v22 Release Notes (2017-9-10):
Official non-beta initial release :-) In sync with Android version as well.
v18 Beta Release Notes (2017-7-24):
Significant change to create a common data file for engine level data that is used for all modules. The IBbasic system now works similar to how NWN1+2 have engine level data (classes, races, spells, creatures, items, etc.) and module level data (creatures and items). This will simplify the building for most new builders and create a common system for transfering characters between modules eventually. There is an "advanced" mode button that will allow advanced builders to edit engine level data and then submit the 'data.json' file to me for inclusion in general releases or send the 'data.json' file to other players for them to place in their 'override' directory while playing the module.
v17 Beta Release Notes (2017-6-25):
Staying in sync with Android version number releases now. This version contains all updates to keep the PC and Android versions in sync.
v9 Beta Release Notes (2017-3-10):
Staying in sync with Android version number releases now (skipped v8 here).
-Added a save settings feature so that all of your toggle settings are remembered (settings are loaded upon opening the app and saved upon exiting).
-Added a "return to main menu" button. It can be found in the menu from the "disk" looking button on the main map screen.
-Fixed a bug where buff/heal spells were applied to enemies and friends...now just friends.
-Fixed bug where dead PCs could cast spells on main map screen.
-fixed healing issues in Lanterna and Lanterna2
-added the missing player options for module specific portraits and two tokens in The Elderin Stone
-fixed The Elderin Stone only allowing one PC creation per session
-changed The Elderin Stone to use selected PC for stat boost items
-improved memory usage with the Return to Main Menu feature
(make sure you update to the latest versions of the modules as well as this version of the app).
v7 Beta Release Notes (2017-3-05):
Staying in sync with Android version number releases now. This version includes a toggle feature for switching between 7x7 grid maps and 11x11 (both main maps and combat).
v6 Beta Release Notes (2017-2-26):
Major change to the UI layout so that it will work and look better on smaller screens and tablets as well.
v5 Beta Release Notes (2017-2-17):
This is the last BETA version (most likely) before the initial release. I posted the Android version to the BETA channel on Google Play as well.
Now available for testing: Hearkenwold, The Elderin Stone (v103), and Lanterna - The Exile. Please join me in bug hunting, yeah :)
New Features:
v4 Beta Release Notes (2017-1-20):
Happy New Year fellow IceBlinkers...Lots more polishing work and bug fixes (PC and Android versions included)...still a beta so expect a few bugs
I finished converting/updated Hearkenwold, The Elderin Stone (v103), and Lanterna - The Exile. Come join me in bug hunting, yeah. Once we finish this round of bug fixing and polish, we will be pushing out IBmini's initial release for PC (here) and for Android (Google Play).
New Features:
v3 Beta Release Notes (2016-12-24):
Merry Christmas Eve...Lots more polishing work and bug fixes (PC and Android versions included)...still a beta so expect a few bugs I added wide creature (1x2), tall creature (2x1) and large creature (2x2) sizes which makes combat more interesting (tetris like in goldbox). I added triggers and props in combat maps as well. I added spells that leave effects on squares like stinking cloud. Added the ability to place traps on combat maps and a thief can try to disable them. Lots of other minor additions.
I added The Elderin Stone conversion to this download so try it out. It hasn't been thoroughly tested and needs some map layer clean up work so players beware ;-)
Watch me play test (search for bugs and crashes ) the conversion of The Elderin Stone: https://www.youtube.com/watch?v=71z0lVcVcB0&t=174s
v2 Beta Release Notes (2016-11-23):
Mostly lots of polishing work and bug fixes (PC and Android versions)...still a beta so expect a few bugs I finished chapter 1 of Lanterna2 and play tested it a couple of times...seems to be working fine now.
v1 Beta Release Notes (2016-10-16):
This is the first builder's beta build (PC and Android versions)...aka, will be buggy
Please read the _README.txt file for installation instructions for PC and Android
The Android apk installation file is also included in this download.
Includes initial Hearkenwold conversion (still w.i.p.) and an incomplete version of Lanterna2 (also a w.i.p.)
Requirements:
More information can be found here: www.iceblinkengine.com/forums
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Any chance of this being released in a single archive as well. These days 135 meg is not a large download.
TR
What do you mean by a single archive? All the currently available modules included in this download? or something else?
Sorry, late at night when I posted that. I didn't realise that each archive on this page was a different version of the same thing, thinking instead that they were separate parts of one whole thing. Having said that I think your idea of all currently available modules to be included in an archive along with the current version is a good one as it will help to show the capabilities of your system.
TR
In the last update for PC and Android (beta v5) I added an in-game downloading feature for all available modules on our server. As builders create modules (they are just a single file) they can submit them to me and I'll add them to the server for android and PC users to download (or builders can always just send the files to users in anyway they want...email, post here on Vault, dropbox, etc.).
Quick question - How come every release after V4 is smaller than the one before?
TR
They are smaller because I started removing the android apk file since that file is now on Google Play. Also, since modules are downloaded from within the app itself from our server, I don't include any of the modules.