You are here

Contributions

This is a quick and dirty Contributions page. Type a part of the user's name and autocomplete will match it. Hit "Apply" to see a list of contributions by that user (note: contributions by non-registered authors are lumped under "Migrate Wizard").
Enter a comma separated list of user names.
Project
Category Title Updatedsort ascending
Portrait QFPP Portraits HaK for CEP 2.65 2019-01-04 15:34

This is a simple HaK that adds the portraits from the QFPP portrait pack to CEP 2.65. Just add it to the top of your module's load order.

Script Meaglyn's z-dialiog update 2019-01-04 07:29

This is an updated package of the z-dialog system originally by pspeed (and found

Gameworld The World of Avlis 2019-01-04 06:29

Be sure to check out our website at http://www.avlis.org/portal.php!

Prefab Standard Scrolls w/ Class Requirements Removed 2019-01-04 04:53

Anyone Scrolls

By: Dragooneer

1/2/2019

Module ABC: Bordering Genius - Poor Flock 2019-01-04 04:43

In a hole in the ground there lived a doppelganger. Not a comfy, clean, dry hole, filled with cozy furniture and an pleasant fragrance, nor yet a fry, bare, sandy hole with nothing in it to sit down on or someone to eat: it was a monster lair, and that means gore.
In this module you have a chance to play as an insane doppelganger. Shifty, huh?

  • TAG, you are it!
Tool NWN Demodulator 2019-01-03 09:09

This command line program allows modification of required game version string and expansion number stored in MOD V1.0 files (*.mod, *.sav). It may be used to prevent the NWN engine from refusing to load a module or a save made by an updated version of the game. This allows, for example, to play an Enhanced Edition module on 1.69 (Diamond XP3) or to perform debug / compatibility tests.

  • Graphical abstract
Original Hakpak Poison Item Type with Icons ADD 2019-01-03 05:39
Created on the basis of Aenea: Poison Item Type with Icons, these icons add new aspects to poisons.
 
I thank The Ameth
Tileset Hellish Caves 2019-01-02 07:18

This is a non-overriding fiery reskin of Bioware's Mine

Other Updated QBranchXVI's 2da Override v2 2018-12-31 17:15

Here's an update to a former release of my custom override 2da's.  Now there is Attack Base support for DM (Game Master) Characters that are

Soundset Half-Life Voice Sets 2018-12-31 16:29

Visual Effect Chat Bubble VFX 2018-12-30 18:32

This is a simple Script / Chat Window Override / VFX to display an animated set of dots over a players head while they are typing.

Combined Piwis Hackpack for a coming PW 2018-12-28 19:35

This is just a small hackpack combination made from several content of this site for a future PW Project, but in conjunction with CEP.

Module The Scrolls of Netherkhan 2018-12-27 15:37 Welcome to Kantridae, capital of the Duchy of Kantrium in the Empire of Thyatis.
Gameworld Andrune 2018-12-26 13:08
Andrune is a dark fantasy world which ran from roughly 2008 to 2013.
  • Banner
Model Fake/Concealed Door Placeable EE 2018-12-25 14:01
This is a piece of serendipity (translation happy accident).
  • Door in Game
Module Some Distant Shore 2018-12-23 10:34

An Epic level solo module. You are approached by a woman whose husband died at sea months ago.

Prefab Project Cosmetic: Armor appearances for boots, belts and gloves 2018-12-22 19:39

Hello, friends!

  • project cosmetic logo
Icons Bag Icons 2018-12-22 18:33

18 standard icons in new colors 3 original icons -Ethereal Bag -Dragonskin Bag -Wood elf Bag

Script Timestamp Library 2018-12-22 16:54

I've tried to put together a timestamping library, for the recurring "How do I make chests not respawn loot for n hours of gametime / How do

Music NWN2 Main Menu Music Replacement 2018-12-22 15:44
This file replaces the main menu music and character creator music with a compiled version of music from NWN2 and its expansions.
Script Trigger based Spawn System by Shadooow 2018-12-22 15:13

Module Mannast Simplified Base Module 2018-12-22 14:07
Mannast Simplified (MS) Basemodule
December 2018
v.0.1
 
The MS is "simplified" in that it has fewe
Module Custom Content Rogues Gallery 2018-12-22 11:15 This is the Custom Content Rogues Gallery. Stroll into the gallery and view some of the prominent NWN custom content creators.
Hakpak Q_Creatures HAK merged with Dinosaurs! CCC Hak 2018-12-22 04:05

Merging project q creatures Hak file with CCC dinos (in progress)

****************************************************

Script Orlanthia Project Core System - Hunger Thirst Fatigue (HTF) 2018-12-19 07:07

This is a redesign of the HCR HTF system.

Script Orlanthia Core Persist - Server Security 2018-12-19 05:18

This is a player password system that allows server administrators the ability to set up player passwords to protect their palyer accounts.

