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Project
Category Title Updatedsort ascending
Gameworld Andrune 2018-12-26 13:08
Andrune is a dark fantasy world which ran from roughly 2008 to 2013.
  • Banner
Model Fake/Concealed Door Placeable EE 2018-12-25 14:01
This is a piece of serendipity (translation happy accident).
  • Door in Game
Module Some Distant Shore 2018-12-23 10:34

An Epic level solo module. You are approached by a woman whose husband died at sea months ago.

Prefab Project Cosmetic: Armor appearances for boots, belts and gloves 2018-12-22 19:39

Hello, friends!

  • project cosmetic logo
Icons Bag Icons 2018-12-22 18:33

18 standard icons in new colors 3 original icons -Ethereal Bag -Dragonskin Bag -Wood elf Bag

Script Timestamp Library 2018-12-22 16:54

I've tried to put together a timestamping library, for the recurring "How do I make chests not respawn loot for n hours of gametime / How do

Music NWN2 Main Menu Music Replacement 2018-12-22 15:44
This file replaces the main menu music and character creator music with a compiled version of music from NWN2 and its expansions.
Script Trigger based Spawn System by Shadooow 2018-12-22 15:13

Module Mannast Simplified Base Module 2018-12-22 14:07
Mannast Simplified (MS) Basemodule
December 2018
v.0.1
 
The MS is "simplified" in that it has fewe
Module Custom Content Rogues Gallery 2018-12-22 11:15 This is the Custom Content Rogues Gallery. Stroll into the gallery and view some of the prominent NWN custom content creators.
Hakpak Q_Creatures HAK merged with Dinosaurs! CCC Hak 2018-12-22 04:05

Merging project q creatures Hak file with CCC dinos (in progress)

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Script Orlanthia Project Core System - Hunger Thirst Fatigue (HTF) 2018-12-19 07:07

This is a redesign of the HCR HTF system.

Script Orlanthia Core Persist - Server Security 2018-12-19 05:18

This is a player password system that allows server administrators the ability to set up player passwords to protect their palyer accounts.

Script KMdS's Persistence System (KPS) 2018-12-19 05:18

A persistence system that makes use of NWNX2 as the database connectior and is designed for use with MySQL.

Module Project Orlanthia - HCR 5.0 2018-12-18 21:38

Project Orlanthia is a redesigning of HCR 3.4 final.

Portrait Cobra's light armoured males portrait pack 2018-12-18 08:42

A set of 18 portraits of guys in lighter armour, maybe because they like to be light-footed, or maybe because they like to easily climb thing

Script Charlie's Item Appearance Changer 2018-12-18 06:00

Tired of your gear looking like everyone else's?

Portrait Cobra's Female Mages Portrait Pack 2018-12-18 04:51

Like I said in my previous portrait pack, here are 32 portraits of Mages :^D

Patch Update for NWN 1.69 HotU French (missing entries) / Mise à jour NWN 1.69 HotU français (traductions manquantes) 2018-12-17 13:26

Voici une version béta de la traduction francophone du patch 1

Module The Keep of Shadowfell and Thunderspire Labrynth 2018-12-16 07:22

The Keep of Shadowfell and Thunderspire Labrynth levels 1-20. Classic D&D with turns twists and puzzles.

Hakpak ZugothNDeadly's Carnosaurs Pack 2018-12-16 01:56
A pack of dinosaurs based off the Carnosaur movie series, ready to roam the wilds of the Neverwinter universe.
 
 
Tool Neverblender 2.7 2018-12-15 08:50

This Blender add-on enables support for the MDL file format used by NWN.

Tool Debug Server Executable from NWN Diamond v1.69 (GOG Version) 2018-12-13 12:02

As wished on [url=https://forums.beamdog.com/dis

Original Hakpak Brothel & Fancy Inn Placeables 2018-12-12 19:12

Brothel & Fancy Inn Placeables

  • Glowing and Non-Glowing Plant Variants
Tileset Brothel & Fancy Inn Texture Override (Castle) 2018-12-12 19:10

This is a "Fancy Inn or Brothel" Styled Texture overhaul for Castle Interior Tileset.

Module U3 - The Final Enemy 2018-12-12 08:04

At last - an opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh?

Module U1 - The Sinister Secret of Saltmarsh (DM Version) 2018-12-12 08:04

Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. What is its Sinister Secret? In this module, expect a mystery with a focus on exploration and role-playing. There will be conversation and exploration in pen and paper RPG style aplenty, as well as danger. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. New DMs may find the package a useful tutorial for learning pen and paper style NWN DMing. The DM Guide includes guidance for running the module both as a short one shot game and as a mini-campaign.

