Please do not upload Shadewood to Steam Workshop.
Shadewood Enhanced Edition available here!
"The creak of branches catch your ear as you come to the boundary of the wood. Known to many as the Forest of Mir, the wood has grown out of control over the past few months.
The trail left behind in Almraiven has brought you here; a foul wood that has been attacking those along the Western Passage, or so the locals of Almraiven have said. Branches reaching a little too far, roots curling upward to entangle the passer-by and wandering spirits have been on the tongues of many.
It is here your investigation continues. What started as a simple investigation will end with the Auren Society of Weavers closing the pages of old and opening up a new chapter in the Arts of the Arcane.
Bring your skills Weaver, for you will need them all."
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Latest module update - December 15, 2010.
Description (Legacy)
NOTE: You must have played and completed Almraiven to play Shadewood - Meaning you need the required database files in your \NWN\Database directory. This is a continuation, not a stand alone adventure!
The adventure takes place within the nation of Calimshan in the Forest of Mir, Spider Swamp and Marching Mountains.
Shadewood is a full wilderness adventure and is the second and final installment of two modules.
Attachment | Size |
---|---|
Shadewood module. (3977) | 3.68 MB |
Shadewood TLK file [Unrar and place in your \tlk folder] [REQUIRED] (3801) | 380 bytes |
Shadewood Hakpak [REQUIRED] (3926) | 94.52 MB |
Shadewood Music [OPTIONAL] (3428) | 38.31 MB |
Stuck in Shadewood? This will assist you. (4440) | 14.58 KB |
Bird's Eye View of the Spider Swamp. (2323) | 3.1 MB |
All module release notes. | 13.1 KB |
Custom content credit list for Shadewood. | 7.62 KB |
All sorted, I have now completed this incredible part two of the story!
Thank you again for your help with the bug.
Count me among those eagerly awaiting the final chapter. Amazing work.
I encountered the "Buried Bones" timer bug in the EE edition of Shadewood and the below fixed it for me, after I looked into the script files a bit. The conditional for the festering bones to appear will trigger when the current hour is greater than the PTIMERCHELIM module variable and current day greater than the DAYCHELIM variable, so setting both to 0 caused the quest to complete in the next heartbeat (6 seconds later).
Just in case anyone else runs into this bug, the commands I used for the console, of course:
> DebugMode 1
> dm_setmodulevarint DAYCHELIM 0
> dm_setmodulevarint PTIMERCHELIM 0
> DebugMode 0
That bug sounded familiar.
But the module is still worth a rating of 10.
I hope when the third part comes out there'll be a way to play it without a database from the end of the second part.
I did like the first two parts, but I don't want to play them again to be able to play part three. I probably have the character, but not the campaign data-base.
I still have no idea if it is possible to see if I already voted for something or not.
Just ignore this post. :-P
NWN pathfinding is terrible. There were moments in Shadewood where it felt less than playing wizard trying to solve a dark mystery and more like a mini-game of "try to guess where your character is going to run next, because it certainly won't be where you have ordered them to".
But even with the terrible pathfinding, Shadewood is definitely worth playing because of the amazing story it tells. Sometimes amusing; sometimes sad; sometimes very, very dark, but always wishing you had just a few more minutes to play, like a book you can't put down once you start reading. :-)
10/10
This and Almraiven are my favorites, but where is Fate of the Auren?!?!?
hi!!! where can i find regeants for the spells or brewing potions in Shadewood???
I can not find neither Bone dust nor owl's eye for example..
also there are place where is too dark to walk in the dust wood and with the light spell you can not see anything!
thanks
Thanks for stopping by Zwerkules, chimaera, calgacus and faerunian!
@calgacus - Fate of the Auren is still puttering along, just not at the rate I had planned. A number of RL twists and turns have got in the way and is chewing up a lot of my spare time at the moment.
@faerunian - Bone Dust can be made by grinding bones or skulls in which you find in the forest. Use the mortar in your laboratory if you have found it.
Otherwise, it can be purchased in the Spider Swamp by locating the slave trading town nestled within.
Owl's Eye can be found by killing the Owl in the Abandoned Temple. It will only be there as a creature once you have a requirement to brew a potion that needs this reagent.
If an area is too dark, you can try a torch as well, but otherwise, it is magical darkness normally placed on the very edges of maps where nothing would normally be. From memory, there is one spot behind One Copper Inn that is very dark, but it is not required to see for the side-quest to pop-up.
I'm glad that you're still developing the third and final chapter.
It's so great to hear that the final part is in development! Thank you, for not giving up on the series. Those are my most favorite modules and those are good news indeed!
Wow it has been long that I played these... extremely engaging and with a particular brand of great, Pratchett-esque humour!
