The following content was generously provided by Ossian Studios with the release of their Neverwinter Nights 2 expansion module, Mysteries of Westgate. It includes a set of creatures, placeables, music, soundsets, plus a mask and a sewer tileset. On the old vault, this was a Hall of Fame entry with a score of 9.11 based on 70 votes.
Mysteries of Westgate
Platform: Windows
Format: Digital Download (disc version available in Poland from CD Projekt and in Russia from Akella)
Release Date: April 29, 2009
Developer: Ossian Studios Inc.
Publisher: Atari
Category: Official Release
Basic Story Line:
The storyline begins with the player seeking to rid themselves of a cursed object, one that haunts their dreams and threatens their very sanity. After learning from an old sage that the object is inextricably linked to the nefarious organization known as the Night Masks, the player catches the next ship to Westgate in the hopes of uncovering the cure to the curse. Soon afterwards, the player is drawn into a vicious street war between factions. Players must choose their allegiance in order to break the curse and ultimately uncover a plot that threatens Westgate itself. The story begins on the 30th day of Marpenoth (October in our calendar), 1372 DR - sometime after the most recent documented events within the region.
Mysteries of Westgate has been designed to provide a balanced experience for all character races, classes, and alignments. As the module is very role-play-focused, classes with varied skills such as bards and rogues will, in some situations, have an easier time of it than melee-orientated classes. Conversely, characters with strong martial skills may have an easier time overcoming the terrifying array of enemies pitted against them, should combat prove inevitable. Paladins, and priests of good deities, may have a small advantage against the more fiendish or unholy enemies in the game.
We wanted to make alignment a real factor in Mysteries of Westgate. Most modern RPGs allow the player a certain amount of freedom, but draw the line at anything that will really affect the outcome of the story, funneling the player down a certain path as a story reaches its climax. While we appreciate the advantages of this approach, we wanted to do something more, to empower the player to make the choices a real chaotic evil character might. Therefore, in Mysteries of Westgate, actions have huge consequences. Whether the player is the scourge or savior of the city is ultimately up to them.
Product Features:
Reviews:
Attachment | Size |
---|---|
readme_mow_creatures.pdf (1495) | 151.62 KB |
readme_mow_dominomask.pdf (1146) | 109.19 KB |
readme_mow_music.pdf (888) | 110.2 KB |
readme_mow_placeables.pdf (955) | 110.73 KB |
readme_mow_soundsets.pdf (909) | 103.61 KB |
mow_creatures.zip (1424) | 9.97 MB |
mow_item_dominomask.zip (1278) | 645.12 KB |
mow_music.zip (1311) | 38.9 MB |
mow_placeables.zip (1298) | 8.4 MB |
mow_soundsets_companions.zip (1275) | 3.11 MB |
mow_tileset_sewer.zip (1277) | 15.18 MB |
Here are the download counts from the old vault:
Hi everyone!
I'm completely lost as to where to put all these .tga, .mdb and other files... And what is ridiculous - pdf's are just describing the files, not giving any directions of installation directories.
___
Upd.: everything's fine, it appeared everything's already been installed)
If you managed to install the files where did you put them?
You bundle them all into a .hak file and associate the .hak file to your module.
FP!
I know this is old but I really need help, I want to use the wererat models as a PC.
I added the hakpack to a module to try and see what the models look like but they won't show up after I loaded the hakpak.
But I do not know where to put the files, some pointers?
I've now been searching the entire web for over half an hour for either ERFinder or Encapsulated Resource File Editor, in order to be able to combine the above files into a .HAK file. Neither of these tools is anywhere to be found. Where the hell do I have to look for these?
Hope anyone sees this and is able to answer. Thanks in advance!
Is there an authenticator like for the NWN1 premium modules? This module used to work fine on my install, but now I just realised I cannot start it any longer ("could not verify", because Atari servers are down I suppose).
EDIT: Long story short, the GoG version does, the Gamersgate version (which I owned) does not, and GG as usual provide zero customer service. Yet another cautionary reminder that GoG is the only reliable source for games online.
Why not put everything in a single .7z file? I believe there are ppl who already did it.
The plot of this module is *slightly* more interesting than Storm of Zehir, but honestly, i wouldn't give more than 5/6 to this module. Probably the resources are the most interesting thing lol.