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Caverns of Delight, Ahead

merricksdad's picture

As promised, pics are available for some of my work so far. Not going to show the entire collection, or the tileset factory yet, but I'll show  you some of the library of parts, as well as some of the textures.

This image showcases some of the basic shapes I needed to construct cave sections. As I mentioned, this is modeled after TopDown caves (google/youtube this). I've also taken some cues from Luos' Modular Caves (google this too). The pink box is human base scale 200 height, 75 width. The green box is 5002.

 

In addition to vertical aspects, I've needed flat sections that I can stack, or to round out walk space so it doesn't look too flat everywhere. This collection of rocks comes in two base textures shown here.

 

A cave also needs a selection of stackable speleothem parts. The chunks in front are the base models, while the parts in the back are collections, scaled, stacked, and warped. The cyan box is 600 high, while the gold box is 1000 high.

 

A closer view of the compound speleothems. All textures are 20482.

 

There are over 40 base textures to choose from. Some are simply color variants, bt others are very useful for creating a druse look, or for making background flowstone. If a character gets too close to that flowstone texture, it isn't as spectacular as the cobbled speleothems. A mixture of both flat texture and 3D mesh will create the mid-range poly tileset.

 

In addition to the mesh reducing script, I just constructed this druse builder script. It takes any object and turns every vert into a crystal. What it does is this:

  • at each vert, find the vert normal (finding the normal of the sum of all adjacent face normals)
  • find an object in the scene called DRUSE_SHAPES and use its children as options for the druse
  • accept a druse scale (in cm) and a druse scale variation percent
  • place a druse crystal at the vert location, pointing out from the shape mass, rotated on local Z axis randomly, and scaled according to user specifications

So far, I've got three basic druse crystals

  • 2-step pyramid
  • 2 step octahedron
  • 1 step icosahedron

But it can accept any shapes as children, so I've also created some prisms (not done, too long right now)

  • dogtooth
  • nailhead
  • hex quartz
  • hex nailhead
  • quad columnar
  • pent columnar
  • hex columnar

 

Ok, more to come next week.

PS. Yes I have the Drizzt and Gwen models extracted from SCL which I will post soon. I won't animate them, but somebody else can do that. I also have all the rest of the meshes from SCL middledark and cave settings I want to put out, including the mushrooms, rocks, cave walls, speleothems, bones, blood smudges. All that good stuff.

First Release: 
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merricksdad
merricksdad's picture

The druse project script is not yet finished. It still needs the following:

  • to weld and reduce hidden mesh content
  • to be able to produce druse on large objects
  • more druse shapes
  • ability to make wedge shaped crystal (gets wider as it radiates out)
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quevy
quevy's picture

AMAZING

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Tarot Redhand
Tarot Redhand's picture

Any plans on making some of the smaller peices available as placeables?

TR

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merricksdad
merricksdad's picture

Yes, all of them. I'd like to find the optimal rotation and position of each, and then output each as a placeable.

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Draygoth

Amazing work. Now all we need are some drow houses.

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merricksdad
merricksdad's picture

Maybe later. Not part of this subproject scope.

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Vermillion

Look great! Is this model conversion from Dungeons and Dragons Online?

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merricksdad
merricksdad's picture

No, these are completely from scratch. Making more parts every day the last few weeks based on my own concept art drawings I make while I'm bored at work.

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DrA

WOW! Brilliant job here.

Do you plan to add some walkable bridges to the tileset (pls, do).

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merricksdad
merricksdad's picture

I've already got the base tiles planned out, and there are areas with bridges and chasms. I'll rehash the basic layout of the tileset in my next post on Monday-ish.

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Happycrow

Brilliant. Can't wait to get my grubby paws on these.  :)

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Tauredor

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