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Contributions

This is a quick and dirty Contributions page. Type a part of the user's name and autocomplete will match it. Hit "Apply" to see a list of contributions by that user (note: contributions by non-registered authors are lumped under "Migrate Wizard").
Enter a comma separated list of user names.
Project
Category Title Updatedsort ascending
Area Beholder_Nest_001_8x10 2014-04-09 14:08

This 8x10 cavern was designed for an encounter with Beholders.  The cave entrances you see in the screenshots, are the Beholder's personal la

Area Ruins_002_12x8 2014-04-09 14:08

This 12x8 exterior was designed for my project, The Underdark Overland Map Project.  Enjoy!

Area Beholder_Nest_002_15x15 2014-04-09 14:08

This 15x15 cavern was designed for my other project, The Underdark Overland Map Project.  It is intended to be a Raid-Type dungeon versus Beh

Area Drider_Nest_001_12x12 2014-04-09 14:08

This area was build for the Underdark Overlad Map Project.  It was designed to be a Raid Dungeon filled with Spiders, and Drider. Enjoy!

Area Graveyard_005_8x8 2014-04-09 14:08

This 8x8 graveyard was designed for my project, the Underdark Overland Map Project.  Enjoy!

Area Cave_Graves_001_8x8 2014-04-09 14:08

This 8x8 cavern was made for my Underdark Overland Map Project.  It is a grave barrow.  Enjoy!

Area Cave_Graves_002_8x8 2014-04-09 14:08

This 8x8 cave is full of graves.  It was designed for my project, Underdark Overland Map Project.  Enjoy!

Area Random_Encounter_Graveyard_0001 2014-04-09 14:07

This 8x4 graveyard area is designed for a random encounter on my other project, Underdark Overland Map Project.  The setting is what a gravey

Area Random_Encounter_Underdark_0001 2014-04-09 14:07

This 8x4 area is intended to be a random encounter area in the Underdark.  Enjoy!

Area Random_Encounter_Mountains_0001 2014-04-09 14:07

This 8x4 mountainous area was designed for a random encounter in the Underdark.  Enjoy!

Visual Effect Better "god rays" 2014-04-09 14:07

Volumetric crepuscular rays to use instead of the two dimensional light rays of the stock game.

Original Hakpak RWS-CODI Sigil Expanded Tileset 2014-04-09 14:07

This builders resource is a high quality interior tileset modeled after Sigil, the City of Doors, from the Planescape(tm) setting.

Script Scripting Library - (Pseudo) List v.4 2014-04-09 14:07

What is a List?

Creature Shrieker 2014-04-09 14:07

This is just the NWN1 script written by Robert Joanis, Link

Module Tempering Of The Wyvern 2014-04-09 14:07
"Set 2 years before the official campaign of Neverwinter Nights and 30 years before the module of "Mercenary Wars", you revisit the spot to
Script Hit&Run AI style 2014-04-09 14:07

This is very simple AI code to simulate hit and run behavior (aka fallens in diablo2).

Model MerricksDad's Alternate Hobgoblins (Type 1) 2014-04-09 14:07

A set of four alternate hobgoblin appearance models based on those found in Dungeons & Dragons Online.

Model MerricksDad's Skull Monsters 2014-04-09 14:07

Contains skull creatures similar to Rector monsters from Dungeon Siege.

Blog entry
Title Updatedsort ascending
Lotsa space in this mall! 2014-04-06 07:56

I am *so* impressed.

Growing pains 2014-04-03 10:31

Ok, we have *very* generous donors who are basically financing the shift to a Virtual Private Server.

Site Maintenance 2014-04-02 11:18

One of the things I've been putting off doing is updating the Drupal core with the new security fixes.

Vault-karma 2014-01-03 10:17

 As the first step toward revamping the crowd-sourced sor

D'Oh! 2014-01-03 10:16

My bad!

Drupal just issued an update (from 7.24 to 7.25). 

Fix things, break things 2013-08-18 11:34

A recent update to drupal has broken a couple things while fixing others.

Movin' a bit 2013-07-12 17:49

Dreamhost is looking into our mail blockage...