Module Torgan's Delve 2018-12-12 08:04

The module has players coming to the aid of a dwarven city faced with betrayal from within, culminating in a quest into the Underdark to aid a stricken dwarf king. This version uses the HABD bleeding/death system, and the Supply Based Rest system designed by whistler and Demetrious. The DMFI wand package is fully implemented. Entirely new outdoor areas have been added along with an optional side-quest before the players arrive at the Delve. A complete DM's Guide to the module is included.

Module Tome of Secrets 2018-12-12 08:04

It's another cold, dreary, wet winter day on the Sword Coast. In the town of Timberton, just another flyspeck community on the long Coast Road, weary citizens hunker down, do their work, and wait for spring. Here in the west, there are as many stories of woe and misfortune as there are travelers, and people have learned not to ask too many questions of those that the road brings to places like this one.

Module To the Aid of Riverside 2018-12-12 08:04

Lord Noris has put forth word that a reward is posted for information regarding a series of local thefts from the Riverside weaponsmith. You have traveled to the small town found in northern Fauren, just south of the Lurkwood forest, to hopefully collect the reward. Guards of the town saw dwarves leaving the city headed north towards the great Lurkwood forest, but ran into the all too common orcs before retreating back to the safety of the town. The vast Lurkwood forest lies 2 days travel to the north and it is very sparsely inhabited. It is a hiding ground for orcs and thieves and known for a series of ancient tombs below the surface of the forest. A simple robbery or something deeper? A DM Required module.

Module The Labyrinth of The Goblin King 2018-12-12 08:03

The Guntaak, one of the oldest tribes, had lived in peace and harmony with the cave dwelling goblin horde for centuries. Until one fateful day, a goblin warband came to the Guntaak settlement under flag of truce to trade. Once within the perimeter, the king barked the for his warriors to attack and the bloodbath which ensued saw the majority of the tribe slaughtered. A member of a small hunting party that day, destiny saw you escape the fate which befell your unfortunate clan. On seeing the smoke rising from the trees you arrived to survey a scene from a nightmare, your village destroyed, bodies littering the earth. DM Info: DMO module, NPCs must be possessed by the DM. Main encounters are pre-laid, but can be supplemented where appropriate. Designed for server vault characters. The DMFI package (0.3) is implemented, along with the HABD system. Download: Comprehensive DM guide, Hak Pak and Module included in the archive, which is in RAR format.

Module The Light Reborn 2 - Death Trap 2018-12-12 08:03

If playing The Light Reborn (TLR) as a series, this is part 2. However, this adventure can be played stand alone. Most of this adventure is a puzzled based dungeon that will challenge you to think as well as fight. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite -- the lost race of kings blessed by the Creator of Harthe with divine power -- causes a stir in the country of Anvid. Samuel gathers heroes across the land to do the will of the Virtues -- the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. Who can resist it? This time Samuel sends you on a mission to Anvid City to hunt down Tarnn, the Servant of Solanor. But can you survive Shadowglen Woods to get there?

  • The Light Reborn series
Module The Light Reborn 3 - The Children 2018-12-12 08:03

If you are playing The Light Reborn (TLR) as a series, this is part 3. However, it can be played standalone. If you are just playing the HoF modules, this is the module that got into he HoF. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite -- the lost race of kings blessed by the Creator of Harthe with divine power -- causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, as he says, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues -- the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. Who can resist it? You're on your way to Anvid city to hunt down a Servant of Solanor named Tarnn. Having proven your friendship to The Children (i.e. elves) you now have been granted access to their realm. Your group will pass into the realm of The Children - the first non-elves in centuries!

  • The Light Reborn series
Module The Light Reborn 4 - Night 2018-12-12 08:03

This is part 4 of The Light Reborn (TLR) series, but is playable stand alone. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite - the lost race of kings blessed by the Creator of Harthe with divine power - causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues - the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. On your way to Anvid city to hunt down a Servant of Solanor named Tarnn Samuel has some heroes take a detour. The Virtues (Spirits of the Light) have contacted Samuel and say that Solanor is planning an attack near the border of Seradez. But what form will this attack take? Does Seradez, Anvid's old enemy, have anything to do with it? Could Samuel's suspicion that King Kalyl of Seradez is a Servant of Solanor be true?

