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D20 Modern: Fruitious

Firstly, I want to mention I did post last week until it was drowned by other news. Which I have no quarrels really. You may read my previous blog entry on my profile. Now on with the week’s update on d20 Modern tilesets.
 
I have to say this has been a fruitious week for me because I didn’t realize how much remodeling I’ve done. Both of the warehouses, hospital, police station, all high-rises and all of the fences are complete. I got a lot done this week this time around.
 
In my previous post, I made a mini-poll for the fate on a couple high-rises: 1 and 7. Whilst these high-rises are complete, but I still like some input one particular high-rise, and it’s high-rise 7. Should I make it similar to high-rises 5 and 6? Currently you can walk right into the building. It has no door transition, if I may add. This is alike to the lab.
 
While I wait for your gals and guys suggestion, I’d like to mention that I have the following tiles that’s has yet to be done: apartments, aqueducts, freeway, green bridge, lab, raise-lower, street, walls and water. These are the last ones that needs to be done for terrain. Once the terrain tiles are finished, I’ll head on over to the groups. And then, finally, features.
 
As mentioned in my previous blog entry, I’ve been renaming the old names of the tiles. No need to fret because it will NOT harm your work at all. I’m making them to appeal more cleaner and organized. Of course, it’ll take time to readjust but that’s a given though. Here’s a few more I’ll be renaming:
  • Highrise_04 to Unfinished Building.
  • Water to Waterfront.
  • Green bridge to Bridge.
  • Freeway to Overpass.
 
Before I end my blog entry here, below is a collage of my remodeling work so far. Please remember the pictures I’m showing are not shown as final and still subject to change. I’ll see you gals and guys next week and, if it fancy your liking, remember to leave a comment, suggestion or a question.
 

 

First Release: 
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Vanya Mia

In case you don't see it I posted on your earlier blog with a comment about the proposed changes.

Having looked at your images I'd like to clarify what remodelling has been done as it's not easy to spot. Do you have a list of actual changes/fixes by tile? Something simple is fine, e.g. texture updated, walkmesh corrected, or alterations to the model structure. I don't want to increase your work by asking if you don't have one but if you do a list of actual changes would be very useful to anyone interested.

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VahnHaunt
To your suggestion on my previous blog, I do agree with you to not remove anything. The models’ height, door dummy locations and dimensions will remain exactly where they are. In my next blog, I will go in depth with side-by-side comparison pictures and explanations. I can assure you that I'm acutely aware of the older modules and have backwards compatibility in my mind at all times.
 
For your question, I don’t a have list per se but rather some notes. I may try to convert them into a list of changes and fixes. It won’t interfer with my work really. I’m approaching the testing phase and have a curious question, what modern module(s) do you suggest to test on? Whilst I may use my work, but I’m looking for a modern module that’s well-decorated, if you know what I mean.
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Vanya Mia

There are a variety on the Vault, a search for D20 Modern will throw up a few, but the older ones use the 1.3 or 1.4 haks which you'll need to access - the test module there uses it in a way that will test tile alignment but may not be heavily decorated. My own recent uploads contain areas using the tileset though mostly as "walk through" areas where I don't do a lot of decoration, but if you would want it I can take areas from modules created by myself and other people that are not on the vault but use the tileset and export them to a test module. I'm also quite happy to provide a backup testing option if you send me your work in a hak. 

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