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This is a quick and dirty Contributions page. Type a part of the user's name and autocomplete will match it. Hit "Apply" to see a list of contributions by that user (note: contributions by non-registered authors are lumped under "Migrate Wizard").
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Category Title Updatedsort ascending
Original Hakpak Letter Blocks 2017-12-10 10:22

Just what every fully equipped dungeon needs, a set of giant tintable letter blocks.

Gameworld Dragonlance Chronicles PW 2017-12-10 08:36

We try to catch the looks & atmosphere of the Dragonlance Chronicles as it was created by Margaret Weiss, Tracy Hickman, the Pen and Paper Modules, and other sources published by TSR and Wizards of the Coast. Also do we try to stay close to the original layout of Krynn using the "Atlas of the Dragonlance World" by K. W. Fonstad, so players can search out Dragonlance places (eg. Skullcap and many more) pretty easy by following those maps. We encourage exploring, so much of the world can be seen even with a low level character! Just stick to the roads and paths.

Other DLA Preservation Project (Additions) 2017-12-10 08:31

Since I can't access Bannor's project page and plus the fact, that he's still absent, I decided to open up this 2nd page regarding the DLA Pr

Script Language System and More widgets. 2017-12-10 08:17

These scripts are from when IGN originally hosted the vault. Or a version of it.

Portrait Quality Fantasy Portrait Pack [275 portraits] 2017-12-09 17:30

QUALITY FANTASY PORTRAIT PACK is not just fancy title.

Original Hakpak Christmas Pack 2017-12-09 13:07


An assortment of Clothing / Helmet / Placeables.


Current Content:

Module The Hermits Chalice - Firestarter 2017-12-09 10:50

A submission for a short tutorial module from the The Builders Project guild. v1.1 is (hopefully) debugged.

Module A mercenarys luck 0 : Prologue 2017-12-09 10:46
A Mercenarys luck - Prologue
Version 0.9. Still testing. Please only download if you wish to help me test it, else wait for the final release version. Bugs may pop up - Please pm or comment if you find any. Thanks.
A series of modules intended for multiplayer (but definitely playable in single-player, Fighter/archer henchman is available in AML1 and will be in AML0 too
The prologue is intended to be completed in a single session multiplayer session.
Roleplay : Light. Series originally for people relatively new to NWN. 
Use new characters for the prologue.
Script SiliconScout's Treasure Spawn system 1.8a 2017-12-09 10:04

**This is a NWN1 scripting package only** 

Module A mercenarys luck 1 (Formerly Tales of Ardara I) 2017-12-08 13:15

This is where your part starts. You have been earning your living as a mercenary for hire and guard for rich merchants, earning you a small amount of fame and an experienced swordarm. When Councilman Frey of Mallisport issued a call for mercenaries to deal with the orc-raiders, you immediately travelled to Mallisport and applied for the job, as did many others eager to earn both the gold and the goodwill of the council.. You now stand in front of the council and await its decision.

Module Dark Energy 2017-12-08 08:31

Trained as an elite courtesan, Ravenna Lightfoot seeks Queen Titania's legendary patronage at the faerie palace. An unusual adventure, featuring some of the excellent artwork from the Custom Content Challenge, CEP and elsewhere.

Module Shadows of Darkmoon: Final 2017-12-07 20:17

Welcome to my latest hack & slash adventure module: Shadows of Darkmoon. First up, I am happy to announce that this module has incorporated a number other great systems, tilesets and placeables from the NWN vault. It also uses a lot of custom music from various sources. Shadows of Darkmoon is a fairly linear single player module with a heavy focus on balanced gameplay. Its primary goal is to create an engaging single player experience with an endless supply of surprises and thus a high replayability factor.

Hakpak Neverwinter Nights facelift haks 2017-12-07 11:07

The last addition is the city override hak. This is no longer a beta version. Bug reports and feedback are still welcome.

Original Hakpak Custom Content Challenge: March 2017: Blast from the Past 2017-12-06 14:18
Here are the results of the "Custom Content Challenge" for March 2017 that took place here:
Other NWN EE - 2DA Naming 2017-12-06 05:53

This is a comparison of the NWN 1.69 and NWN EE 2DA files.

Tool Neverblender for Blender 2.69, 2.7x 2017-12-06 04:52

Bioware mdl file format import & export. This neverblender version is compatible with blender 2.69 and 2.7x.

Hakpak Mulmaster - the City of the High Blade - NWN:EE PW haks 2017-12-04 13:58

NOTE: Neverwinter Nights:Enhanced Edition ONLY!

Original Hakpak Custom Content Challenge: September 2017: Noble Cause 2017-12-04 07:43

Here are the results of the "Custom Content Challenge" for September 2017 that took place here:

Other CCC Catalogue 2017-12-04 07:42

This is simply a standard .xlsx spreadsheet with 5 worksheets.

  • Catalogue Pages
Module The Frost Maiden's Birthday - Prelude 2017-12-04 03:07

Lost in the Spine of the World mountains a fresh faced adventurer wanders into the Kingdom of a Frost Giant and has a chance meeting with a S

Original Hakpak Custom Content Challenge: November 2017: One Ring to Rule Them All 2017-12-03 21:30

Here are the results of the "Custom Content Challenge" for November 2017 that took place here:

Original Hakpak Custom Content Challenge: October 2017: Gnome Stuff 2017-12-03 21:28

Here are the results of the "Custom Content Challenge" for October 2017 that took place here:

Original Hakpak Custom Content Challenge: August 2017: The Bureaucracy Strikes Back 2017-12-03 21:19

Here are the results of the "Custom Content Challenge" for August 2017 that took place here:

Music Contented Solitude 2017-12-03 09:46

The origin of this short track stems from a game called Millennium.

