Title | Sapphire Star |
Author | Yaballa |
Submitted / Updated | 04-26-2003 / 06-28-2006 |
Category | Classic PnP Conversion |
Expansions | Requires Both Expansions (SoU & HotU) |
Setting | Forgotten Realms - Eastern part of Western Heartlands. |
Gameplay Length | 13-16 hours |
Number Players | Five henchmen are available. |
Language | English |
Level Range | Recommended starting level is 1st. Final level is 10th or 11th. |
Races | Characters that become lycanthropes gain access to two bonus quests. |
Tricks & Traps | Medium |
Roleplay | Heavy |
Hack & Slash | Medium |
Classes | There are many things (including quests) reserved solely for some classes. Battles are challenging and I DO NOT recommend my module to inexperienced players. |
Scope | Epic |
DMNeeded | No DM Required |
Single or Multiplayer | Single Player or Multiplayer |
Max Character Level | 11 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Movie Link | Link (Currently Unavailable) |
Alignments | Your alignment can change easily, depending on your actions. There are also completely different plot courses for good/neutral and evil players. |
Description | |
Sapphire Star is a Forgotten Realms module, based on a PnP campaign, the Guardian. The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an optional intro movie. See the Readme file to your right for more details. Version 1.43 Update August 2018 Recovered optional intro movie added as a separate download. 7z contains both the original .bik (1.69/Diamond) and newly converted .wbm (EE) format files. Only install the version appropriate for your version of NwN.
|
Attachment | Size |
---|---|
![]() | 7.73 MB |
![]() | 8.73 MB |
Does anyone know how to actually contract lycanthropy in this module? ive looked everywhere and even consulted the walkthrough and found nada.
not sure if you've been able to find out yet ^^; but in case you haven't there's at least 1 way for both werewolf and wererat... in the reaching woods you have to go into the shack at night for the wolf, and for the rats you have to go into the caves where the rat queen is, it's that mining cave that I think you have to get help to move the rocks unless you use a cheat or a ton of magic to break them...
I think there's 1 more npc you are supposed to be able to catch the werewolf strain from but I think there's a bug that stops that npc from doing it... you can find him in the area you first are teleported/saved to, he's a really hard npc though so you have to wait a lot longer to try fighting him instead of just going to the cabin at the reaching woods ^^;
No respawn = no thanks!
Other than it would be more correct, since usually even in magical worlds if there isn't someone near that can somehow resurrect you, you would be dead period, i think that in module proprieties you can change that, if that's imperative for you.
A very fun and memorable module. Plenty of quests, secrets, dialogue, combat. There's even contractable lycanthropy, very beneficial for melee characters as well! It's a shame the next module will never be released.
That being said, there are some issues in the module.
Spoiler Alert!
1. Potion Brewing. Apart of requiring materials, it takes your XP for every potion made. In my opinion, the player should not be penalised for crafting, but rather rewarded with a small amount of XP, since he/she went through the trouble to do it.
2. Combat balance. Some encounters are very difficult, especially those that a lvl 1-2 character can wander into. One specific mini-boss is damn near impossible to kill, even near end-game, he will 2-3 shot + poison. One strategy I didn't try is trap spam and spell barages, but my character did not have the required skills.
3. Character Dialogue. Some dialogues don't really make sense, like flirting with barmaids, although it kinda funny in a way. Acquiring a certain companion won't be possible with low CHA, and there's no way to convince him otherwise. This can be problematic for fresh characters with low CHA, even if they are of a melee class. Also, with lycanthropy in this game, I was quite upset to see no reactions at all to a werewolf or wererat standing in front of them.
Voted. My guide can be found here.
A good exploratin Module, I like the no respawn
I would have given higher but very hard to figure out what to do next! That seems to be the problem with the non-linear type modules (with "loose" journals) as you have so many options to follow up on, and in this one things that had to be done were not very intuitive, at all! Also some long ditances had to be traversed repeatedly, although later with Stones of Recall type devices at least.
Still, well done, good henchman interface, although it was tough to get one to join, you really had to work at it! A good effort to say the least. thanks for all the hard work.
What do you do with the WBM file?
.wbm is the movie format for Extended Edition, so it goes in the movies subfolder.