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Your Choice for June 2018 CCC Theme?

Make Them Feel Special
10% (7 votes)
Colonial Times
16% (11 votes)
Combinations for Variety
6% (4 votes)
Monsters from Asian Mythology
26% (18 votes)
Murderously Cute
20% (14 votes)
Things That Should Not Be
22% (15 votes)
Total votes: 69
The Amethyst Dragon
Theme Descriptions

Make Them Feel Special: New items, feats, and more for characters with different prestige classes. Maybe create new prestige classes.
{ Suggested by modderpunk }

Colonial Times: Content that would help a builder bring NWN into the time period of the colonial era and Revolutionary War. Possible examples might be forts, cannons, muskets, clothing and uniforms, blockhouses, printing presses, and flags.
{ Suggested by Wall3t }

Combinations for Variety: Gestalt/Combined Classes (Custom classes with features from two different classes, like Bard/Rogue, Cleric/Monk, Fighter/???) and Creature Templates (Vampires, Lycanthropes, Lich, etc...)
{ Suggested by Soul_Thievery }

Monsters from Asian Mythology: I think what NWN is really lacking so far, despite all of the wonderful Oriental tileset, heads and placeable stuff, are creatures that fit an Oriental setting. We've got the CCP behir that could pass off as a Chinese dragon with some imagination, we've got an ogre magi with naginata and we've got the splendid kappa included in ProjectQ. And that's that. What about onis, tengus, otoroshis, hengeyokais and all kinds of other bakemonos? Real Chinese dragons and ghosts?
{ Suggested by: Olivier Leroux }

Murderously Cute: Everything cute and murderous - think giant teddy bear monster. Evil rocking horse. Floating smiley faces that bite when they attack. Ribbon and bow accessories. Button eye head VFXs. Childrens' toys placeables or holdables - think doll with or without ripped off head. Jerkily-animated life-sized barbie doll creatures. Cribs. Diaper placeables that trigger exploding traps. A giant walkable dollhouse. Doll clothes for PCs. If it's usually supposed to be cute, playful, and harmless, then it can be used to murder unsuspecting players too.
{ Suggested by TheBarbarian }

Things That Should Not Be: Fear and Madness - Content inspired by themes of insanity and total terror. Hallucination VFX, scripted sanity systems, monsters based on Lovecraft mythos. Possibly improve the fear effect so that characters struck with fear drop their weapons, and sanity checks when monsters are seen to determine if you become a babbling idiot. VFX that cause the players screen to flip around. Terrifying ghosts and spirits rather than just textured player models. Inspiration: Alice in Wonderland (American McGee's for darker themes), Fatal Frame series, System Shock, Alan Wake, Silent Hill, Eternal Darkness: Sanity's Requiem, Clive Barker's works, The Cell, and many others.
{ Suggested by Carcerian and The Mad Poet }