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D20 Modern: Problem Resolved

After spending two days to resolve the issue of the toolset error, I finally understand what was causing the issue. The issue was the point of origin of walk-meshes. When I apply their location, their point of origin isn’t centered because it shoots off randomly on any axes ranging from 20 to 100 units (both positive and negative). I did a quick experiment to confirm my suspicions.
 
After properly re-centering the point of origin for all the walk-meshes, the toolset no longer crashes. Yay! With the issue finally resolved, I can now proceed to slums 2.
 
On a side note, animating the lit windows is too time consuming. I decided to set them aside for now. I also want to add emitters to certain models, such as the chimneys that emits smoke. Again, it's set aside for now.
 
Got a question, a suggestion or a comment? Let me know.
First Release: 
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