Say, are you still working on part 3? I know it is quite preposterous of a toolset goblin like me to ask, but I'm trying to decide whether to replay or put that off until there is hope for completion of The Apprentice's story.
Cheers!
Wow! Just completed Shade wood and I strted again because I missed a lot the first time. It's awesome. I plan to play first part again to explore different options as well. The module is awesome, better than the official ones, imho.
This second time I've stumbled on a bug, I think. It's the dream sequence about the buried book. I postponed resting to fulfille two quests (Hagra and the two kids to their father) and now whenever I try to rest the "dream" sequence starts, the dialogue pop up ok, then just as the two women appear on site the movie freezes and the game hangs. Is there any way to get past that?
Also, I never quite mastered travelling by the stones. I dance around them but I don't seem to "find" them, though the journl is already read. I only once managed to travel to Volothamp(I don't remember where from).
Passing through the swamps is always quite an adventure, even though I've placed notes on the map to remember things.
Concerning the matter of the owl's eye being scarce, this second time I came prepared (bought one before I started second module ;)
If only I could get past the "dream"...
Shadewood was quite different from Almraiven, sadly I didn't have as much of a good time with this one, because of a couple bugs that I started and because for some reason the game crashed constantly, first I tought it was the module but turns out it's something on my game, so the constant crashes while using quicksave was a pain in the ass I had to replay at least 3 hours total because of this, and the worst was when everything was dark, and no spells or toarches would light up the map, and it also happened inside houses from time to time, so that also affected my experiene.
Every single area is beatifuly decorated, the quest were fun just like the first module, although this time I had to use the walkthrough quite often, my favorite probably were the quest involving the treants, the mudberry mansion and the one that allowed you to create an undead companion which sadly I lost.
To rate it I'm taking on count the module on itself and the experience. For the module alone I'd give it a 10, my experience I'd rate as a 6 because of the bugs, the constant crashes and lighting problems(not the author's fault). So i'd give it an 8, but Fester constantly offered help with the bugs so +1, as a total I give it a 9.
I hope you release the final part, I'm eager too see what you come up with.
I played through Almraiven many years ago and then life got in the way and I ended up about a 1/4 of the way through Shadewood. Too hard to pick the story back up, so I jumped into them both again intent on finishing this time.
I played through this one with 1.69 and a just the required downloads.
Shadewood is an absolute classic. I absolutely loved this module. Everything that was said positive by previous posters I second here. The battles were near perfect, the music was awesome, the detail and creative use of tilesets and placeables in each location was just outstanding.
Fester Pot you are master module builder and a master storyteller. Clearly untold hours were put into the creation of this module. I am grateful for all of your hard work.
I only have a couple of critiques and neither will deflect from my vote of 10. The gameplay hours might be a bit more than 6, I am sure you cannot even read all of the dialogue in 6 hours! :-) Second I did have the problems mentioned above with the darkness in some areas. I am a keyboard player so the WASD was not a fix, the only thing that seemed to help for me was to play top down with the camera extended as high as it would go and that seemed to make it a little easier to navigate. I couple of times I had to turn the gamma way up in the video settings to get through. I did also go to the walkthrough a few times to solve some of the quests. I appreciate the walkthrough! Again none of these detract from the vote of 10 I am giving it.
This is a must play on the vault.
Thanks again FP for this tremendous series, I sure hope you are able to finish the last one!
Shadewood is a beautiful sequel. I love it only a little less than Almraiven because I was so enamored of the city setting. The forest feels exactly like what it is: a dark and lonely place, and while that is amazing storytelling, it causes me to pine for those familiar alleyways and my lovely, plush apartment. :D
I dearly hope we'll see The Fate of the Auren released someday. I know you've already put a ton of work into it Fester Pot, sir, so if you can't find time to get it to 100% completion, please consider putting it out as-is. Even in a not-so-polished state, I'm certain it will shine.
Agree, recently reinstalled nwn EE on my new PC, Almraiven and Shadewood were the first modules I downloaded, hopefully he finishes the series because currently it's at a very interesting cliffhanger.
Is there any news on Auren III for the new year? I think we all do not mind waiting, but it would be so encouraging to hear it is still being worked on. This module series is so unique and its wonderful story really deserves a proper coda.
I'm enjoying this module very much.
Just replayed through Almraiven and Shadewood for the third time and still had a blast. This is a work of art. Let me add my voice to the chorus that prays for a sequel! I hope you are able to release it at some point, FP! Congratulations on your accomplishments either way.
I played the first part in the series a few years ago and thoroughly enjoyed it. Since I like long campaigns, I'd love to see the author complete and release Part 3 so I can do a complete playthrough of the trilogy, including Shadewood.
