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Screenshot Name Author Description Postedsort ascending Updated Votes
Generic Placeable Use script Mannast

This is an utility script I use in my mods, but someone asked that I post it separately. I will post it below and as an *.erf file, too. Thanks!

2017-04-06 2 weeks 4 days ago 0
HCR 3.4 Final KMdS

This is the final version of HCR as completed by the HCR Project. Many thanks to those who worked on the project over the years.

2017-03-23 1 month 1 day ago 0
simple theft system Cleitanious

//::====================
/*
    Ivalace Theft System
    aka simple theft system
*/
//:: Created by: Baratan ===

2017-03-22 1 month 2 days ago 0
GUI Examine - show hostile effects kevL's

GUI Examine - show hostile effects

ver.1.3

2017 March 24
kevL's

2017-03-15 1 month 1 day ago 2
SimpleFix: Frenzy jestemwlodzimierz

These scripts make frenzy act more like it's supposed to according to 3.5 D&D. Here's a list of fixes:

2017-03-15 1 month 1 week ago 0
Override FadeToBlack and FadeFromBlack scripts TheBarbarian

Literally just two scripts that run FadeToBlack and FadeFromBlack on the caller. Install to NWN/Override.

Execute ingame:

## DebugMode 1

2017-03-07 1 month 2 weeks ago 0
Kamal's Plane Aware Spells kamal

Several spells are designed to move the target to another plane, namely Ethereal Jaunt, Etherealness, Dismissal, and Banishment, but what do you do when you're already on...

2017-02-26 1 month 3 weeks ago 1
SimpleFix: Cleaving jestemwlodzimierz

This very simple script will trigger the actual "cleave" animation during combat. Here's a video.

2017-02-22 2 months 1 day ago 5
DMFI item scripts khaevil

A few scripts used to create and manipulate objects for DMs.

2017-02-15 2 months 1 week ago 0
ABJECT Placeable Upgrade System ABJECT_SELF

Placeable Upgrade System V1.0
By ABJECT_SELF

This script is the result of something I've been working on for

2017-02-10 2 months 1 week ago 0
Magic Vestment upgrade khaevil

Changes Magic Vesment so that if cast on a creature with a shield equipped it casts on the shield instead. 

 

2017-01-21 1 month 3 weeks ago 0
Gigaschatten's PW engine V4 - Arelith edition Mithreas

This is the final version of the Gigaschatten engine, as developed for Arelith (www.arelith.com), along with a couple of the first...

2017-01-05 3 months 2 weeks ago 0
Gigaschatten's PW engine Mithreas

The GS Persistant World Engine is a full-featured PW basic environment that replaces almost all Bioware standard scripting.  Demo areas are included.

2017-01-05 3 months 2 weeks ago 0
DMFI Language System StraightOuttaAvernus In my ongoing effort to assemble my server, I just happened upon the language cipher premade as part of the DMFI package but I didn't want to have to bulk up my module... 2016-12-31 3 months 3 weeks ago 0
OverCritical kevL's

Neverwinter Vault thread:

2016-12-20 4 months 4 days ago 1
Guile's Simple Cheat System Guile's Simple Cheat System Genisys This simple cheat system can be used in two ways... 1) A Tagbased scripted item... 2) Override files which allow you to use Bioware Spells & Items to cheat... 2016-12-19 4 months 5 days ago 0
Dynamic Trade System v0.2/ Sistema Dinamico de Mercado v0.2 Luckybastardo Real system for trade between cities. This system can be controlled by Dm online, they can adjust goods at desire. To create demand or surplus in each city only have to... 2016-12-14 4 months 1 week ago 0
Armor Speed Reduction v0.1 / Penalizacion al movimiento por Armadura v0.1 Luckybastardo Apply a penality armor speed when an armor is equipped. When armor is unequipp the penality is remove. Only two scrips, put then on Module_Propeties OnEquip/OnUnEquip... 2016-12-13 4 months 1 week ago 0
Gladiator´s Net 0.31/ Red de Gladiador 0.31 Luckybastardo This script includes 3 routines an object "Gladiator´s Net" and a placeable Gladiator´s Net.You could find it under: ITEM:Custom/armor/shields/smallShields PLACEABLE:... 2016-12-13 4 months 1 week ago 0
Magus' Rest System henesua Module rest event scripts which allow you to configure rest requirements in your module. Rest restrictions can be both hard (preventing rest) and soft (limiting the efficacy... 2016-12-01 4 months 3 weeks ago 1
Magus: Use Event for Animatable Placeables henesua This script offers control of your animatable placeables. Want to animate an object which opens and closes rather than de/activates? Want to turn off use of the... 2016-11-20 5 months 16 hours ago 1
Alternate Horse Scripts Migrate Wizard This is an alternate / replacement for BioWare's horse scripts. The override version gets decompressed into your override directory. The import version is only for builders (... 2016-11-15 4 months 3 weeks ago 0
Markshire Portable Persistent Chest System Migrate Wizard

Now on ...

