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NWN1:EE-project in a German school 02 - 1st meeting

Blog #2 - 1st meeting:

So here we go! Much of my current plan on how to proceed through this course has developed from numerous PMs with Jimdad55, where he shared his ideas end experiences, and from the course material they’ve been using - eg. the “National Progression Award in Computer Games”-paper for schools in Scotland and their course plans and tutorial approaches.

So the road for now looks like this:

1. Info on RPG and NWN1.

2. SHOW a demo to demonstrate basic mechanisms.

3. Copy needed extra files into the “My Documents -> NWN-folder” of the students.

4. Let the students play a specially created module (which keeps mechanisms pretty basic).

5. Toolset (= TS): Introduction - checking out available tilesets (without shaping them - but giving them clear names / testing the module).

6. TS: Learning how to shape areas - terrains

7. TS: Adding features/groups/doors.

8. TS: Connecting areas.

 

From here I have not made up my mind yet, if they should get to know placeables or creatures…

 

Meeting 1:

First, we collected some facts, what makes up a “good” game for them - just to work out, that there are common techniques, but also individual preferences.

After that I gave them a little overview on “what is a RPG”, the Pen&Paper-roots - featuring a photo of my own original red D&D Basic Set - and NWN in general via a little presentation I prepared form them.

Then I showed them a little Demo so they get an idea, what they’ll be dealing with and to point out basic mechanisms, like camera views, area borders, area transitions, picking up items, the inventory, equipping, placeables, which show an info and simple combat - pointing out the dice roles, which are displayed in the bottom window - just to give them an overview.

As already posted to the vault forum (educational section), I fell down my first rabbit hole! I’m quoting me:

“…and while showing, it happened: The NWN-day ended and night begun! Though the (real PC-) room is not totally bright, it turned out, that the beamer lamp has gotten pretty week - at least too week for a night scene with that amount of natural room light (there is nothing to cover the window)! Well, it’s no big deal to do a quick adjustment with the toolset, but I already knew, that the PC for the board is not capable to run the toolset! (See blog #1) (…) So I was not able to do this quick adjustment and the kids saw dark schemes in a dark landscape!” frown

Well, that has been fixed: Area has now a bright setting and is set to “Always Bright”!

 

We ended that meeting with the already mentioned copy session of the needed files (see blog #1).

First Release: 
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Tarot Redhand

if they should get to know placeables or creatures…

Placeables are easier but creatures'll be more popular.

TR

 

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Black Rider

Exactly! Of course the students already started to explore all the other "buttons" on their own and I observed, that creatures are a very tempting section of the toolset! :-D

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Jimdad55

One of the things we found useful was to build in a "play" period every three or four weeks so they could practise what they had learned but also just play with other stuff to get used to the toolset. They seemed to really enjoy it and we got the chance to go round and ask if there was anything in the last few weeks they had found difficult or still werent sure of. 

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