Script KMdS's Persistence System (KPS) 2018-12-19 05:18

A persistence system that makes use of NWNX2 as the database connectior and is designed for use with MySQL.

Module Project Orlanthia - HCR 5.0 2018-12-18 21:38

Project Orlanthia is a redesigning of HCR 3.4 final.

Portrait Cobra's light armoured males portrait pack 2018-12-18 08:42

A set of 18 portraits of guys in lighter armour, maybe because they like to be light-footed, or maybe because they like to easily climb thing

Script Charlie's Item Appearance Changer 2018-12-18 06:00

Tired of your gear looking like everyone else's?

Portrait Cobra's Female Mages Portrait Pack 2018-12-18 04:51

Like I said in my previous portrait pack, here are 32 portraits of Mages :^D

Patch Update for NWN 1.69 HotU French (missing entries) / Mise à jour NWN 1.69 HotU français (traductions manquantes) 2018-12-17 13:26

Voici une version béta de la traduction francophone du patch 1

Module The Keep of Shadowfell and Thunderspire Labrynth 2018-12-16 07:22

The Keep of Shadowfell and Thunderspire Labrynth levels 1-20. Classic D&D with turns twists and puzzles.

Hakpak ZugothNDeadly's Carnosaurs Pack 2018-12-16 01:56
A pack of dinosaurs based off the Carnosaur movie series, ready to roam the wilds of the Neverwinter universe.
 
 
Tool Neverblender 2.7 2018-12-15 08:50

This Blender add-on enables support for the MDL file format used by NWN.

Tool Debug Server Executable from NWN Diamond v1.69 (GOG Version) 2018-12-13 12:02

As wished on [url=https://forums.beamdog.com/dis

Original Hakpak Brothel & Fancy Inn Placeables 2018-12-12 19:12

Brothel & Fancy Inn Placeables

  • Glowing and Non-Glowing Plant Variants
Tileset Brothel & Fancy Inn Texture Override (Castle) 2018-12-12 19:10

This is a "Fancy Inn or Brothel" Styled Texture overhaul for Castle Interior Tileset.

Module U3 - The Final Enemy 2018-12-12 08:04

At last - an opportunity to avert the threat to the little town of Saltmarsh! The real enemies have been identified - evil, cruel creatures, massed in force and viciously organized. Can the brave adventurers thwart this evil and ensure the safety of Saltmarsh?

Module U1 - The Sinister Secret of Saltmarsh (DM Version) 2018-12-12 08:04

Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. What is its Sinister Secret? In this module, expect a mystery with a focus on exploration and role-playing. There will be conversation and exploration in pen and paper RPG style aplenty, as well as danger. This DM Version is based on Oraweb's NWN mod of the original U1 The Sinister Secret of Saltmarsh. Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. New DMs may find the package a useful tutorial for learning pen and paper style NWN DMing. The DM Guide includes guidance for running the module both as a short one shot game and as a mini-campaign.

Module Torgan's Delve 2018-12-12 08:04

The module has players coming to the aid of a dwarven city faced with betrayal from within, culminating in a quest into the Underdark to aid a stricken dwarf king. This version uses the HABD bleeding/death system, and the Supply Based Rest system designed by whistler and Demetrious. The DMFI wand package is fully implemented. Entirely new outdoor areas have been added along with an optional side-quest before the players arrive at the Delve. A complete DM's Guide to the module is included.

Module Tome of Secrets 2018-12-12 08:04

It's another cold, dreary, wet winter day on the Sword Coast. In the town of Timberton, just another flyspeck community on the long Coast Road, weary citizens hunker down, do their work, and wait for spring. Here in the west, there are as many stories of woe and misfortune as there are travelers, and people have learned not to ask too many questions of those that the road brings to places like this one.

Module To the Aid of Riverside 2018-12-12 08:04

Lord Noris has put forth word that a reward is posted for information regarding a series of local thefts from the Riverside weaponsmith. You have traveled to the small town found in northern Fauren, just south of the Lurkwood forest, to hopefully collect the reward. Guards of the town saw dwarves leaving the city headed north towards the great Lurkwood forest, but ran into the all too common orcs before retreating back to the safety of the town. The vast Lurkwood forest lies 2 days travel to the north and it is very sparsely inhabited. It is a hiding ground for orcs and thieves and known for a series of ancient tombs below the surface of the forest. A simple robbery or something deeper? A DM Required module.