An incredible experience from start to finish, this is an absolute MUST PLAY for almost anyone (except maybe hack and slash players).
If/when Fester ever finishes the series I will absolutely boot up NWN again just to play the entire thing over again.
Phenomenal module. As with Almraiven, the creator really does a great job at creating the "feel" of a place - in this case, confusing and twisting woods and swamp. The walkthrough is really helpful, because some quests are highly sequential and not always intuitive - my one are of improvement.
It seems the creator was working on a third and final module for the trilogy but I haven't seen any updates about that. It seems like it would be a great candidate for an official release as a premium module, like the new Tyrants of the Moonsea. These first two modules were so good!
Same happened to me... The trick is: don't do it on the 27th of the month! Just wait/rest until you're back on the 1st of the following month, and then it will work (the "shovel" script only checks the day, not the month the bones were buried).
Awesome!! I thought I had already voted for this (on the old vault maybe since I can't see it here).
I played this some years ago and am trying to replay it after finishing Almraiven on the Enhanced Edition but the game keeps crashing ...sigh...only Shadewood crashes though. Almraiven played fine.
At what point is it crashing for you? I playtested both recently and ran into no major issues.
It's reassuring that you have playtested it. Now i have hopes I'll be able to play it too.
I was playing on Linux and it just randomly kept crashing in Forest of Mir, Deadwood etc; I was just unable to advance much at all. Only while playing Shadewood was this happening and other modules including Almraiven worked fine in Linux.
I'm now trying to play it in wine.
(I discovered I couldn't run NWN:EE at all in wine 5.12 development which is why it took me some time to try play it again. I had to create a stable wine install etc which is a whole other story.)
Luckily it's not crashing while playing in wine as yet.
By the way great games both Almraiven and Shadewood! Thank you for sharing with us all!
UPDATE: I have been able to successfully play using 'wine 5.0.1' for 2 hours without crashing even once! (still wondering what caused the grief in Linux, but as long as it's working in wine, I'm fine playing it)
I need some help, please. *SPOILERS:
I'm looking for Zoetia and I think I have found the entrance, there is a gargoyle there but I have only found one eye for the gargoyle from the pot puzzle. Where can I find the other eye?
I think i got stuck here on my last playthru as well.
UPDATE: I found the other eye behind the mausoleum on some bones; but now I have anothr problem. How is Zoetia killed? her gaseous form immediately regenerates.
Zoetia is a vampire, so her gaseous form will make her way back to her resting place - her coffin - but which coffin could it be, there are so many and they're being guarded by her loyal undead minions! The hint here is that the coffins can be destroyed, and when her coffin has crumbled, so shall her gaseous form once and for all.
Her sarcophagus has to be destroyed!? LOL! I was looking for a wooden stake or something.
Had a fantastic time with this one. One of those ones I had wanted to play years ago, but am glad I did now, with all I know about how to mod the game. Thanks for staying a part of the community, and am eargerly looking forward to the next entry.
*** Prais incoming ***
I have played Almraiven and I am half way through Shadewood. I think those are two outstanding modules, especially with respect to the very detailed and atmospheric area design. One is always motivated to keep on playing due to the involved story telling and the large amount of content (everywhere is some thing to do, nothing feels superfluous or forced). As someone who plays wizards allot, I usually cannot await to be around 7-levelish for starting to feel self-sufficient. However Almraiven and Shadewood show that it is indeed possible to have balanced and interesting encounters for low level spell-casters (even with resting restrictions).
*** Spoiler and question incoming ***
I fear I have encountered an issue with the quest "Myth Unnohyr : Shards of Ameluril". The quest is not handed out to me. The walkthrough states:
"Only when the Wooden Pipes have been played and Mosswood and Springskin awaken will this quest be handed out." [...] "The journal will update after you've asked all your questions." (I have not read further for not spoiling myself.)
Mooswood has nothing more to say. After I ask Springskin if there is anything I can assist him with, he replies: "I am not... sure just yet... little one". The only dialog option available is "Go on...". This usually means that he still has something to say. But after selecting this option the conversation ends. First I thought this behavior indicates some kind of requirement which has to be fulfilled first, but since the walkthrough does not hint at that, I figured it might be a bug.
Unfortunately I do not have a game safe before I summoned the two with the Wooden Pipes. Is my assumption correct that something is amiss here? If so, is there I way I can force-advance the conversation?
Thank you very much for your help!
Hmm. The conversation line that follows next is a placeable where Springskin is standing in front of the mechanical device across the little wooden footbridge. It is set to plot as well, so it wouldn't have accidently been destroyed. Is Springskin standing before the device? He should have walked there at some point.
Regardless, it sounds like you are going to have to enter Debug Mode to resolve this and set the appropriate variable on yourself.
