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NWN1:EE-project in a German school 04 - The end this time

Greetings all!

And SORRY for not adding any progress reports here for a VERY LONG TIME!

In short (and as written in the education forum), Corona lead to a very tuned down school activity here with newly created half groups and the main weight on the main subjects. My course was dumped for the rest of that school year shortly after my 03-report!

The school-Corona-management with home schooling and "in school" duties ate up lots of time and energy and it then just slipped my mind to do at least this last update. Again: Sorry!

Well, just a sum up on what we did manage, before the break down:

- They did their first steps with the toolset:

-> Step 1: a bit of basic area designing with a major eye on terrains

-> Step 2: connecting areas (that was already some step for some of them)

-> Step 3: using placeables (but that was already an improvised one, because things were crumbling).

Lessons started with a short introduction from my side. But the base are short tutorials, which I created for theses “steps”, so I would have the time to give individual support for those, who still had problems.

Another issue we encountered was, that the toolset begun to start slower and slower and crashes occurred. Niv and I nailed it down: It was, because the “my documents” folder was on the network-server machine. We tweaked the NWN1-paths, so they now us a local HD-folder and toolset was running fine again. This has some cons regarding “access to folders” for me, but the other way just didn’t work out.

In between those NWN1-steps, I had to improvise some IT-theory lessons to get at least one written test (a must here). It was a bit out of place, but signs of a break down were already in sight.

Since I was allowed to make a “new” course in this school year, I’ll write out those things (including the path tweaking) in a NEW blog entry. Just as a notice: I started with the NWN1-part only a couple of lessons ago, so up to now, what was written before in my blog is still valid. The reason to this “late NWN1-start” I’ll also write out in the “new” blog entry.

First Release: 
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Jimdad55

Good to hear you're back in the saddle !  With regard to short tutorials, the ones I mention in another post in the Education forum are worth a look. Short and, in my opinion, very good. Would free you up pretty dramatically time and attention wise. Have you updated your original game with the latest patches?  For us, that meant three or four haks ( basically the facelifted tilesets and Zwerk's Medievalruralcomp) became part of the game so were no longer taking up space in our list of haks. To be honest, I'd also love to see your Witcher area port and Zwerkules' Witcher placeables also added to the main game. Best assets I've come across. 

Will have an update shortly after Christmas when I see what the state of play is with going into school.Not venturing in at the moment.

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Black Rider

I updated the machines to .33. But that before .34. So, .33 seems fine for now.

You're right, that those tutorials of @MERP_UK are very usefull, also, because they're very short. But my students are Germans and, though they have English in school, listening a nativ English speaker talking about NWN-tech... That's too much for them. :-D

Well, anyways: The link is very helpfull, so I post izt here again:

https://www.youtube.com/watch?v=amtJExxC-nY&list=PLh-15G0oJ_n7svr_9AG3gr...

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mmat

Da fühlt man sich fast versucht, mal Mäuschen zu spielen ...

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Black Rider

:-D ! Today was a fun day: Half of the kids were missing (excused from school, as written in my post), and those, who came, were VERY eager to keep on creating areas! One of them even figured out, how to connect areas/doors and set up a convo (with the wiz). I was impressed! :-D

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mmat

Once there was a game (I don't recall the name) where you play somthing like a real life simulation. Having a job, founding a family and such (Babys delivered by the Klapperstorch :-) ). It comes with a scenario-editor of some kind. My two sat there for hours creating the interiors of their home. I guess they had their fun just trying out what is possible.

I think it's a good idea to encourage them to try out things (where no harm can be done of course).

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Tarot Redhand

Sounds like "The Sims". It's up to version 4 now. I seem to remember that on the original Playstation you could have a working toilet (it flushed!) in a house you built for your sim.

TR

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mmat

Yes, that's it.

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Jimdad55

"I think it's a good idea to encourage them to try out things (where no harm can be done of course)."

 

Agreed. Ideally you'd show them the basics and let them play. Unfortunately, that's difficult to do in a school where you have a limited time with them and need to produce something at the end to meet course requirements.

 

"Da fühlt man sich fast versucht, mal Mäuschen zu spielen ..."

 

Not sure if I'm missing something but that comes out in google Translate as "You almost feel tempted to play little mouse ..."  smiley

 

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mmat

Sorry, thats a german saying which springs into my mind. As a german teacher, Black Rider will understand it. The google word by word translation is actually quite good, but it misses the meaning. It means "to watch and listen secretively; as unseen observer." Yup, I confess, I'm quite curious. The lessons seem to be far above the usual standard of a school.

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Jimdad55

Thanks for that. I kinda thought it was something along those lines but thought it might be a German in-joke of some sort.

 

 In connection with your remark about the lessons, I can only say that the skills we found when doing this with a class were way more than just operating the toolset. By the end the kids were banding together to work as teams, involved in ( simple) scripting and thinking about narrative and character building which I struggled to get them to do in all my time as an English teacher in creative writing.

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