  • The Light Reborn series
Module The Shrine of the Eth'barat (HotU Version) 2018-12-12 08:02

This module is a revision/expansion of my puzzle-oriented quest adventure that was a Feature Module for the original NWCon. Players gather to penetrate a deadly shrine populated with guardians, traps, and puzzles, on a mission to recover a magical stone for a powerful wizard. This version contains new encounters and puzzles, and has been updated with the new material provided in the SoU and HotU expansions. The HABD bleeding/death system and the DMFI wand package (v1.07) have been implemented. The module is intended for a single session of play (2 1/2-3 1/2 hours), and is best played by a group of 4-7 characters of 3rd level. This game was not designed for solo play and in fact a player running the module without a DM will themselves unable to exit the tavern where the adventure begins. Included in the ZIP is a complete DM's guide to the adventure.

Module The Crossroads 2018-12-12 08:02

Out on the frontier a lonely inn run by a pair of retired adventurers stands at a crossroads. Travelers finding this island of civilization in the wilderness will find opportunities for adventure in every direction, and like-minded fellows to join with to seek treasure, experience, and glory. Those who are skilled, daring, and willing to work together will succeed. Others will leave their bones behind for the next group of explorers to discover. 'The Crossroads' is a campaign module that I have been running on Neverwinter Connections almost since the game was first released. The game begins as you enter the common room of ?The Traveler?s Rest,? and includes sixteen areas, two scripted quests, nearly a dozen NPCs, and hundreds of encounters.

Module The Cave of Songs 2018-12-12 08:02

It is said that the dark forest of Grimwood is home to the most foul of creatures, and few who enter its gloomy depths ever return. Those who have speak of horse-sized wolves with eyes of glowing embers, of giants whose footsteps make the very earth tremble, and yes, even of dragons that breathe fiery death. But most famous among these tales is that of the Cave of Songs, a howling abyss where even the beasts of the forest dare not enter. It is said that within the cave lives a spirit so ancient as to predate the mountains themselves, a spirit mad with sorrow and hatred. No one knows what riches may be found within its lair. Until now, only the bards have explored the mysteries of the cave, but only in songs and poetry.

Module Team Challenge - The Pyramid 2018-12-12 08:02

Deep within the forbidding depths of the harsh Raurin desert lies a great pyramid, the resting place of a legendary king from a distant age. Long-forgotten lore has recently resurfaced indicating that the pyramid is also the location of a powerful artifact of elder days, the Staff of Mastery. Now some of the most powerful factions in the Forgotten Realms are summoning their champions, preparing for an assault upon the pyramid to get the artifact before your rivals can recover it. You are one of those who has been summoned to serve your Cause. Do you have what it takes to survive the Pyramid?

Module Soul Keep 2018-12-12 08:02

Soul Keep is my first attempt at a scripted starting adventure where the crew of a ship discover a plot involving the local Cleric wanting to become immortal by destroying the local lighthouse, destroying trade with the island as a result. He employs Smugglers who trade weapons and armour to nearby Goblins in return for the gems that they mine. The adventure requires a DM, particularly to remove the bug where the last villain is unkillable. I haven't corrected this myself as it would involve tagging the module to require expansion packs. A DM guide is available.

Module Return of Mikaila Chapter 1 - The Edge of Nowhere (cooperative) 2018-12-12 07:59

Ages come and go, each burying its secrets in the sands of time. Some ages slip quietly into history, while others end in explosions of fire and violence leaving permanent scars on the world. This is the story of two ages, one from years long forgotten, and another yet to begin. Like so many other heroic tales, it starts in an obscure place, a small town on the edge of nowhere in a land where man's biggest threat is himself. If you are looking for a group to play through this module with, I STRONGLY recommend Neverwinter Connections. This module includes an in-game module guide for the DM, giving backgrounds of NPCs and quests, as well as allowing the DM to control the flow of the game on the fly, although a DM is not required.

Module Return to Torgan's Delve 2018-12-12 07:59

Five years have passed since a band of heroes saved Thane Durgan of Torgan's Delve from a deadly curse and betrayal. But unbeknownst to the dwarves, a darker evil now stirs in the depths of the Underdark far under Torgan's Delve, an evil that will threaten not just the Delve, but far more... This module is a lengthy multiplayer campaign that I created as a sequel to my campaign series of modules that included 'Torgan's Delve,' 'Drums of War,' and 'Paths of Shadow.' While players who have adventured in Torgan's Delve before will gain more from the default plot in this module, no previous experience from that game is necessary to play.

