Title | The Fulcrum |
Author | Phil |
Submitted / Updated | 03-08-2003 / 03-08-2003 |
Category | Dungeon Adventure |
Setting | The Prime Material Plane |
Gameplay Length | 10-15 hours |
Language | English |
Level Range | Scaled to start with a first level character. |
Scope | Large |
DMNeeded | Occasional DM Needed |
Single or Multiplayer | Multiplayer |
Max Character Level | 01 |
Max # Players | 01 |
Min # Players | 01 |
Min Character Level | 01 |
Content Rating | Teen |
Hakpak | Hackpack is in the zip file |
Description | |
A novice adventurer find him/herself the only thing between the multiverse and a hard place. |
Attachment | Size |
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![]() | 2.69 MB |
Navigation in part 3 was confusing and overall story made no sense.
I liked a lot of this three part module, but the Puzzle of the Menagerie in Part three has me stuck. I really hate portals that do not progress you, and this one is full of these dead ends. Not fun to just keep trying and failing, with no input as to the correct way forward! Too bad, but I have to quit. An answer should be provided somehow...
I have seen this is a number of other modules, where an incomprehensible puzzle just stops the game dead in its tracks, and there is no way to play on. Pretty poor planning on the developer's part, as not all players will "get" the puzzle. I am able to answer most riddles and such in games, but when it is a vague and illogical answer that has to be provided, or some sequence of actions that the player would never know how to do, that is bad for all concerned! These modules should be fun to play, not a venture in emotional breakdown!