I have simply fixed the height difference between the longhouses rooms and the corridors.
This fix implies that you overwrite the .mdl, .wok and .set. If you have already modified your .set, then you need to manually change the doors for the respective tiles in the .set;
(Features) Longhouse Room 1x1 (TIV01_B01_01)
(Groups) Longhouse Room 1 1x2 (TIV01_B02_01 / TIV01_B02_02) & Longhouse Room 2 1x2 (TIV01_B03_01 / TIV01_B03_02)
Warning! if you already have a module that uses this tileset in areas, you will need to manually pull on the doors for those 3 rooms to reset their position as the module seems to save the door position independently from the .set settings.
Thanks for Ancarion for a beautiful tileset right off the bat.
Attachment | Size |
---|---|
![]() | 39.79 KB |
Winds of Change |
80% |
SoZ Overland Map Demo and Documentation |
95% |
Nihil Trilogy: Awakening |
92.5% |
FRW Character Creator |
98.6% |
UNDERMOUNTAIN- Maddgoth's Castle |
84% |
The Last Days of the Raven |
93.3% |
A Fairy Tale |
80% |
The Cursed Land |
82% |
Crimmor |
98.3% |
From This Comes Strength |
98.9% |
Is there supposed to be a download?
Yep, there is, thought I had uploaded it, seems I had not.. it's there now though.