Module S1 - Tomb of Horrors 2018-12-12 07:59

Somewhere in a lost and lonely valley of grim and foreboding aspect, and feeling, lies a labyrinthe crypt. To slay the unwary and uninvited, it is filled with terrible traps and not a few strange and ferocious monsters. They guard rich treasures, both precious and magical. Be warned that the Tomb was built by the demi-lich Acererak, who still wards his final haunt. This being is said to be possessed of powers that make him nearly undefeatable. By all accounts, it is quite unlikely that any adventurers ever find the chamber where his bones lie, for the passages and rooms of the Tomb are fraught with terrible traps, poison gases, and magical protections. Futhermore, Acererak has so well hidden his crypt that even those who avoid the pitfalls are not likely to locate it. Only the bravest and strongest should even consider the attempt, and if they do locate the Tomb, they must be prepared to fail.

Module Shades of Moonshae 2018-12-12 07:59

An update of my self-contained campaign module set in the Moonshae Isles of the Forgotten Realms. This version was updated by Festivus, who installed CEP (1.52), the HABD death system, supply-based rest, and the latest DMFI package. 'Shades of Moonshae' is a campaign module that is designed for play over several sessions with the same group of adventurers. Over twenty areas, a storyline that includes various sub-quests, numerous NPCs for DM possession, dozens of custom items and creatures, and hundreds of encounters await your exploration. Designed for team-oriented play by a group of 4-7 characters starting at 1st level. A Dungeon Master is required.

Module The Hunted 2018-12-12 07:58

Fugitives (the Hunted) have escaped from the Trailsend, Damara death row prison. Forced to flee westward toward the Galena Mountains by Damaran authorities, they must find a way to escape across the mountains and survive. A group of adventurers (the Hunters) has arrived in the area and is intent on bringing back the Hunted, dead or alive. Is it for the large bounty on the Hunted? To strike a blow for justice? Or for personal motivations? PCs on both sides play a dangerous game, so only the cunning and bold will achieve their ends, be it escape or justice. Player Guide, DM Notes, Designer Notes, and Map of Damara included in the download package. Module is designed for party vs. party play, no DM required. File compressed with WinRAR, available at www.rarlabs.com. This is a sequel to Desperate Measures, but can be played as a standalone scenario.

Module Ravenloft - A Requiem for Jander 2018-12-12 07:57

Ravenloft: A Requiem For Jander is stand-alone module that was slated to be the first in a series of DM-friendly, multiplayer-type modules, set in the AD&D campaign world of Ravenloft. Alas, the Mists work in strange ways and the series was never completed, but who knows what the future might hold. Please keep in mind; this mod was designed for use with a DM. That doesn't mean you cannot play it solo without a DM, but do not expect any quests or NPC conversations as most of the NPCs in the module are non-scripted. This module was heavily influenced by Christie Golden's book, "Vampire of the Mists" and her subsequent short stories, set in the realm of Ravenloft. I cannot think of any better writer that conveys the setting that is Ravenloft.

Module Raven 2018-12-12 07:57

Lord Ladurr has been far from all right these last few months since the loss of his mother. With each passing day, if he is seen at all - his actions, his words, his mind seems to be falling further from the man we once knew. And even now, as things are turning dark for the town Raven, their need for him is at its highest, or possibly a hero that will take his place.

Module Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE 2018-12-12 07:56

Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE is a tool for building, equipping, and combat-testing Player Characters (PCs). It’s optimized for setting up "legit" characters to use in games where it's appropriate to start at levels other than 1. It also supports DM Friendly Initiative (DMFI) functionality.

Module Paths of Shadow 2018-12-12 07:56

This is an update of my 2003 release, designed for team-oriented play by a group of 5-7 characters of 8th-14th level. This version has the CEP installed, along with the HABD bleeding/death system and Demetrious's Supply-Based Rest. A Dungeon Master is required. Players must confront a threat that begins with some oddly powerful kobolds, and ends with a journey that will take them to the Outer Planes. The module contains over thirty areas, numerous NPCs for DM possession, dozens of custom items and creatures, and hundreds of encounters await your exploration.

Module NWTavern - Maelstrom Multiplayer: Ferryport Raiders 2018-12-12 07:56

It is the Fourth Age of Uteria. For years, the lands have enjoyed peace.

Module Muddles in Milton 2018-12-12 07:55

Muddles in Milton is a module for Neverwinter Nights 1 designed specifically with Dungeon Masters in mind. It is provided as a stage, complete with actors, ready for you to use in your role of Dungeon Master. It will not function as a single player game as a DM MUST be present. Do not download these files if your intention is to play as it may spoil your enjoyment of the game.

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