD Greece 01
Module Vampire the Masquerade: Final Nights 2019-04-06 21:02

Welcome to the Final Nights.

Tool Gmax Render Suite 1.0 Beta 3 - A renderer for Gmax (NWN1 & NWN2) 2019-04-06 02:04

Gmax Render Suite 1.0 Beta 3 - A renderer for Gmax
by Knochlet

Source-URL: Project Perfect Mod

Gameworld - First german speaking Roleplay PW exclusively for EE 2019-04-04 12:56

Blog entry
Title Updatedsort ascending
Downtime . . . (6) 2019-05-05 10:00

Well, when I began this around the turn of the year, I knew nothing about the Toolset, couldn't get the hang of the 6 second turns or the gam

Working with the Class (5) 2019-05-05 07:57

It's been a couple of weeks since I've updated this blog, largely as I've been making sure I was ready for showing off the Toolset to the Gam

Replacing Music in Neverwinter Nights 2 2019-04-27 05:06

Is there a way to replace the music in Neverwinter Nights 2?

Neverwinter Nights / Neverwinter Nights 2 - a gamer retrospective 2002 - 2019 2019-04-10 13:26

It was always about content.

Title Updatedsort ascending
Birger's Blog, Resurrected! 2019-04-30 07:22

It's been awhile.

  • Birger's Neverwinter Nights Blog-Archive