Community Tileset Project Release(s)
Contains a total of 10 FULL tilesets and one Bioware Dungeon Reskin.
Hak order to use:
ctp_common
ctp_loadscreens
ctp_tileset(x)
Long time coming, but it is here finally!
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Man hours dedicated to getting these numerous tilesets combined, merged, custom built and as bug free as possible is a number well in the thousands. We all gave our time out of a desire to further improve our own and other's gaming experiences in NWN.
Some of us have dedicated years of free/personal time to this project in various fashions. All of that time was needed and more. Skills are varied between different members, and all have contributed to the best of their abilities.
However, having said all of the above, it still remains to be said that we wish to dedicate this release to TWO specific individuals that both gave enourmous amounts of time, love, dedication to the project before they were both taken away from us by health problems.
Pasilli, a tileset guru who created many custom sets for this project and many, many more that were released onto the vault. Pasilli helped us to merg sets, remove bugs, standardize options. Working with a dial-up connection, he still ensured that the many, many megs of files were transferred around as necessary. Pasilli, we miss you. Thank you so much for your skills and friendship. We sincerely hope that you spend what time you have left with your family. Enjoy them as they are more important than ANY tileset could ever be.
Rich of Forumite, a person with loads of energy and so many ideas that he just had to share with everyone. Enthusiatic right to the very end, Rich gave us discussions on features, help with toolset development, tested many tilesets and helped to develop documentation for many more. Rich dropped by to help us along and gave an enormous amount of his time and energy to this project. Rich, we miss you. We assume that you are now playing on the biggest PW in the otherworld, and that all the tilesets are perfect.
Thanks Guys. We couldn't have done it all without you. We miss you, and we humbly dedicate this release to your names.
**Special thank you for the West Sea Guild for this wonderful Jerl Silvershield series of books that brought these tilesets to light as we were working on them. Note: Jerl Silversheild books. IS included in the main package as an .ERF so that you can add these stories into your mods and give your players something different and fun to read from time to time.
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If you are a MAC user, grab the .rar files and use Mac Rar tool
If you download the .rar version you can use this Win Rar tool. (This also handles .zip and .7z)
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Note 3: Here is a great Builders Guide to the sets for Release 1 created by Sharon Tipton.
Note 4: 3 sets have been updated to version 1.1, the Dwarf Halls set, and both Gothic sets. Their description should reflect that status. NO OTHER REPAIRS or UPDATES made.
CTP_Cave_Ruins, includes the patches provided by Nissa_Red as well as some additional patches by Christopher.
Note: Updated to be compatable with Bioware 1.69 patch. If you already have all the tilesets, all you need to grab is the updated 1.4 version of CTP_Common.
Note: CTP_Generic_Doors can be found Here. This is NOT included in this release or license.
Note: April 7th, 2009 - released CTP_Babylon, a desert oasis. (WARNING - This file has been moved by original author's requests to CTP_Babylon The original license for that file precludes you from using/abusing/hacking apart/stealing content from that tileset. DON'T DO IT.)
Note: April 21st, 2011 -- Re-combined and re-uploaded the tilesets from this page as a single file to help save on what needs to be downloaded. This is NOT a single hak, but just a combined file of the content located here for faster/easier download purposes.
Now, only 3 files need to be grabbed. CTP_Combined_04072009.7z (found here), and the following two files located elesewhere on the vault. CTP_Babylon, and CTP_Generic_Doors
Note: May 15th, 2012 - Added ctp_whitewizard *beta* to download list. This is NOT included in the combined package since it is a beta.
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Terms of Use;
CTP Tilesets (excluding CTP_Babylon and CTP_Generic_Doors) may be used/abused to build any mod you wish. CTP No longer cares what happens to these specific files. So, steal what you want. For the Babylon and Generic Doors files, please read the license agreement located on their individual download pages. Also note that the main home page for the CTP team is located on their Forums.
Attachment | Size |
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![]() | 1.44 MB |
![]() | 10.85 MB |
![]() | 8.16 MB |
![]() | 3.65 MB |
![]() | 11.73 MB |
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Lankhmar Nights |
93.1% |
Honor Among Thieves |
90.3% |
Madness and Magic |
93.2% |
Lords of Darkness 3 - Alanya's Secret (V2.0) |
90.7% |
Shadewood |
96.6% |
Aribeth's Redemption - Chapter One |
82.5% |
Gladiatrix |
88% |
Demonheart - Chapter I |
97% |
Gladiatrix III - The Hand of Destiny |
86.7% |
The Aielund Saga Act IV - The Fall of Aielund (Part One) |
95.3% |
Tales of Arterra - The Lost |
85.2% |
Snow Hunt |
91.3% |
Vampire – Heaven Defied |
79% |
S1 - Tomb of Horrors |
96.3% |
Lords of Darkness 4 - For Crown and Country (V1.2) |
94.5% |
The file ctp_elf_interior.rar produced errors when decompressing (with WinRar), but the files were extracted.