Module The Labyrinth of The Goblin King 2018-12-12 08:03

The Guntaak, one of the oldest tribes, had lived in peace and harmony with the cave dwelling goblin horde for centuries. Until one fateful day, a goblin warband came to the Guntaak settlement under flag of truce to trade. Once within the perimeter, the king barked the for his warriors to attack and the bloodbath which ensued saw the majority of the tribe slaughtered. A member of a small hunting party that day, destiny saw you escape the fate which befell your unfortunate clan. On seeing the smoke rising from the trees you arrived to survey a scene from a nightmare, your village destroyed, bodies littering the earth. DM Info: DMO module, NPCs must be possessed by the DM. Main encounters are pre-laid, but can be supplemented where appropriate. Designed for server vault characters. The DMFI package (0.3) is implemented, along with the HABD system. Download: Comprehensive DM guide, Hak Pak and Module included in the archive, which is in RAR format.

Module The Light Reborn 2 - Death Trap 2018-12-12 08:03

If playing The Light Reborn (TLR) as a series, this is part 2. However, this adventure can be played stand alone. Most of this adventure is a puzzled based dungeon that will challenge you to think as well as fight. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite -- the lost race of kings blessed by the Creator of Harthe with divine power -- causes a stir in the country of Anvid. Samuel gathers heroes across the land to do the will of the Virtues -- the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. Who can resist it? This time Samuel sends you on a mission to Anvid City to hunt down Tarnn, the Servant of Solanor. But can you survive Shadowglen Woods to get there?

  • The Light Reborn series
Module The Light Reborn 3 - The Children 2018-12-12 08:03

If you are playing The Light Reborn (TLR) as a series, this is part 3. However, it can be played standalone. If you are just playing the HoF modules, this is the module that got into he HoF. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite -- the lost race of kings blessed by the Creator of Harthe with divine power -- causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, as he says, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues -- the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. Who can resist it? You're on your way to Anvid city to hunt down a Servant of Solanor named Tarnn. Having proven your friendship to The Children (i.e. elves) you now have been granted access to their realm. Your group will pass into the realm of The Children - the first non-elves in centuries!

  • The Light Reborn series
Module The Light Reborn 4 - Night 2018-12-12 08:03

This is part 4 of The Light Reborn (TLR) series, but is playable stand alone. A shadow has fallen across the world of Harthe. The arrival of a man, named Samuel, claiming to be a Veranite - the lost race of kings blessed by the Creator of Harthe with divine power - causes a stir in the country of Anvid. Could he really be a Veranite? Does he serve the Light, or is he a deceiver? Samuel gathers heroes across the land to do the will of the Virtues - the spirits of good that he claims to talk to. You are one such hero. But the power of the Dark does not stand still. On your way to Anvid city to hunt down a Servant of Solanor named Tarnn Samuel has some heroes take a detour. The Virtues (Spirits of the Light) have contacted Samuel and say that Solanor is planning an attack near the border of Seradez. But what form will this attack take? Does Seradez, Anvid's old enemy, have anything to do with it? Could Samuel's suspicion that King Kalyl of Seradez is a Servant of Solanor be true?

  • The Light Reborn series
Module The Shrine of the Eth'barat (HotU Version) 2018-12-12 08:02

This module is a revision/expansion of my puzzle-oriented quest adventure that was a Feature Module for the original NWCon. Players gather to penetrate a deadly shrine populated with guardians, traps, and puzzles, on a mission to recover a magical stone for a powerful wizard. This version contains new encounters and puzzles, and has been updated with the new material provided in the SoU and HotU expansions. The HABD bleeding/death system and the DMFI wand package (v1.07) have been implemented. The module is intended for a single session of play (2 1/2-3 1/2 hours), and is best played by a group of 4-7 characters of 3rd level. This game was not designed for solo play and in fact a player running the module without a DM will themselves unable to exit the tavern where the adventure begins. Included in the ZIP is a complete DM's guide to the adventure.

Module The Crossroads 2018-12-12 08:02

Out on the frontier a lonely inn run by a pair of retired adventurers stands at a crossroads. Travelers finding this island of civilization in the wilderness will find opportunities for adventure in every direction, and like-minded fellows to join with to seek treasure, experience, and glory. Those who are skilled, daring, and willing to work together will succeed. Others will leave their bones behind for the next group of explorers to discover. 'The Crossroads' is a campaign module that I have been running on Neverwinter Connections almost since the game was first released. The game begins as you enter the common room of ?The Traveler?s Rest,? and includes sixteen areas, two scripted quests, nearly a dozen NPCs, and hundreds of encounters.

Module The Cave of Songs 2018-12-12 08:02

It is said that the dark forest of Grimwood is home to the most foul of creatures, and few who enter its gloomy depths ever return. Those who have speak of horse-sized wolves with eyes of glowing embers, of giants whose footsteps make the very earth tremble, and yes, even of dragons that breathe fiery death. But most famous among these tales is that of the Cave of Songs, a howling abyss where even the beasts of the forest dare not enter. It is said that within the cave lives a spirit so ancient as to predate the mountains themselves, a spirit mad with sorrow and hatred. No one knows what riches may be found within its lair. Until now, only the bards have explored the mysteries of the cave, but only in songs and poetry.

Pages