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Your Choice for the September 2014 CCC Theme?

Why So Serious?
4% (2 votes)
Elemental Planes Stuff
6% (3 votes)
Filth
10% (5 votes)
Dinosaurs!
14% (7 votes)
Not Just Walking XP
8% (4 votes)
Weird Science
10% (5 votes)
Tile Magic
8% (4 votes)
Urban Adventures
10% (5 votes)
The Hyborian Age
6% (3 votes)
Hidden Secrets and New Traps
2% (1 vote)
Missing gender armor parts
0% (0 votes)
The Mists of Ravenloft *
20% (10 votes)
Winter Holidays *
2% (1 vote)
Total votes: 50
The Amethyst Dragon
Theme Descriptions

Why So Serious?: D&D is not always a game of serious topics and deadly combat.  Sometimes things just end up a little bit (or a lot) obsurd.  This decade old game could use a few more things that are just plain silly or carefully considered D&D humor.  A gazebo monster, or a door that looks like a large jar.  A band of gnome pickpockets that steal footwear.  An overly curious NPC that just follows PCs around until they leave the area. A jester that tells random jokes. A longsword model that looks like a Chainsaw of Bloody Dismemberment. A set of prefab books with humorous descriptions and titles. Apprentice-scribed spells scrolls that have unforseen effects. A short quest that just ends up ridiculous halfway through before having a normal ending. A henchman that has a 25% chance on seeing any human (or elf, or dwarf, etc.) of voicing a crude insult about said being.  Be creative!
{ Suggested By: The Amethyst Dragon }

Elemental Planes Stuff: Creatures, structural placeables, tilesets, weapons, armor, environmental effects (scripting is CC too!), sounds, etc.
{ Suggested by: The Amethyst Dragon }

Filth: Piles of steaming U-No-What, assorted rubbish, muddy pools and anything else that will make villages and towns just a tad more authentic than the current pristine places that we currently build.
{ Suggested by: Tarot Redhand }

Dinosaurs!: Dinosaurs of all types (maybe even completely original fantasy Dinosaurs), plus other prehistoric reptiles (pterosaurs, mosasaurs, pelycosaurs, etc), prehistoric fish (Dinicthys and other placoderms), extinct invertebrates (Eurypterids, etc), and even extinct mammals - imagine an Andrewsarchus roaming the streets of Neverwinter!
{ Suggested by: PLUSH HYENA of DOOM }

Not Just Walking XP: Make goblins more interesting than just two-dimensional walking XP for many low level PCs. They should have goblin-made lairs (placeables, tiles), they should have goblin-made/found weapons, armor, treasure (item models or prefabs), they should use devious traps (scripts), they should use underhanded tactics (ai scripts, encounters, etc.), they should have interesting pets (prefabs, models), they should have better quests for them (beyond "bring back 10 goblin ears"), and they should have more personality (conversations, one-liners, etc.). Goblins also have ancestral enemies (such as ugly, hairy, grumpy dwarves) that might have spells/items that target goblins. Kobolds should also be included in this theme.
{ Suggested by: The Amethyst Dragon }

Weird Science: Mad Scientist Lab Dressings, Strange Inventions and Specimens, Vivisections and other Creations (Mongrel Men, Owlbears etc)
{ Suggested by: Carcerian }

Tile Magic: Tilesets in NWN are fairly static affairs, but tile magic enables a builder to introduce dynamic elements like a flood of lava throughout a dungeon level. While tile magic has been useful for adding floods of liquids in our dungeons, I do not believe its potential has been tapped yet. There is great potential here as it enables a builder to introduce dynamic elements to a tile especially animations that respond to a player rather than being set on or off by the builder and then stuck that way.

