I had a really hard time learning how to make custom content for NWN1. So I thought I would make some step by step videos showing how to work with and/or make custom content for NWN1.
Please give your commits below on why you do or don't like which video's.
It would also be nice if you would vote on how well you liked the video's.
Thanks for your time.
Here are some links to some free content found on the internet.
Textures. Free Stock Textures
Sounds. Open Game Art
Here are some links to some of the programs you will need and/or want to use.
NWN Explorer, Gmax, NWmax, and Vel Tools
View_Importing_Exporting_Hak Files - Link to the YouTube Video
This video shows you how to
- View what is in a hak.
- Exporting files out of a hak
- Import files into a hak
- and what programs are needed to do it all.
You will need NWN Explorer
Gmax/NWmax importing_texturing_exporting - Link to the YouTube Video
- Importing a model
- Texturing a model
- Exporting a model
You will need Gmax and NWmax and Vel Tools
Combining 2da's - Link to YouTube Video
- Exporting 2da and content
- Combining 2da's
- Importing 2da and content
Finding and Exporting Models SBS_001 - Link to YouTube Video
Finding and Exporting Textures SBS_002 - Link to YouTube Video
Import_Export_Texture_Models using Gmax SBS_003 - Link to YouTube Video
Manipulating_Models using Gmax SBS_004 - Link to YouTube Video
Simple_Override Hak SBS_005 - Link to YouTube Video
Adding a Custom Random Terrain Tile SBS_006 - Link to YouTube Video
Adding a Tile to the .set file and itp file SBS_007 - Link to YouTube Video
Renaming Tiles or Models - Link to YouTube Video
- a right and wrong way to rename a tile/model
- more then one way to rename a tile/model
You will need NWmax and Gmax or NWN Tileset Duplicator which can be found here on the Vault on The NWN Toolbox Project Page
Sorry about the audio on this video I think it was too close.
Rotate Tile and or Model - Link to YouTube Video
Raise or Lower Tiles and or Models - Link to YouTube Video
Attachment | Size |
---|---|
View_Importing_Exporting_Hak Files (235) | 93.63 MB |
Gmax_Importing_Texturing_Exporting (216) | 96.92 MB |
Combining_2da's (229) | 72.84 MB |
Finding and Exporting Models /tiles SBS_001 (204) | 43.23 MB |
Finding and Exporting Textures SBS_002 (220) | 69.98 MB |
Import Export and Texture Tile Models using Gmax SBS_003 (211) | 76.05 MB |
Manipulating Tile Models using Gmax SBS_004 (0) | 319.1 MB |
Simple Override Hak SBS_005 (0) | 54.86 MB |
Adding a Custom Random Terrain Tile SBS_006 (0) | 398.7 MB |
Adding a Tile to the .set file and itp file SBS_007 (0) | 887.87 MB |
Renaming Tiles or Models (202) | 33.79 MB |
Rotate Tiles and or Model (196) | 48.39 MB |
Raise or Lower Tiles and or Models (235) | 115.44 MB |
Winds of Change |
78% |
A Fairy Tale |
80% |
The Darkening Sky - Prologue |
87.5% |
Ravenloft: Dreamscape |
78.8% |
Planescape: The Shaper of Dreams |
92.2% |
Legends of Verssavis--Athena's Gambit--Chapter One |
77.5% |
Night Howls in Nestlehaven V1.17 |
88.8% |
Sheep and Stone |
93.3% |
Crimmor |
97% |
Serene |
84% |
A video like this would have been a HUGE help to me when I was first learning how to work with custom content/haks.
I uploaded my first video to Youtube but should I upload the video's there as well so people can download them?
Definitely post here as well.
TR
Great! Everything, which helps others to get a start is a good input.
This is a great idea. One note, though. Audio commentary is essential. The first one I checked was the first one on your list about managing haks. No commentary. But the last few did. Maybe edit those without audio to include it?
Anyway, thanks for your efforts. I hope this sort of media will become saturated with NWN-related "How-tos" in our near future.
Sorry Tonden but the archives for "Adding Custom Random Terrain Tile SBS_006" and "Adding a Tile to the .set file and itp file SBS_007" appear to be corrupt. I have tried downloading 007 twice with exactly the same result both times.
TR
...but the corresponding YouTube videos for the two TR mentioned look excellent in HD and load quickly.
Thanks a lot " TR ", " TheOneBlackRider ", and " HipMaestro " for your input.
I really just want to share what I have learnt with others so that hopefuly more people will make some custom content of their own.
TheOneBlackRider
Thanks for voting and leaving a commit.
HipMaestro
I did have someone tell me that they really would like for me to talk while making the video's, which is why I started doing so after the first two video's I think. That said, when I get the time I will try to look into adding audieo to the first few video's. However thanks for voting and giving me your feedback.
TR
I will look into trying to fix those last two files 006 and 007. Thanks for letting me know so that I can try to fix it.
Ok I have fixed links 006 and 007, so everything should be good to go now.
Any tutorial on creating custom classes?
Check out the CODI New Prestige Classes tutorial at the NWN University.
The links to the old vault are dead, but no problem, because the documents referenced (such as the indispensible Custom Content Guide 3.0) are also on the University page.
Already aware of it, but 1) I meant base classes, and 2) last I check, many of the sites/links it refference to were dead.
Will still give a look, thanks.
The documents I mention above gave me enough to figure out base classes. Probably used the NWN Omnibus to solve some specific issues, too.
I already covered the dead link issue...
Thanks. Hopefully, I won't need hand holding.
Благодарю! Это отличные уроки для новичков! Я уже разбираюсь!
Great ( and much needed) work, Tonden. At the moment I'm working with a Games design class in a school using NWN1 and a lot of this would have been invaluable at the start. I've just had a look at the 2da one and it's great - possible slight problem with the first screen, I think you probably mean "paste" rather than "past". It wouldn't matter but since you're talking about going down to the bottom of a huge set of line numbers there could be a misunderstanding.
The only other question I would have is that you're using Blender 2.8 rather than I think Gmax (?) because we thought it was the new "standard". Was there a reason you didn't use Blender? I've seen some other videos of yours where you have used that and they were useful to us. I'm the world's worst operator of Blender ( can't think in 3D !) but even I have to concede that the new version looks much easier than the older ones.
Anyway, really pleased to see this and looking forward to checking the others out to see what I can learn.
EDIT: Just realised that this is from a few years ago. Now, I understand why I've seen Blender tutorials on YT from you. We had a problem with exporting a textured object into NWN using Neverblender. A short video showing the last steps from checking that you have the correct items through to it appearing in game would be good. Maybe replace the Gmax ones her - or at least add to them?