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D20 Modern: A New Purpose and Limitations

Here's another weekly update of the d20 Modern tilesets. Last week I focused my attention on the high-rises. Some got changed but a couple of them have a different purpose.

 
Highrise_01 and Highrise_03 received a complete makeover. Unfortunately, for these two, I completely don't feel satisfied how they came out. I am going back to redo them again.
 
Highrise_05 and Highrise_06 has retained most of their present look. The only things I've changed was their window textures, moved some objects and filling up the tile space.
 
Highrise_07 has a similar look to Highrise_05 and Highrise_06.
 
Highrise_02 was the most out-of-place high-rise. I brainstormed a few hours in what way I can remodel it. Eventually, I dismissed it and proceeded onward. When I got to Highrise_04, an idea struck into my head. I'll repurpose Highrise_02 and Highrise_04 to resemble that of a construction site. Both of the high-rises are going to have their own category called "construction". I couldn't think of a clever name but I wanted it to be obvious.
 
Of today computers, our technology has grown over the years. Faster processors, beast graphics, RAM and so on. However, like any game engine, I knew that NWN has its own limitations. As I looked at official and community made tilesets, I wanted to ensure that my remakes do feel (like a) professional. However I encountered another problem, apart from crashing in my last post.
 
Shadows. The shadows irked me the most because they're not behaving as they should. To be more clear, picture a wall, a light hitting it and a shadow appears behind. Simple enough, right? In my case, the wall itself looked like a messy chessboard. Basically, the shadows had no idea where to go. At first, I thought it was the poorly placed of the faces (or vertices). I went back to add and delete any of the faces to make it more smooth. The results were still the same. Now, it's going to sound weird how I found a solution to this. I inverted one normal to point inward of the model. Exported and it worked. I reset the normal and the shadows are behaving as they should. I'm truly dumbfounded but, hey, I got a solution.
 
Finally, once I'm satisfied with the new results for Highrise_01 and Highrise_03, and repurposing Highrise_02 and Highrise_04, I can proceed to redo aqueducts, roads, sidewalks and the green bridge. The redo of the remodels are far from complete but I'll get there.
 
That's it for this blog. And thanks for reading. Got some questions and/or comments? Let me know.
First Release: 
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ABJECT_SELF

Sounds great! I'm impressed you were able to fix the shadow glitches and the construction tile would be a strong addition.

My one concern is whether you're actually getting rid of highrise_02. It certainly looks out of place as a high rise, but I've found it useful for imitating state buildings, like the Palacio pictured here. If you create a construction site out of it, could you possibly preserve the original highrise_02 as another tile?

 

Again, thanks for giving the city tileset the update it deserves!

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VahnHaunt
Usually, in my definition of repurpose, it's delete everything it has. However, it'll be a setback for you and I don't want that to happen to you. But! Imitating a "state building", you say? Perhaps I will create a new tileset (state building) from scratch because, by the picture, that's look you're going for. It's really a good idea too. Here's some pictures that immediately came into mind:
 
 
While they're just pictures of courthouses but I'm sure you get the idea. If this is an okay compromise, I can definitely add this to my to-do list. If not, I'll be okay with preserving Highrise_02.
 
​As always, thanks, man.
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ABJECT_SELF

That's exactly the kind of building style I was trying to create with highrise_02! It's actually kind of strange that Vitruvian-style architecture is so hard to find between NWN, CEP and D20.

But please, don't delay your work on account of mine. If anything in the new tileset makes an area in my mod impossible, I can just use the older tileset.

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VahnHaunt
Conveniently, I'm looking for some ideas in what to add. A state building will be a fantastic addition. Also I do have a few ideas myself as well: an abandoned slum, a subway, a construction site, office/business buildings and a new interior. It really doesn't bother me in the slightest and it'll not delay my work. I'm going deep, no matter how far it goes.
 
After all, like you said, I'm giving d20 Modern the update it deserves. :)
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