The Dawn of Man - v01d-
This is the first update release of The Dawn of Man. It is intended to be run as a persistent server, but can be run as a local module in singleplayer or hosted over a LAN
Start as a cave man and build a civilization. You start off in the Stone Age, with four profession choices. Builder, Farmer, Gatherer, or Hunter. Only Fighters, Barbarians, and Rogues are allowed to begin at this stage.
Unlock secrets and technologies that allow your society to grow, unlock new buildings, professions, resources, and character classes.
Still a work in progress. Currently there are 6 research advancements are available in the stone age. Several more are planned before the beginnings of the copper age.
Feel free to tinker around with this mod and all feedback is welcome.
Devloped in Enhanced Edition, so only available for this platform sorry for any confusion.
Enjoy ;)
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Was this module made with the enhanced edition?? If it was can you please clarify it in the description.. becauase at this present time players will try it on the original NeverWinter Nights..
Thank You.
Yes, indee it was. My apologies. Did not even think of it at the time of posting it.
Greetings ;)
Just uploaded the first update to this project. Some major improvements and a few bugfixes. Included info in the changelog .txt file.
Will be doing additional work on the DungeonRunners mod this week and possibly into nxt week before returning to add more to this mod. Am getting close to copper age advancement, and with the new EE scripting commands, several things are possible that were not available when I originally made the old version (now lost forever on a discarded PC) of this game.
Looking forward to adding more, for sure ;)
Peace