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CEP 2.65 (Community Expansion Pack)
Submitted by:
Submitted by
The Amethyst Dragon
on 2014-09-09 00:50.
Last modified:
2020-10-29 00:21
Author:
The NWN Community, CEP Teams, and The Amethyst Dragon
Game:
NwN1
Category:
Combined
Requirements:
OC
Xp1
Xp2
Language:
English
Tags:
CEP
,
CEP 2.60
,
CEP 2.61
,
CEP 2.62
,
CEP 2.63
,
CEP 2.64
,
CEP 2.65
,
2.6
,
26
,
CEP26
,
Compilation
,
Community Expansion Pack
,
Community Expansion Project
Can the CEP team post checksums for all the files, I would like to check if any of the files I have might be damaged or are wrong.
Something's going on here with it, got to be.
I've attempted to download and unpack the files for CEP 2_60 upwards of 10 times, and each time it stops at the same file (CEP2_Core2) and says the archive may be damaged, I am totally convinced it is NOT my end at this point.
I re-downloaded the CEP 2.6 and 2.61 archives to test them out. They both downloaded and extracted without errors. Here are pictures with the checksums:
CEP 2.6
CEP 2.61
@StormShepperd Are your drivers and software up-to-date? Does your ISP have any limit on downloads? Firewall/AV issues? Everything seems fine at the vault end.
Possible rocky mountains tileset bug, found in orcs of dragoon mountain, which only uses CEP.
There are two empty (blue) holes in the cliffs.
This is a BUG REPORT for a CREATURE:
Creature: Pegasus Tag: Pegasus Race: Magical Beast Blueprint ResRef: Pegasus
Pheno: na Gender: male Portrait: po-pegasus
Appearance: Kon Siwy (a tidle ~ over the n) Appearance Options: Wing=Angel
The Appearance:
Kon Siwy has 4 wings now.
The one below it:
Kon Siwy, juki, kropierz czerwony (and the rest are all displayed correctly
Pegaz kary (A Black base horse further down in the list Shows Normal Angel wings)
Pegaz kastanowty (A Brown base horse below the above named, also shows Normal Angel Wings)
Sorry for the displays but Did Not have Access to Forums YET! (having trouble importing pics, sorry)
P.S. If you could make these Horse Bodies so that we could change the hair colors...IT WOULD BE AWSOME...hint hint!
Thank you for all the Hard work! Great Job!
You should be able to edit the creature blueprints in the palette to remove the additional wings. Probably a relic of the addition of wings later in NWN development.
Glad that projects like that exist. Wish that NWN 2 had something like this...
Slooooowly I am working on an NWN module which I started when CEP 24 was the latest version. I downloaded 2.6 (without any problems) but I am having a hard time finding out if there are any updates or new content for tilesets. The doc folder in 2.6 only contains a "cep_2_4 or earlier" folder which has exactly the same content as my download for cep 24.
So can anyone tell me if there is any new content for tilesets in 2.6/2.61 or the future 2.62.
Because without new tileset content I'd rather stick with my current installation.
My understanding is that there are no tileset improvements.
I couldn't have even thought of making a module if this content didn't exist! Many thanks to all involved!
I don't know what happened, but after I installed this, my game did break, and I had to reinstall it fresh from a CD...
Tried downloading the critical rebuild patch, it kicked out an error about my Neverwinter Nights game was not installed or some rubbish like that.
I did build a CEP v2.61 custom module though, and when doing so I overwrote everything that came with the scripts packages in the ERF.
When I loaded the game & went to play, it locked at the load screen...
I tried loading other modules, even 1.69, same problem, and I never had the issue until I downloaded and installed this content.
If we aren't suppose to use the bioware includes provided, and I don't know if that's the cause of the issue or not, but breaking the nwn game is not good.
After reinstalling my game, it had no further issues at all, not even using the critical rebuild patch.
Please work to fix whatever issue this is and let us know how we can not have a problem with this content, and for the record this is a polite bug report, also I ensured that the file met the checksum, it did.
I think this build is for the NWN: EE version which is a different build than say, GOG or whatever you may have from a CD from whenever. Hope this helps.
About CEP 2.62.
I download it, then loaded CEP - Starter 260 - with old sb_v1 content. Without nothing, I go to "Build the module".
At this point, several creatures claim for nw_ch_aca.nss missing.
just DL'd CEP 2.62. Missing cep2_top_2_60, cep2_custom, cep2_ext_tiles. didnt come with the full DL. So hoping they are in the 2.60 DL?
I am guessing that if the hak was not listed in the readme as to the hak order that it is optional. some of those haks have been around for some time such as the crp haks. I'll fiddle with the mod and see what I end up with. Thanks for the hard work and continued effort for the NWN community!
cmwise1970 - I just double checked the contents of the 7z file I uploaded, and those haks are included in 2.62 download. Perhaps redownloading might fix the issue? The full 7z file is 924 MB.
this mod is compatible with CPP mod?
I run this mod alongside CPP and everything seems to work fine. Pretty sure that CPP is compatibile with everything.
Insatll CPP first, then install other mods so that the later ones override any CPP conflicts.
