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Project
Category Title Updatedsort ascending
Original Hakpak Named Color Token System 2019-01-15 14:58

This project enables 146 color names to be used as color-changing tokens in dialogue, object names and descriptions and PC chat messages. Instead of using hard-to-remember <CUSTOMxxxx> tokens or hard-to-type NWN ASCII tokens (such as <c~!!>), you can now use simple named color tokens like this: <ncOrange>this text is now orange</nc>. This project also provides a library for color token generation from RGB and HSV color structs.

  • Graphical abstract
Model The Peasant Militia 2019-01-13 18:35

The call has gone out for all able-bodied subjects to come to the shire's defense!

  • Peasant Militia
Original Hakpak Guardinal/Tabaxi/Rakshasa 2019-01-13 00:09

This hakpack is a prototype for a full NWN2 model pack planned in the near future. The idea is it will add a number of anthropomorphic creature parts right from the word go, which could be used for a wide range of races - Tabaxi, Gnoll, Rakashasa, Guardinal, Lycanthropes - to name a few. This prototype only has a single fixed creature model, but I figure some people may have a use for it.

Module Tears for Twilight Hollow 2019-01-12 07:53
Title  
Module Assassin - Hand of the Zshi 2019-01-12 03:17 You play a young character who has grown up within an assassin's guild. The setting is similar to Forgotten Realms but some things are unique, including your character's race and some skills he will learn and use. Most of the experience you gain will be given for completing quests or using skills. You could probably skip many fights if you wanted to. The module comes with a hak pack (included) that contains several new models and placeables I made specifically for this story. I took care not to include any 2da changes so the module would be as compatible as possible. Lots more info in the readme.
Tileset Abyss Tileset Redux 2019-01-11 15:35

Original version here.

  • Lavafall drips color fixes
Module A Strange World 2019-01-11 14:45

A Strange World

Module The Gates of Firestorm Peak (Revisited) 2019-01-11 14:01

Local stories recall the rare but recurring storms of flame which ignite the highest reaches of the overshadowing and aptly named Firestorm Peak every twenty-seven years. This awe inspiring phenomena seems to be somehow linked with the celestial phenomena known as the Dragon's Tear, a red scar in the sky which only appears during the times of the Firestorm. Since the last firestorm, however, there has been a subtle, yet noticeable change in the lands surrounding Firestorm Peak. And recently things have taken a severe turn for the worse. Your father's friend, Nigel, was preparing to study the magical nature of Firestorm Peak. He had set up in Longbridge, and was studying the peak twenty-seven years ago. He was never heard from since. The Dragon's Tear has appeared in the sky, and the Gates of Firestorm Peak have opened. Providing a brief time to investigate what happened to your family friend...

Gameworld Arkhalia PW - Additional Resources 2019-01-11 12:16

These are required files for Arkhalia Persistent World. Server is running on NWN:EE.


Arkhalia is an epic action loot server.

Module Reino de Hiyam: mas allá del poder y la magia **BETA PREWIE ** 2019-01-11 04:41

**BETA PREWIE INCOMPLETE****

*2,6 CEP REQUIRED

  • RACES X PLAY
Patch Disciples 2: Modification 2019-01-09 08:58

Disciples 2: Modification for NWN 1

Hakpak Cormyr EE haks 2019-01-09 07:26

Haks para el servidor Cormyr EE

Hakpak Worm's Seasonal Forest - Adding stairs walls 2019-01-08 12:45

wrm_seasv10add: This little Hak adds to the seasonal Forest v10 worm, adds two models of terrain to the walls, the stairs on which they rest. I am a new texturing of the same model present in Mirkwood v16, at the same time I corrected a bug to display the same and inserted in the file. Add door to all Cave 2x2 group models. wrm_sen_sv10add: this file must work together with senADDS SF10-wrm. My job was to match the new texture files and fill the set file. All models and plots were present in hak Lord of Worms.

Script Mannast's Coin System v.0.4 2019-01-08 11:09
Mannast's Coinage System v.0.4
edited and updated by Mannast 12/27/2018, uploaded 1/8/2019
Based upon the CRAP coin sys
Module A mercenarys luck 0 : Prologue v. 1.01 2019-01-07 01:20
A Mercenarys luck - Prologue
REQUIRES NWN:EE.
Version 1.01 
 
AML is a series of modules intended for both single- and multi-player. Fighter/archer henchman is available in both AML0 and 1.
The prologue is intended to be completed in single-player or a single multiplayer session.
Roleplay : Light. Series originally for people relatively new to NWN. 
Rules: Only possible to rest in safe places. A special sanctuary scroll makes it possible to rest in dangerous spots, but still not near enemies.
Death: No respawn. Uses a bleeding system (HABD) and you can stabilize bleeding PC and henchman with bandages or heal items/spells.
 
Use new characters for the prologue. The character can continue into A Mercenarys luck 1 , which is a much larger adventure.
Will recieve XP to go to lvl 3 in the beginning. 
 
Module Tupilak - a d20 Modern adventure 2019-01-06 12:21

NB! THIS IS JUST A SMALL INTRODUCTION TO THE ADVENTURE.

Module A mercenarys luck 1 (Formerly Tales of Ardara I) 2019-01-06 12:19

This is where your part starts. You have been earning your living as a mercenary for hire and guard for rich merchants, earning you a small amount of fame and an experienced swordarm. When Councilman Frey of Mallisport issued a call for mercenaries to deal with the orc-raiders, you immediately travelled to Mallisport and applied for the job, as did many others eager to earn both the gold and the goodwill of the council.. You now stand in front of the council and await its decision.