Some ideas I have had recently include: the standard ruin features in various standard tilesets could have ghostly glowing ethereal versions of the intact building which are spawned during nights of the full moon. Several tilesets have buildings with chimneys that can be turned on by the builder to emit smoke. I'd like to have a VFX that looks just like those smoke emitters in the tileand thus be able to turn the chimney smoke on or off via script. How about dangly mesh cobwebs that can be spawned or despawned on the walls of various crypt tiles? Or the tile patterns in the ruins tileset suddenly come to life with a magical glow?
{ Suggested by: henesua }

Urban Adventures: City areas, inhabitants, features, locations, districts, City Centers, Slums, Shops, and Monuments, city-dwellers, urban monsters, and challenges.
{ Suggested by Carcerian }

The Hyborian Age: A challenge focused in the universe of Conan the Barbarian; novels, comics, films, etc...
{ Suggested by: Shemsu-Heru }

Hidden Secrets and New Traps: Concealed doors, secret magic doors, opening bookshelves, rotating walls, floor secret entrances, secret hides, secret compartment containers, animated secret control switch mecanisms, secret puzzle boxes, special locks, etc.

Tiger or elephant traps, wolf traps, mouse traps, retracting stairs / sliding traps, rolling boulders, swinging trunk traps, fire pits, glue stuff, working wall spiked traps (standard existing one has just one fixed orientation!), ceiling spikes, crushing walls, crushing giant boots, crushing 1 Ton weights, giant cuting blades, water / sand filling rooms, paint traps, fishnet's traps, realistic trap fall and trap exit systems, new trapped artifacts, alarm sound devices, alarm bells, etc.
{ Suggested by: CaveGnome }

Missing gender armor parts: What about making original male or female equivalents for armor that has a missing gender? For instance, the conversion of Aribeth's armor is well known, but if a male character tries to don it he ends up with an empty chest slot. Something male and paladin-ish would do the trick nicely, though. Anyone who takes a look at community armor and clothing, particularly a lot of stuff in the CEP, will see how this could be useful.
{ Suggested by: Estelindis }

The Mists of Ravenloft: Just a challenge focused on the subplane of dread. Unique creatures from RL, perhaps the Dark lords, like the one of Strad Von Zarovith on the Vault. Creepy and/or gothic tilesets or placeables. Music tracks suitable for a RL background. Scripts to recreate Ravenloft curses, or unique creature powers. Victorian and or Renaissance clothes...
{ Suggested by: Shemsu-Heru }

Winter Holidays: How about a Christmas tree that attacks the PC if he tries to cut it down?  Perhaps a one-horse open sleigh, a flying sleigh pulled by eight tiny reindeer, a giant, bulging sack with presents sticking out the top. A 'santa' outfit. Santa caps. A placeable manger. A placeable star with streaming light. Placeable icicles. How about a candy cane weapon?  Symbols of other winter holidays, like a menorah or yule log.
{ Suggested by Pstemarie & Frith5 }

The Amethyst Dragon
Dinosaurs! has my vote this

Dinosaurs! has my vote this month.  Was just fighting some in my PW that use the existing ones in the CEP and they need some help. And with evidence growing that more and more dinosaurs had feathers, I think that opens up lots of room for variety. Imagine the fun of fighting either living dinosaurs or animated dinosaur skeletons... It's been years since anyone has done anything with dinosaurs, and I think our more practiced model making skills means we can do more for them.

For the non-model-makers, dinosaurs need sounds, prefabs for the palette with suitably dangerous stats, bone/tooth/claw inventory icons, wild areas to hunt and gather in, nests for eggs, and even scripted cutscenes for sending PCs back in time to find dinosaurs (or for bringing dinosaurs into the present in a module).

The Amethyst Dragon
Final Vote Tally

Final Tally:

10 votes:
The Mists of Ravenloft

7 votes:
Dinosaurs!

5 votes:
Filth
Weird Science
Urban Adventures

4 votes:
Not Just Walking XP
Tile Magic

3 votes:
Elemental Planes Stuff
The Hyborian Age

2 votes:
Why So Serious?

1 vote:
Hidden Secrets and New Traps
Winter Holidays

0 votes:
Missing gender armor parts