! C:\Users\Sachie\Downloads\ctp_elf_interior.rar: Cannot set C:\Users\Sachie\Downloads\ctp_elf_interior\ctp_elf_interior.hak security data
This security ID may not be assigned as the owner of this object.
! C:\Users\Sachie\Downloads\ctp_elf_interior.rar: Cannot set C:\Users\Sachie\Downloads\ctp_elf_interior\tcei0_readme.txt for CTP_Elven_Interiors.txt security data
This security ID may not be assigned as the owner of this object.
I'll look in my archive for a clean file...
I uploaded a 7z version (save 2mb :-) that you can try.
I also downloaded the rar from this page and had no problems extracting it with 7zip...
I'll leave both files up for now, to keep the DL counts handy...
I finally go a chance to unzip everything, the combined archieve didn't produce the error.
Just replying as original author of this stet, that the ctp_elf_interior.rar here is fine, I have re-downloaded the copy that is posted on this page, and it passes all tests, extracts fine, no errors, and loads in game and toolset with no errors.
So, it is possible that there was some sort of communication error when you downloaded that specific file, but I can find no error on the files here.
I apologize for not responding earlier, as I was not aware that I was not listed as original author here so I never receivd the error report. Hopefully I can get that corrected shortly.
Looks cool.
missing ctp_bio_fix.hak
Yeah, it appears that it wasn't on the Rolovault entry either. I found a copy on this module page and reuploaded to here.
EDIT - Removed the one on the module page since it's superfluous now.
The one tileset I'm looking for is CTP forest and yet I can't find it anywhere!
I'm not entirely sure that is released, though there are mentions of it both on the NWNWiki and in a thread from 2012. One of the replies in the thread does mention that it was unfinished back then, but it could still be floating around. A post in the NWN1 Files Wanted sub-forum would help.
Can't beleive I hadn't voted for this before.
TR
Stunning stuff.
Oh goodies!
Oh goodies!Foddamn Internet, real slow where I'm at!
Wow. We're talking about 15 year old graphics technology; Directx 8.0. Excellent work pushing an outdated game to its limits; I really don't see how you can make it any better without completely remaking the entire game! That's 10 from me
The Dungeon LOK tileset appears to be broken. I tried on two different computers, with no other haks added to my testing mod. Still got an error message and was not able to open it for building an area.
Anyway, thank you for all the hard work that went into this and for sharing it with us.
You can fix the dungeon tileset by opening ctp_dungeon_lok.hak and extracting the file tcdl0.set. Open it up with notepad, search for Selector Height under [General] and change 6.0 to 6. Save the set file and put it back in the dungeon hak or your own hak (which needs to be placed above the ctp one in your module of course).
Looks like the toolset wants an integer not a float on that position, though I'm pretty sure it worked in the past (maybe before 1.69 ..:?).
It works with 1.69. I use Dungeon LOK in "Hrothgar's Resting Place" with no problems. Thinking on, I've playrf it all the way through in EE as well when I checked to make sure that it worked in that environment.
TR
Huh... strange.
Just to confirm: You can open the LOK Dungeon tileset in the toolset (not talking about in-game)?
If yes, could you check the set file and tell me if <Selector Height> under generell is set to 6.0 or to 6?
If it is set to 6.0; which OS are you running?
Yes, just did. Both win 7 (1.69) and win 10 (EE & 1.69). As to the rest, how do I do that?
TR
You can open ctp_dungeon_lok hak with nwhak.exe. Search for tcdl0.set and extract it to some place. Open the extracted file with notepad and look for SelectorHeight under [GENERAL].
Or you can use nwnexplorer, open ctp_dungeon_lok from there and find tcdl0.set under Information Files.
Didn't realise the set file was plain text, thought I needed a special editor. Anyway it reads as 6.0.
TR
Ok, no idea then. I had the exact same problem as Thunderstorm Witch and following the above steps fixed it for me. I'm running on Win10 (64bit) as well.
Anyway, thanks for your help in trying to find out what's going on.
It's possible that your fix works. Thing is I am using 2 other ctp tilesets at the same time (brick interior and cave ruins) and they are both above dungeon lok in the hak list.
TR
Ok, I figured it out. The problem is my Windows uses German as system language. We use "," instead of "." for decimals, so "6.0" is not a valid floating point value for my WIndows, but "6" or "6,0" works fine.
My old pc did run Win XP with system language set to English, so that's why it worked with no problems back then.
I'm glad you got it sorted. Such a small difference.
TR
Link broken- CTP generic doors under related projects just keeps taking me off site to a spam ad screen..
I fixed the link.
Very good