Tool Yata 2019-01-05 12:58

2da editor - treat this as Beta until you get comfortable with it.

Module Amnesia Chapter I 2019-01-05 10:41

Module A Dance With Spies 2019-01-05 09:59

Darkness.
Cold wet stone.
The taste of blood... My blood.
What happened?
Where am I?
And... Who am I?

Portrait QFPP Portraits HaK for CEP 2.65 2019-01-04 15:34

This is a simple HaK that adds the portraits from the QFPP portrait pack to CEP 2.65. Just add it to the top of your module's load order.

Script Meaglyn's z-dialiog update 2019-01-04 07:29

This is an updated package of the z-dialog system originally by pspeed (and found

Gameworld The World of Avlis 2019-01-04 06:29

Be sure to check out our website at http://www.avlis.org/portal.php!

Prefab Standard Scrolls w/ Class Requirements Removed 2019-01-04 04:53

Anyone Scrolls

By: Dragooneer

1/2/2019

Module ABC: Bordering Genius - Poor Flock 2019-01-04 04:43

In a hole in the ground there lived a doppelganger. Not a comfy, clean, dry hole, filled with cozy furniture and an pleasant fragrance, nor yet a fry, bare, sandy hole with nothing in it to sit down on or someone to eat: it was a monster lair, and that means gore.
In this module you have a chance to play as an insane doppelganger. Shifty, huh?

  • TAG, you are it!
Tool NWN Demodulator 2019-01-03 09:09

This command line program allows modification of required game version string and expansion number stored in MOD V1.0 files (*.mod, *.sav). It may be used to prevent the NWN engine from refusing to load a module or a save made by an updated version of the game. This allows, for example, to play an Enhanced Edition module on 1.69 (Diamond XP3) or to perform debug / compatibility tests.

  • Graphical abstract
Original Hakpak Poison Item Type with Icons ADD 2019-01-03 05:39
Created on the basis of Aenea: Poison Item Type with Icons, these icons add new aspects to poisons.
 
I thank The Ameth
Model Adapted Hairs 4 Female Genasi 2019-01-02 12:26

This is something that i made for myself long ago and now i want to share it as a mod.

Tileset Hellish Caves 2019-01-02 07:18

This is a non-overriding fiery reskin of Bioware's Mine

Other Updated QBranchXVI's 2da Override v2 2018-12-31 17:15

Here's an update to a former release of my custom override 2da's.  Now there is Attack Base support for DM (Game Master) Characters that are

Soundset Half-Life Voice Sets 2018-12-31 16:29

Visual Effect Chat Bubble VFX 2018-12-30 18:32

This is a simple Script / Chat Window Override / VFX to display an animated set of dots over a players head while they are typing.

Combined Piwis Hackpack for a coming PW 2018-12-28 19:35

This is just a small hackpack combination made from several content of this site for a future PW Project, but in conjunction with CEP.

Module The Scrolls of Netherkhan 2018-12-27 15:37 Welcome to Kantridae, capital of the Duchy of Kantrium in the Empire of Thyatis.
Gameworld Andrune 2018-12-26 13:08
Andrune is a dark fantasy world which ran from roughly 2008 to 2013.
  • Banner
Model Fake/Concealed Door Placeable EE 2018-12-25 14:01
This is a piece of serendipity (translation happy accident).
  • Door in Game
Module Some Distant Shore 2018-12-23 10:34

An Epic level solo module. You are approached by a woman whose husband died at sea months ago.

Prefab Project Cosmetic: Armor appearances for boots, belts and gloves 2018-12-22 19:39

Hello, friends!

  • project cosmetic logo
Icons Bag Icons 2018-12-22 18:33

18 standard icons in new colors 3 original icons -Ethereal Bag -Dragonskin Bag -Wood elf Bag

Script Timestamp Library 2018-12-22 16:54

I've tried to put together a timestamping library, for the recurring "How do I make chests not respawn loot for n hours of gametime / How do

Music NWN2 Main Menu Music Replacement 2018-12-22 15:44
This file replaces the main menu music and character creator music with a compiled version of music from NWN2 and its expansions.
Script Trigger based Spawn System by Shadooow 2018-12-22 15:13

Module Mannast Simplified Base Module 2018-12-22 14:07
Mannast Simplified (MS) Basemodule
December 2018
v.0.1
 
The MS is "simplified" in that it has fewe
Module Custom Content Rogues Gallery 2018-12-22 11:15 This is the Custom Content Rogues Gallery. Stroll into the gallery and view some of the prominent NWN custom content creators.
Hakpak Q_Creatures HAK merged with Dinosaurs! CCC Hak 2018-12-22 04:05

Merging project q creatures Hak file with CCC dinos (in progress)

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Script Orlanthia Project Core System - Hunger Thirst Fatigue (HTF) 2018-12-19 07:07

This is a redesign of the HCR HTF system.

Script Orlanthia Core Persist - Server Security 2018-12-19 05:18

This is a player password system that allows server administrators the ability to set up player passwords to protect their palyer accounts.

Script KMdS's Persistence System (KPS) 2018-12-19 05:18

A persistence system that makes use of NWNX2 as the database connectior and is designed for use with MySQL.

Article
Title Updatedsort ascending
Neverwinter Nights Hall of Fame 2019-01-12 08:50

DMFI Certified Modules [NWN1] - Dungeon Master Friendly List [UPDATED Dec 2018] 2018-12-25 08:50

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