~ DebugMode 1
dm_setvarint askssqa 1
Then select your character.
~ DebugMode 0
This will at least give you the variable for that particular conversation line which is not firing, which tells me either you're not standing next to Springskin and are too far away to detect the placeable, or that Springskin never moved to the device for whatever reason.
I shall send you a PM with my e-mail too, in the event this variable setting still stumps the conversation. I'll be able to better manage it with a save file if this suggestion does not help.
FP!
Hello! Absolutely loving the adventure so far, and can't wait to see what happens...
However, as sedriel above mentioned, I've got the same issue. I checked the walkthrough, and just like them didn't receive a quest after the dialogue. Springskin is behind some trees before the bridge, east of the giant mushroom, on the edge of the frozen stream. He refuses to move, I can't push him (weirdly unlike how I can run into Mosswood!), and even when I've attacked him just to see what happens, he seems trapped in a tiny area and doesn't follow to engage far.
When I've talked to him, all I get is:
"Springskin glances over his shoulder, "Yes?" he asks in a rumbling tone.
1. Farewell."
Meanwhile, Mosswood just stands there looking down at me haha.
I've tried the dm_setvarint askssqa 1 command, but not exactly sure what I'm looking at. I'm super new to using the debug commands! Two things keep spamming across the chatbox;
Action List Overflow: (390 > 75) OID: 800055f9, Tag: 1CI_CANDLE
Action List Overflow: (148 > 75) OID: 80006289, Tag: PLANAR_NPC1
I can send screenshots, or a save game file if that helps.
Thanks for your time. Almraiven was incredible, by the way! Hope that maybe if we can get to the bottom of this, perhaps it could contribue to helping someone else in the future somehow?
Please do. I can fix this immediately for you. I have sent you a DM.
FP!
In my case: Springskin was not near the device to trigger the event so I have teleported him next to the device via debugmode. Now everything works as intended
Hallo, which is the command to teleport a npc? I can't find it anywhere. Thanks
I am not really into playing spellcasters (more melee or rogue), so I spent a few years avoiding the two Auren modules. Once they got added to EE's community mod list, I finally gave in and gave them a go. And wow.
Almraiven is a good city adventure and I thoroughly enjoyed it, but Shadewood is something else entirely. The atmosphere in the outdoor environments is nothing short of spectacular. The woods, especially, are consistently spooky. The restrictions on resting were not onerous because there were (just) enough places to rest and resources for resting.
I have to admit that I chose spells, at least partly, based on whether they needed components for casting or not. I chose scintillating sphere over fireball, for instance, so I wouldn't be limited by the amount of spell components I found.
Something I noticed in both modules, and I'm not sure how intentional it was on FesterPot's part. I got used to storing magic missle in my Auren ring. Even at first level, the spell was being stored as magic misslbe (9), rather than magic missle (1). That made combat much, much easier, especially when I had very few offensive options. I would fire my stored spells, run like hell so I could cast another spell into the ring, and then fire again from the ring.
Hey there, thanks for taking the time to stop in, vote and leave a comment.
You used the Auren ring exactly how it was meant to be. All members receive one to circumvent the requirement for reagents and can store up to two spells. As the Auren Society of Weavers draw their power from the Land of the Dead, they require reagents to finalize their Weave. The Auren ring was designed this way to help assist members in the Land of the Living - where they are also not allowed a familiar unlike other societies - and add that extra kick when needed the most.
Thanks for playing!
FP!
Will there ever be a part 3?
I do work on this when I can. Almraiven and Shadewood were made at a time in my life when I had more spare time in my life . Fate of the Auren is still being developed, albiet at a pace that is much slower than its first two parts.
FP!
ypur comment about time rings a bell for me. I often wonder now how I was able to do the things that I was able to do ten years ago. It's as if some spell has been cast that has warped time. It no longer functions in a linear fashion as it should. Now time evaporates like a mist in the morning sun, as if it had never been.
I do hope part three becomes available as NWN EE benefits greatly from the release of the top of the line modules that exist.
This is definitely a "must play" for necromancy fans. I played this in 2009 and been waiting for Fate of Auren since then. Tbh, I can wait for another decade as it's better "late but epic" than a rushed failure like CP 2077...
***SPOILERS***
Did anyone manage to learn the secret from Colir's head? The kobolds were killed by the invading shadows and all I could do was to raise Colir as an undead servant. Walkthrough did not contain info about this so I'm curious...
***END OF SPOILERS***
Romance,we need our character fall in love with one of three henchmen.For example,female player hopes Falis become her boyfriend and personal bodyguard.(˵¯͒〰¯͒˵)
Neverwinter is not only a RPG to me but also a LVG which we called 乙女游戏.
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