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Windows - Can it be done properly and sexily?

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Trinital
Windows - Can it be done properly and sexily?

NWN2 areas make me claustrophobic.. We need more windows.. I was playing with animated textures today and was able to create a proof of concept window..

This window is an animated texture.. the lights from other buildings flicker in and out at different variances and the stars twinkle in the night.. I also had cloud movement but getting the image to loop flawlessly in only 10 frames was almost impossible - but I will experiment more.

The problem:

  • Finding proper window frames... anyone know of any nice window frame models?
  • VFX's to make it more believable.. like moonlight shining in.. the godrays in vanilla NWN2 suck..

 

I plan on creating a set of these.. maybe different city backdrops.. or tropical areas.. Any suggestions or idears on how to make it better?

(It's currently a billboard)

 

 

 

EDIT:

Here's a Link if you wanna play with it - give feedback please:

This is only a beta proof of concept..  I think there is much more that can be done to get more believable windows.. maybe multiple billboards and a fake window tile?

https://www.dropbox.com/s/93zeya52hr2hnc0/Window_City.zip (0)

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rjshae

What I did for HotU was create a simple window pane insert placeable that would fit in the Standard Interior tileset window frames. I retextured it with a medieval-looking leaded glass texture, so it looks realistic but you can't see a scene through it. A light placed by the window gives it a faint glow, or one could mess around with the glow map texture.

There's a few window placeables around; I know I did a couple by extracting window frames from the stock placeables. Those should be in PJ's Cornucopia pack by now, with the City-State stuff and perhaps elsewhere. It's worth grabbing that pack just to have plenty of placeable extras to play with.

Some of the NWN tilesets have switchable window scene textures. I haven't played around with those though. (I think it was the keep interior tileset, or something like that.)

There's a steerable crepuscular rays effect project around here somewhere. Kamal would probably know what it's called.

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Trinital

Would love some screenshots of that rjshae.

I couldn't find any suitable placebles.. I'm sure they are out there though..

Thanks for the feedback - let me know if you have any more ideas how to make the window effect more realistic..

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rjshae

Here's Dann's Dynamic Light Beams release I was recalling.

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Trinital

Those are very interesting.. they change depending on time of day.. now that needs I need unique windows for each time of day..

frown

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kamal
Those look vastly better than my failed attempts.
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Trinital

The lights do? or the window?

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kamal
I was referring to the link from rjshae being stuff that's way better than my attempt, but your window fx are also way better than anything i've done for windows.
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rjshae

Here are the day/night cycle window images from the Keep Interior tileset:

Or you could just grab a prebuilt area and make your own screen shots as the light cycles.

Here's a screenshot of my Standard Interior window insert that you wanted to see:

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Trinital

Rjshae do you change the background behind the window panels based on time of day?

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rjshae

Rjshae do you change the background behind the window panels based on time of day?

This part of the game takes place at night in a gloomy environment, so nope. That wouldn't be hard to implement using an area spawn script though.

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Trinital

I just noticed the file you uploaded had a ton of different background images.

Still haven't found windows that are semi open.. I want to be able to partially cover the VFX but also allow parts of it to be seen.

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rjshae

If you want the model parts done in a specific way, you're probably going to need to get into 3D modelling. Otherwise you're just left using (or reskinning) what's available, which may not be to your liking. 3D modelling isn't that hard, but it does have a learning curve and takes time to master.

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Trinital

If you want the model parts done in a specific way, you're probably going to need to get into 3D modelling. Otherwise you're just left using (or reskinning) what's available, which may not be to your liking. 3D modelling isn't that hard, but it does have a learning curve and takes time to master.

 

Crap..

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rjshae

I had a thought though: possibly though you can do it by reskinning parts from one of Nytir's BCKs and scaling them appropriately.

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Trinital

I want a wooden 'frame' window with no glass.. so I can add the glass as a translucent object with a alpha texture applied.. so that VFX's can be seen through the glass..

 

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rjshae

Four scaled rectangular boxes can make a frame.

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kamal
A vertical wood frame could be made pretty easily from the wine racks placeables. That should be within my ability to do.
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kamal

Here you go, some window frames designed to generally match some stock tilesets, they are tintable as well. https://neverwintervault.org/project/nwn2/model/window-frames-vertical-frames

 

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Trinital

Thanks Kamal heart

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Trinital

Doing a Slight Bump to discuss this topic again. Since my last post I've now gotten deeper into Placeable Modelling / Flipping Assets.

I experimented with a few different ideas, one was using a glow map with a very dilluted Glass Filtering effect:

 

The Other was actually using a Volumetric Texture for some windows that were displaying a waterfall.

(These windows show exactly the area right ouside our interior area)

https://imgur.com/a/eTB0v

(In The above example, the entire window is a VFX, including the window frame - the benefit is obviously you can do an animated scene for your window, downside being that you can't easily rotate / scale it without multiple versions of the same VFX)

 

 

Kamal's glow effect was super useful for giving that sort of Air / Foggy / Sun or Moonlight effect, since Dynamic lights don't quite give the right illusion.

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kamal

"(These windows show exactly the area right ouside our interior area)

https://imgur.com/a/eTB0v"

Everyone should see how sexy those windows are. heart

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Trinital

Those are still a proof of Concept, I have been playing around a lot with Volumetric Textures in a VFX to see what you can make with them.

 

Mostly new Portals / Windows have really been my focus but you could do other things like Holograms or television screens ect..

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