Hi folks,
Newbie here (aside: I'm really impressed at such an active user community this long after the game's release).
I've just started playing modules and have hit one or more problems:
Following info here, I first played "After the End: The Penumbra". This needed CEP1, so I installed that, hopefully correctly.
I had some problems with crashing and/or inventory items disappearing that seemed to be related to certain items my exported character had (e.g. Holy Water), but I managed to get around those by (trial and error) having my HotU PC dump stuff before re-exporting. After that, it seemed to play through without problem.
Next I have started Sands of Fate 1 - Shadows over Heliopolis. This needed CEP2, so I installed that on top of CEP1 - I thought correctly (haks and tlks copied to game folders) - and now have some more seemingly-item-related problems.
The first problem I noticed was that all cloaks shown in my inventory and the first shop were shown as white rectangles (i.e. no graphic) - this includes standard NWN cloaks (e.g. Nymph Cloaks, Cloaks of Protection, etc). Irritating, but I could live with it.
Getting to my second shop and hoping to pick up a nice bow from its eight pages of weapons, I find that the game crashes when I try to display the second page or, going backwards through eight and seven, the sixth page - in a similar way to when it came across items like Holy Water in Penumbra. I figure there are items on these pages that are causing the crash before I can even see them.
Suppressing the inclination to give up and run away like Deekin's cowardly litter-mate, I thought I'd try asking on here if anyone knew what I might be doing wrong. It seems unlikely to be directly related to the module as it's so glaring surely someone would have mentioned it in the comments on that page. Likeliest candidates to me seem to be: something about the way I have installed CEP1 then CEP2 (most likely); or possibly something to with changes in CEP since the module was written.
So, if anyone can give me any help on this, I'd gladly be their henchman anytime. Thanks :o)
P.S. There were a couple of other, module-specific hak files specified at Sands of Fate 1 - Shadows over Heliopolis that I also installed.
(Windows 7/64, NWN Diamond edition)
You can't assume that items exported from one module will work in the next, unless it is designed as a series.
CEP1 and CEP2 coexist without issues. You must have installed them correctly, otherwise the modules wouldn't run at all.
To fix glitches in a CEP1 module, use this version:
https://neverwintervault.org/project/nwn1/hakpak/cep1-complete
Problems with CEP2 modules are rarely CEP related. Try removing all overides and patches including CPP. If that doesn't work, I suggest that you ask again on the module page, as it is likely a module issue.
Thanks for the reply, Proleric, it's so frustrating if you're ignored as a newbie. Just to clarify:
I'll raise a question on the module page too, just in case the author is still around, although I guess I'm kinda resigned to not being able to use that merchant - at least to buy weapons. Apart from that, the module is proving fun.
Overall, I'm very grateful for the incredible amount of work that has gone into producing both CEPs and all the modules. A real labour of love.
Cheers,
One quick little question. Did you get your copy of NwN from GOG? If so have you run the critical rebuild patch on it? This is necessary as, even though GOG say their version is complete, there are in fact some things that are not quite right. The reason I ask is because of the behaviour of the cloaks makes me suspect that you definitely need to run that patch. Just use the dropdown boxes to select your system/version and click apply (it just simplifies things as there are a lot of different versions of the patch).
My other thought is where did you install NwN to? The default install location that the GOG version installs to is Program Files (or Program Files(86) on 64 bit systems). The thing is because NwN is so old it was designed to install to the root directory (e.g. C:\NeverwinterNights). Installing elsewhere can lead to problems.
TR
Tarot, you're a marvel!
As soon as you metioned GOG, I thought you were on to something. I applied the patch and it solved both the cloak and the merchant problems. Hurrah!
(and it's the first time I've seen the cloaks actually worn by characters rather than just in the inventory)
I don't have room for the game on the C drive, so I'm doubly relieved the first solution worked.
Thanks ever so much.
Your journal has been updated. The Bewildered Newbie
Experience Points Gained: 3000
Acquired 50000GP
Your alignment has shifted 3 points towards Good.
I just wanted to say that the 2.62 Full file does't include the cep2_fixes_2_60.hak. For a nearly 1gig download, I would have expected it to include everything. I'm not complaining too much. At least I was able to search the site and find someone with the same issue and download the file. I thought I read somewhere that this file would be added to 2.61. Maybe this has been discussed, I don't know.
FYI
I believe the fixes in that hak were actually incoperated into the CEP itself rendering that hak obsolete i.e. no longer needed. Which is why you don't see it.
TR
The missing hak will be added back in (as an empty hak) with CEP 2.63 for backward compatibility.
I followed the Hak Order List and created a new project. After the haks are loaded I went through and noticed there are no new creatures. Have I messed something up?
You should see new material on the Appearance drop-down while editing a creature. As I understand it, there are no templates or erf files for new content because that was causing bloat issues for PW owners.
This listing says it is by the CEP Team - it is not and it is illegal:
Again, I repeat - Barry_1066, Malishara, 420, Throbblefoot, and flamecrow - and at the time some consulting and additions by TheExcimer-500 - ARE the CEP Team, no one else.