Gameworld Thay - Realm of the Red Wizards 2017-12-03 09:10

**12/3/17 - Required Thay PW Hak Updated to v1.04**

  • Red Wizards of Thay
Original Hakpak Modern mount system 2017-12-03 06:40

This is a WIP modern mount system. The animation changes are very basic and need some love.

Other HR Base 11.00A 2017-12-02 20:14

D&D 3.5 Core books system

Script Commche's Random Loot Generation System v2.0 (final) 2017-12-02 19:28

Commche's Random Loot Generation System v2.0 (final) 

Module RTS - Harvest of Souls : Enhanced Edition 2017-12-02 16:49

THIS VERSION IS MODIFIED AND BUILT FOR Neverwinter Nights: Enhanced Edition by Beamdog.

  • RTS-HoS for NWN:EE
Module A Dance with Spies Developer Zone 2017-12-02 10:50

This is the Developer's Zone for the A Dance with Spies project.

Module Rise Again 2017-12-02 02:01

The current project I have been working on and off for years, several dozen zones with separate areas to explore scattered with a variety of

Script NPC Activities 6.1 2017-12-01 17:59

NPC ACTIVITIES 6.1 features a reworked architecture which offers more control and uses less

Module Harvest of Souls 1.26b33 2017-12-01 17:59

Note: This following text is the original description from the NWVault.

Tileset Toro's Rural Expansion 2017-12-01 13:34

This is my modest attempt at a rural expansion.

Module Mannast's Vanilla Basemodule for building v.0.9.2 2017-12-01 13:16

Vanilla (No-Hak, No-Override) persistent multiplayer friendly basemodule for building PnP styled adventures.

Original Hakpak Map Mats Ice Sculpture Christmas Card Kit 2017-12-01 08:56

What we have here is a piece of pure whimsy. Why have I created it? Because I could! So what is it? It is exactly what it says in the name. It is a kit of parts (in the form of placeables) for creating Christmas Cards that are viewable in game. The ice sculpture part of the name refers to the fact that I have rendered the vast majority of those parts to give the impression that they are built from carved coloured ice. Am I nuts? Probably (Just be thankful that I removed my tongue from my cheek long enough to impart this knowledge (^_^))! So have fun and go create something new for your players.As part of the demo module I have created 3 small cards to give you the idea.

  • Detail 1 from demo mod.
Script ALFA Full Subraces 2017-11-30 17:42

'ALFA Full Subraces' package by Shir'le E. Illios, Chosen of Eilistraee.

Title Updatedsort ascending
Xenograph Arms II - Active Again! 2017-12-10 07:27


Interview with Beamdog CEO, Trent Oster 2017-12-08 17:59

Intel GPU's KIBOSH Latest NWN:EE Build Release 2017-12-08 15:58

Enhanced Edition v74.8150 NOW LIVE! 2017-12-02 11:06

Neverwinter Nights: Enhanced Edition -

The Multiple Hak Pack Phenomenon 2017-12-01 17:59

Several patches ago Bioware released a feature that should have made disseminating hak packs for your modules a breeze. In fact the end result is that most module specific hak packs should have been around 2 to 3 MB in size. However, I am still seeing the multi-meg hak packs out there for modules. Most people say big deal, I have broadband. Well, it can be a big deal for reasons other than internet speed. I have an opinion that has formed that most of us downloading modules and content fall into the following categories:

A Whole Lot to Say in One Editorial 2017-12-01 17:59

Well, I had been planning on trudging into the editorial world to discuss what is evil and playing evil characters as was done last month. You know how it is though I got side tracked by all my Neverwinter Nights projects. Then lo and behold a continuous stream of editorials continues to hit the vault discussing epic levels. It is the entire to be or not to be discussion. So, in this editorial I will touch on those two topics and will also discuss some suggestions for making this game “fun” to play.

Title Updatedsort ascending
December 8, 2017 Beamdog Livestream 2017-12-08 13:10

Beamdog CEO Trent Oster & Studio Director Phil Daigle answer questions about upcoming Neverwinter Nights: Enhanced Edition features.

Beamdog December 1 Livestream 2017-12-02 09:52

Beamdog CEO Trent Oster and Studio Director Phil Daigle talk about what's in the upcoming Head Start update for Neverwinter Nights: Enhanced

Blog entry
Title Updatedsort ascending
NWN2 Modern - What Exists, What Doesn't 2017-12-08 01:58


D20 Modern: A Brief Overview 2017-12-07 15:56
A brief overview in what I‘ve done so far.
A Crack In The Foundation (New Module in development) 2017-12-07 14:31

A few months ago I started something that i've had ideas about and wanted to do for a long time.

Realms of Annakolia 2017-12-01 20:46

Realms of Annakolia is once again accessible - down for a bit due to computer HW failure, we have it once again active - this 2004 and onward

D20 Modern: Slums Complete, For Now 2017-11-30 15:26

This is going to be short update for this week. I have finished all of the slums now.