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Player Resource Consortium v3.6.2
Submitted by:
Submitted by
Stratovarius
on 2013-07-08 08:58.
Last modified:
2019-02-20 11:32
Author:
Player Resource Consortium
Version:
3.6.2
Old Vault Category:
hakpaks
Old Vault ID:
7870
Game:
NwN1
Category:
Original Hakpak
Requirements:
OC
Xp1
Xp2
Language:
English
Tags:
PRC
,
The Player Resource Consortium
,
Custom Class
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Looking good, thanks for loading here
just an edit: have been trying to set up a prc 3.5 + cep 2.4 module as a base module. Problem is when I use the uploader it fails even on a completely new module with no haks, it says a file is missing and I'm not sure what I am doing wrong. If anyone could either give me a hak order list, or how to fix this issue I would appreciate this... really stuck and lost
Hi,
Is it possible to request older 3.2 version link?
This 3.5 simply is not working properly with tonyk hancman ai,too many conflicts..
Psst, you might want to try here: http://neverwintervault.org/forums/neverwinter-nights-1/nwn1-files-wanted
Unfortunately I haven't found v3.2. Maybe someone else has it?
But perhaps v3.3G (or one of alpha/beta versions) would be of some use instead?
You may try the links that I've just added in the note at the bottom of the description above.
the nwnx_funcs in the description is linked to ign - i could only find the the nwnx functions itself from the extender site so far http://www.nwnx.org/fileadmin/download/nwnx_functions_110.zip (254) but not this plugin (or is this it ?)
just wondering if i could find the following file would it work with the PRC to make class selection simpler and faster then using leto to edit classes?
No Class Requirements.2da
This 2da removes all requirements from prestige classes. Enjoy using a weapon master at level 2! The main point of this 2da is mainly for singleplayer to add a little bit of 'choice' to the game.
The PRC forums are located here http://prc.athasreborn.com/index.php
Thanks - link added
@Clansunstar: If you will have newer version and need access to editing etc. PM me.
Can anyone tell me what kinds of issues prc 3.5 is having with the henchmen ai? If it's not too major I'm willing to bite the bullet and just go for it.
i have a question about the 3.5 vs of this pack. i have just got the game off off GOG. i then got this pac and instaled it. now my proablem is that whial i can see all the new classes i can't use any of them even the none prestege. and there are no new reces despite having monster classes... can some one help me get it to work. plz
ok i got the hax wroking and the player creator working as well. but the creator for some reason dose not have the names or descrtiptions of the races or feats insted to randome jiborush. how do i fix that?
The manuals are gone/no longer work?
PRC Manual is currently hosted at:
http://www.athasreborn.com/prc/manual/
Description link updated.
LOVE IT!! thanks for this, I add it to every mod :D
Hello. IIRC there was a PRC Module Updater which allow me to select installing PRC and CEP2 at the same time. The one came from the above download only installs PRC. Where can I find the one which also installs CEP2?
Edit: I just found the Module Updater which came with the Rar version can install PRC&CEP. The one included in the self installer version does'nt
Best thing to happen to NWN, is the PRC, its awesome...the words cannot describe. Just the effort involved to make this must have been mind numbing. I love exploring the options, so many. Makes the game infinitely playable now we just need some PRC modules. The modules using this could expand the possibilities of modules to unbelievable depth and height, width and breadth. Stunning really.
Can anyone tell me does this makes any changes to base classes? Or does only add base classes among other things?
Speaking of Base Classes, this need something to help players make their own.
I probably will as long as they make it able to create custom spellcasters. That is the holdup at the moment.
Are new feats/spells/new moves able to handled by AI? (Tony K. AI)? Is AI able to properly understand how to use it?
3.5 has many conflict with Tony K. AI. Some older versions worked with it.
Can this be updated to find the EE location ?
Bugs i found in 3.5
Bowman: Focus doesn't grant extra attacks.
Tempest: Extra attacks from dual-fighting line don't take into account weapon bonuses, therefore making said attack useless against DR.
Spellsword: Channel spell doesn't take into account class-specific spell bonuses like warmage's extra damage or red wizard's extra DC.
Enlightened Fist: Arcane Fist doesn't take into account class-specific spell bonuses like warmage's extra damage or red wizard's extra DC.
Arcane Duelist: Flurry of Swords - doesn't register kills as yours if last hit inflicted by image.
Many Shots: don't take into account weapon bonuses and Arcane Archer's enhant arrows, therefore making shots useless against DR.
Pinpoint Accuracy: Same as many shots.
* Didn't test it myself but probably all other nonconvinient attacks will have same problems with weapon bonuses. (shadowblade unseen weapon is the first suspect here).