This version is in copyright violation as is all versions past 2.4
I am sympathetic to Barry's attempts to protect his IP. However, the time to have objected to CEP 2.6, and to assert the original team's rights over the project, was three years ago -- when this was released.
Morevoer, let me remind everyone that this was right after the NWN community had just faced a holocaust in the implosion of the IGN Vault, and the rest of us were scrambling to preserve its content from being lost forever. The original CEP team has been MIA for over half a decade, and was nowhere to be seen during that time. This at least raises the question of whether the current team may have been justified in treating it as abandoned content, and taken up its maintenance in good faith.
@Barry_1066 @Andarian please continue that discussion here.
Downloading my copy of the current CEP 2.6 now. Thank you guys for keeping this project alive all these years. Huge thanks to all the creators over the years. See you in enhanced!
Greetings! Long time, first time. Has anyone looked at the cep tlk file being incomplete or not working all the way? I've noted that some loadscreens pop up randomly in game, but in the toolset they're nowhere to be found.
Also, @ Barry_1066, 2.62 broke our server too, but we were able to work with it, and with some laborious work and utilizing the cep_custom hak, we were able to at least get everything to click. Those with 2.62 were still able to play with no issues when we had 2.3.
@DM Wise:
If those loadscreens missing in the toolset are "wizard's tower" ones, those will be fixed with 2.63. The small preview images for those were incorrectly formatted, preventing the toolset from showing them.
Edit: Most issues DM Wise mentioned to me were fixed with version 2.63. Still a few things I'm looking at for 2.64.
TAD, thanks for CEP 2.63
Thanks Amethyst Dragon for restoring the BioWare large pheno female tiefling heads!
Fanastic, always a hufe fan of CEP releases. Thanks for hosting it reliably for years!
Hello guys, it seems, that i faced a really frustrating and confusing problem of finding the modules, that use cep of 2nd version, the problem, that modules, that even have cep2 in the "required projects" section don't have a tag "cep","CEP" or "cep2", so it makes really hard to find modules,that use all your work over the years. Maybe there should be a note for the builders in the description, to use "cep" or "cep2" tag, when they upload their modules and "cep for the builders" if they upload some models or animation fixes and all that kind of technical staff?
It's really sad going to Guile's character creator with all that new clothes and realizing that i only found a couple of modules supporting cep2, couple of which are 30minutes-1 hour long, a series of 3 modules with level range 25lvl+ and a PW in which i don't know how to get experience for killing monsters, because it's just don't give any.
finding modules using CEP is not that user friendly, that i would like it to be, and though it looks like a really big amount of work was put in it, it's just seems unreachable to me to look at it in some mods.
@tickler yakuza - Google this:
site:neverwintervault.org/project/nwn1/module cep2
and "cep 2" with the same site qualification
My own Dark Energy module uses CEP2 quite a bit if you need a specific example.
Its weirdly prescient how I built the lore for my mod so that I would need this.
Does it have CCC dinosaurs too? Mu has dinos in it.
Thanks for this!
CCC dinos have only just come out, so hasn't even had a chance to update since then
Hi, sorry, but i can't summon the mounts within my mod base cep 2.63 all haks, i surely made some mistake, does a tutorial for mount system creature of cep exist? I've already read Proleric dla horse system, so thanks for it, it's clear and complete, very usefull tool for a beginner like me^^
@trimordiah - if you mean the old CEP horses, they're really just included for backwards compatibility - better to use the 1.69 horses. If you mean the newer rideable creatures (e.g. Tyrant Lizard), you need to make a creature template with the 1.69 horse script set and custom mount variables. Out of the box, mount summoning only works for 1.69 Paladin horses. If you're trying to summon something else, have a look at how Ollebroc did this for the Blackguard Summoned Horse.
Thank you very much for your answer, it's lightfull now, and i've made no mistake finally it's better^^, with your permission i would like to translate your tutorial in french for my fellows natives cause of course i'm french^^
If you agree, i'll put it on a nwn forum and put the link here or everywhere you want.
No problem - you don't need permission (see license).
Arg, i believe i'll turn crazy, is their a checklist of cep 2.63 tail.2da, cause i'm unable to find them and testing tail by tail is very laborious...
thank you for helping me...
edit: thanks to The Amethyst Dragon for explanations how to find 2da tail models in the CEP haks
Hi, CEP will be uploaded to Steam Workshop? NWN Enhaced Edition will have Workshop on Steam
My current plan is to upload to the Steam Workshop when NWN:EE is done with beta and fully released. That way if something changes during beta I don't have to update multiple versions of the CEP along the way.
The Vault will always be the primary source for Neverwinter Nights content, as it is maintained by the NWN community (rather than corporate-provided services, which have failed the community multiple times).
Well this new version screwed up the appearance of all custom armour sets in my module. I've got null appearance ie appearance number 0 on some slots which have now been replaced with number 1 far as I can tell. The correct appearance number 0 is mixed randomly depending on the actuall slot. Shoulder slot is 32 and belt slot is 46. Haven't looked at any other but yeah
I looked into the armor parts files and found a mistake I made when going from 2.62 to 2.63, caused by my forgetting about all the armor parts that only have female versions.
Should all be fixed now in version 2.64.
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