2016-11-13 5 months 1 week ago 0
Area NPC One Liners Asharin

 

2016-10-28 5 months 3 weeks ago 1
NWN2 Special attacks CromFr

Latest version

2016-10-17 6 months 1 week ago 1
Mannast's Throw System v.0.3 Mannast This system will allow your PCs to select a valid item from inventory to throw, then try and throw it at a selected target. We say try, because the script takes into account... 2016-09-20 7 months 6 days ago 0
Mannast's Trap Prodding v.0.3 Mannast

Trap Prodding by Mannast v.0.3  9/5/2016
"staff_trigger", "staff_end_dam" scripts
"staff_end" npc blueprint
"staff_trigger" item blueprint

2016-09-07 7 months 4 days ago 0
255 known spells crash-prevention-fix Rasael

The 255 spells known crash: NWN2 crashes whenever a wizard knows 255 spells or more.

2016-08-26 8 months 10 hours ago 0
Turnbased Mode for NWN1 (For DMs) MadHatter

Intensive scientific research has led to the conclusion that 106% of DMs and players like Turnbased Mode for NWN1. That's a pretty impressive statistic!

2016-08-24 8 months 2 days ago 0
SubdualDamage 1.5 diavlen

This system allows PCs to be subdued in PvP battles. (Based on Rocc's script)

2016-08-11 8 months 2 weeks ago 1
Detect Evil 1.1 diavlen This script, along with the two items will simulate the DnD 'Detect Evil' spell. It has been updated to comply with DND 3.5 Spell 'Detect Evil' Player's Handbook pages 218-... 2016-08-11 8 months 2 weeks ago 0
Merchants of Borgo 1.5 diavlen Merchants of Borgo, or MoB, is a system where your players can hire a standard NWN Merchant to sell their items. 2016-08-11 8 months 2 weeks ago 0
GOG's Underwater System Migrate Wizard

I needed a robust water system for my mod and couldn't find quite what I was looking for so I tackled the problem myself.

2016-08-01 8 months 3 weeks ago 0
Magus's Persistent Inventory Examples henesua An example project illustrating one method of implementing persistent inventories. 2016-07-25 5 months 1 day ago 1
Dynamic Deity Populated Pantheon graywolf.theheathen

the Read Me

 

2016-05-29 10 months 4 weeks ago 1
Improved cantrips GoodLuc

After I played for a while, I decided that cantrips become unnecessary very soon and that fact didn't sit right with me.

2016-05-21 11 months 3 days ago 0
Dynamic Merchant khaevil

A demo module for a dynamic store. The store inventory will vary based on settings stored as local variables and using an item list stored as a .2DA.

2016-05-10 11 months 2 weeks ago 0
Magus Loot System henesua Old school piles of treasure defined by the builder which scale in value with player level. Multiple treasure sources to select from at each loot drop. Percentage chances to... 2016-03-01 5 months 1 day ago 1
Treasures SiliconScouts Treasure Spawn system 1.8a - Updated Feb 4, 2006 Migrate Wizard This treasure system has been designed and refined from the ground up to be useful for both novice and veteran builders. I was looking for a versatile system that allowed be... 2016-02-28 1 year 1 month ago 0
effect_inc Vendel Dawnfield Uses PSTR v13 Main point of this include is to link an effect with an Effect Line (string) that contains all information to create the effect. The Effect Line... 2016-02-05 1 year 2 months ago 0
Mannast's Coin System v.0.3 Mannast

This erf contains a Coinage system that grew from the Community Roleplay Adaption Project (CRAP) system.  

2016-01-30 1 month 1 day ago 0
PRH Riding System Vendel Dawnfield

  The purpose of the PRH system is to get more realism to the entire riding
  situation in NWN. If having your own warhorse becomes the pinnacle of cool-

2016-01-18 1 year 3 months ago 1
Area transition effect Vendel Dawnfield

OnAreaTransitionClick for Door or Trigger, OnUsed for Placeable

2016-01-06 1 year 3 months ago 0
Module OnPCChat event script Vendel Dawnfield

With this script in module OnPlayerChat event, every PCs last spoken string is stored as a local string ("PC_LAST_CHAT_MESSAGE") on the PC.

2016-01-06 1 year 3 months ago 0
pstr Vendel Dawnfield

With 1.69 came the nifty possibility to edit and save strings on descriptions of items, etc, in the game. SetDescription() opened up a new world for me.

2016-01-06 1 year 2 months ago 0
CEP2 tailor system remade for PRCONV Vendel Dawnfield

INTRODUCTION
The script converted is the "mil_tailor", residing in the "cep24_add_sb_v1.erf".

TOOLSET LIMITS

2016-01-06 1 year 3 months ago 0
PRCONV Vendel Dawnfield

  Instead of each conversation using its own scripts for testing conditions and
handling events, make a set of scripts used by all conversation.

2016-01-06 1 year 3 months ago 1
Cover Screen Advanced Following/Formations System - By Lustabel Lustabel

This system is made for Players and DMs, allowing them to Follow or build an Entire Custom Formation....

2016-01-04 1 year 3 months ago 0
Random dungeon map generator [WIP] Shadooow

This is a project I was working on several times and never finished. This is work in progress that I might never complete.

2015-12-16 1 year 4 months ago 0
Clangeddin's Fixes Clangeddin

This mod will fix the following bugs:
1) Spell Resistance from items firing only the first time.

2015-12-08 5 months 1 week ago 2

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