Domain, Spells: Doesnt' grant Greater Spell Breach as mention in description.
Nymph's Unearhly Grace: Doens't apply save bonuses when charisma bonus reach +12 cap. (it works fine with +10 charisma or +11, but not with +12)
Combat Medic: despite description clearly states it requires ability to cast cure light wounds spell, only divine spellclasses can take this class, but not Bard, who can cast this spell.
Attack bonuses: AB in vanilla game are calculated by formula "Base Attack Bonus + Ability Modifier + Capped bonus + Feat Modifier. PRC attack bonuses granted by feats (like insightfull attack) are all fall into capped bonus category unlike vanilla, drastically reducing their effectiveness.
**Don't know if bug or not but demilich template gain Automatic Still Spell I, II and IIII but only two levels of Automatic Quicken Spell. Since there are no documentation about templates at all, hard to say is it intentional or not.
Edit: Found new bugs, clarify situation with AC- AB bonuses.
Hey I was wondering if this will work with Enhanced Edition and if so, if it will make it into the steam workshop, it would be very nice to have it auto install
It will not work with the Enhanced Edition. PRC is only supported with 1.69 at this time.
FP!
to bad would have loved it for NWN EE
Any chance this will be updated for the new NWN EE released by Beamdog in 2018?
@Tazman3002 it'll depend on Beamdog I'm afraid.
I'm working on fixing the tools the PRC uses to work with EE. I've fixed the build scripts, I'm nearly done with the Hak Patcher and I've yet to touch the Character Editor (I'm hoping this won't be much more than changing the directory it spits out the character files into). This thread on the Beamdog forums is the place that I'm posting news about it.
Unfortunately, the latest stable EE crashes when you load the PRC. I've opened a ticket with Beamdog here.
The source code for all my work so far is available on bitbucket.
While i would strongly suggest using this mod if you use a non spellcaster pc, i dont think you should use it if you dont. Because while it does add a few cool spells, you cant use any of the spell casting prestige classes without complicating EVERYTHING with dumb menus. Also this mod basically ruins epic spell´s completely.
Well I follow the instructions to install this with EE version but with the character creation i have an error when i press "create", it says CHITIN.KEY file missing, if you can help me please.
So im having enourmus troubble installing this on the NEVERWINTER NIGHTS ENHANCED EDITION!!!!
After looking at the forum match/match post in the installation instructions i can CLEARLY SEE THEY DONT MATCH!
See picture for better understanding of what i mean.
[img]https://i.imgur.com/jFhDPNf.jpg [/img]
But this is not the worst of it i did get it to work but ONLY if i opend it with the toolset and took "test module" then i was able to play a as a troglodyte throu the prelude and also in the first chapter despite not having done anything to it ?!? Kinda weird =P anyways i assume i must have done something wrong please kindly help me and later update that install instructions preferbly with pictures so stupid people like me get it to work. <3
Best regards Matti!
This is how I assume you are supposed to do it?!?!?
(P.S. I forgot about the preinjected mods in the pictures but they go into NVM folder aka c:/prorgams/steam/steamapps/common/neverwinter nights enhanced edition/data/nwm/
[img]https://i.imgur.com/MqHvc7c.png[/img]
*EDIT*
After doing it like this it seems i get one of the old bugs ive read about were it work's if I choose a premade character but not if i create a new one then it crashes when i click play and the module start loading (after customize).
okay so i cant seem to figure out how to make this work i got the nwn ee through beamdog. please help
This currently doesn't work with EE but there seems to be people (look on BD forums) working on it.
TR
Doesn't work with the current version of EE.
Хочу передать автору данного мода, что он феерический долбаёб в квадрате. При создании персонажа встречаешь кучу ебанутых ошибок, которые приходится вручную править. Сначала не видит 2da файла и портреты. Добавлял свой файл и потртет. Когда создаёшь уж чара, то он не рабочий. Инсталлятор не видит ЕЕ. А видет только старую игру. НА его ебанном сайте нет ответов как обойти баги при создании персонажа. Но он упорно продолжает пилить свой мод и исправляет баги. Какие сука ты дибила кусоск исправляешь баги, когда у тебя ебанутая инструкция была под страую игру, а под ЕЕ полный треш. Куда сука на ЕЕ ставить мод хз. Автор уебан полный.
Дибила кусок, выложи видео где ты ставишь свой ебанный мод и создаёшь чара. Ты потратил кучу времени на создание мода и создание сайта, а инструкции нормальной нет. Пидрила.
Для созднания персонажа с фичами это мода нужен CharacterCreator, каторый багует и не создаёт персонажа. А это долбоёб даже не указал тут, что нужен CharacterCreator. Какой же он уебан.