 

Hot mail! 2013-06-29 21:48 There seems to be an issue when registering with certain email accounts - primarily hotmail and outlook.
Watching Alexandria burn 2013-06-26 20:50 I first knew we were in trouble when Maximus accepted my offer to help with what sounded almost like relief.
Catalogs and listings 2013-06-01 09:11

I've got the basic catalogs (Projects, Articles & Media) set up, though I want to spend a lot more time on the Projects catalog.

A few changes 2013-05-25 08:02

We have had our first anonymous contribution in the "Skins" category (which are under Media/artwork if you're looking for them) - Castle Vaul

Minimally functional 2013-05-05 13:39 I can now say the VPP is minimally functional: Artists can create projects or write articles of various categories. The projects and posts can have images or files attached and formatted. Both images and files may be uploaded from the artist's machine, transfered in from a URL or FTP'd to the site dropbox and attached - all without requiring intervention from (sometimes absent-minded) moderators. The forums work (still have to fix the editor background :-P ). The Contact form works. The indexing and search works. And the chatroom works (barely).
Media
Title Updatedsort ascending
Dark Energy trailer : Rosalind the Unseen 2014-02-05 08:42

Introducing a companion from my forthcoming Dark Energy adventure.

 

Sinfar Promotion Video 2014-01-28 21:36

Sinfar is a persistent world for adults only, where everything is possible.

Witch's broomstick 2014-01-25 10:54

Ravenna is having a bad hair day. Fortunately, back at witch camp, she finds a brand new broomstick, which she can ride like a horse.

Walking on Water 2014-01-20 08:00

Rough proof-of-concept of a walkable / swimmable water tile for the City Exterior.

Tileset demo 2014-01-19 09:33

A short clip that shows screenshots of some of the tilesets I made.

Flying Saucer Proof-of-Concept 2014-01-10 09:55

Just demonstrating that a PC can travel at unofficially high speed while riding in a vehicle, without using nwnx.

Mine Cart Ride Animation 2014-01-07 11:23

This is a showcase of a custom content I've done for my persistent world in development.

HA-VFX Tutorial 2013-12-27 06:25

I've made a short (5:06 min) video showing how to use the HA-VFX Template to make head-aligned pheno VFX (VFX for all player races/genders).

Argentum Regio PLAYERs Guide v1.0 2013-10-19 20:31 This is the PDF file for PLAYERS of Argentum Regio giving guidance on how to engage the features there to enhance the User Experience.
Water Mill Placeable video 2013-07-31 16:24

Sluice gate and water wheel demo.

Castle Vault skin 2013-05-24 09:14

We have our first contribution in the site theme category (skins).

  • Castle Vault skin
NWNP Episode 174: Tales From the Lake of Sorrows 2013-05-02 09:20

Please join Brian aka Sir Bri

  • Episode 174
Medieval City by Zwerkules 2013-05-02 08:30

Some screenshots taken showing the various features of Zwerkules great Medieval City tileset.

  • Citywall Stairs
Basic page
Title Updatedsort ascending
The Vault Code of Conduct 2013-07-28 08:55

Thanks 2013-07-06 09:06

<feeling humbled...>

About us 2013-06-01 07:16

One of my concerns in creating this site has been continuity and commitment.

Article
Title Updatedsort ascending
Soulforge 2013-04-18 10:35

The forge: The hand moves, tossing more fine coal onto the fire. The bellows work, breathing life and heat into the flame.

  • The Cestus Dei
Blood and Silver 2013-04-18 10:33 Hundreds of feet above the dark, hidden land, with starlight and moonbeams streaming across silver wings, a lithe form reveled in the freedom of flight, his eyes half closed in pleasure. The wind whistled in his ears, an eerie counterpoint to the harmonic being hummed in his massive throat, as the ground sped past beneath him.
The Art of Hiding Treasure 2013-04-18 10:31 There is a shop in Harbor Town, A crowded, cluttered surprise. Any who drift that alley down are sure to find a prize.
Safety Interlocks 2013-04-18 09:55

            God awoke confused.  He'd done that a lot the last few decades.  He made an abortive attempt to sit up but his right side anchore

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