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The Multiple Hak Pack Phenomenon dwinblood 2015-11-11 2 years 6 months ago

Several patches ago Bioware released a feature that should have made disseminating hak packs for your modules a breeze. In fact the end result is that most module specific hak packs should have been around 2 to 3 MB in size. However, I am still seeing the multi-meg hak packs out there for modules. Most people say big deal, I have broadband. Well, it can be a big deal for reasons other than internet speed. I have an opinion that has formed that most of us downloading modules and content fall into the following categories:

A Whole Lot to Say in One Editorial dwinblood 2015-11-09 2 years 6 months ago

Well, I had been planning on trudging into the editorial world to discuss what is evil and playing evil characters as was done last month. You know how it is though I got side tracked by all my Neverwinter Nights projects. Then lo and behold a continuous stream of editorials continues to hit the vault discussing epic levels. It is the entire to be or not to be discussion. So, in this editorial I will touch on those two topics and will also discuss some suggestions for making this game “fun” to play.

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Neverwinter Nights: Enhanced Edition Reinvigorates BioWare's Pioneering Classic NWN News 2017-11-30 2 years 6 months ago

Baldur’s Gate, Baldur’s Gate II, Icewind Dale, Planescape: Torment, and now Neverwinter Nights.

NWN Linux issues / Problèmes avec NWN sur Linux 4760 2017-04-25 3 years 1 month ago

Recently I decided to replay the NWN series, and this time I used my Linux computer.

Demo Of Massive Campaign coming soon The benders Will 2017-01-29 3 years 4 months ago

A massive module by me was confirmed on 1/29/17!

Campaigns and Module Series List [NWN1] Werelynx 2014-08-03 3 years 5 months ago
List of all campaigns and series of modules as well as official campaigns continuations and side stories.
A New Player's Guide to Neverwinter Nights Migrate Wizard 2016-12-05 3 years 6 months ago

Welcome to Neverwinter Nights (NWN) First and foremost, let me introduce you to essentially what Neverwinter Nights is, Neverwinter Nights is

Function Junction (Includes & Functions Tutorial) Genisys 2016-11-30 3 years 6 months ago

What's your major mal function private!?!  Um... Include sir, INCLUDES!  Like what in the 9 hells is an include?

NWScript Basics (Scripting Tutorial) Genisys 2016-11-30 3 years 6 months ago

If you ever entertained the idea of becoming a scripter, but feared you couldn't do it, well let me assure you that NWScript is so easy that

Template Design (Advance Building) Genisys 2016-11-28 3 years 6 months ago

In this tutorial, I'll be talking about designing template things, whether it's items, placeables, NPCs, or what have you.

Constants Usage & Scripting (Tutorial) Genisys 2016-11-22 3 years 6 months ago

Whenever you open up a configuration script, like (gen_tres_config) for example, you'll usually find bizaare variable names in all capital le

server_inspiriations time bandit 2016-10-11 3 years 8 months ago Manual from the game "shadowbane". If you run a server and are looking for ideas, grab it! You need a PDF reader.
Dungeon Magazine Information (pdf) ShadowM 2016-09-04 3 years 9 months ago

This is a PDF break down of Dungeon magazine issues 1-150, include a by level/edition breakdown with short description of area/type of each a

New sever Dragonvain 2016-04-27 4 years 1 month ago

Hello I am seeking help for new world, I am seeking the help of Sinfar.  I would like to up date a old module I own to a new look an feel.  I

Bounty Hunters In Persistent Worlds - A Study on NPCs in Neverwinter Nights (Part Two) Migrate Wizard 2016-03-26 4 years 1 month ago

In the first part of this discussion, I laid out an ambitious plan for implementing a NPC Bounty Hunter in a persistent world. I would like to thank everyone who gave me constructive criticism on the article. The main thought relayed was on the complexity of the matter at hand. I think I have a unique perspective on the abilities of NeverWinterNights and NWScript. I view it as an envelope.

Within the envelope will be the functions created by the wizards. Here is your NPC. On a radius trigger around him, he converses with you. If he doesn't get the answer he wants, he attacks. So on and so forth. On the edge of the envelope will be modifications of the scripts created by the wizards. Adding a little spice to the game, so to speak. I want to exist on the other side of the envelope, developing fantastic situations and making the scripting language conform to it. You have probably heard managers or efficiency experts refer to this as thinking "outside the box." Well, that's what I want to do. These are articles to show you not specific ways to code new ideas, but instead how to stucture your thoughts to make it work.

Bounty Hunters in Persistent Worlds - A Study on NPCs in Neverwinter Nights (Part One) Migrate Wizard 2016-03-26 4 years 1 month ago

I would like to preface this article by stating that this will not cover actual scripting and the language, as this is knowledge not made public in any completeness whatsoever. Instead, I will be rambling on about the theory and technique to be applied through these scripts to achieve the sorts of dynamic effects and interesting NPC interactions that will separate your world from the rest.

The problem with creating a working script, and what stymies most potential “script wizards” (a term I hope catches on) is not the idea, which is the easy part, or knowing the syntax and definitions of the code. Instead, it is designing the process that the script will move through in it’s execution. In other words, how do you get from Point A to Point B. These articles will tell you how to do this in the best way I know of…an example. The first chapter, which you are reading now, will be about the theories involved.

The next installment will get a little more technical, talking about the variables affected in this situation. Lesson 3 will present a C script showing you the whole thing in a simulated (meaning corny, text-based, nothing like what it will be like) Neverwinter Nights world. Then, after the release of the game, I will make the final installment, which will be using NWScript.h and will actually work in a persistent world.

NWN Design Tips (& DM Tips) Migrate Wizard 2016-03-26 4 years 1 month ago

Here you will find an assortment of design tips from around the community in no particular order. If you would like to suggest or contribute your own tip, grab at least one screenshot and send it along with your tip for us to check out.

NWN Script University (Toolset Preview) Migrate Wizard 2016-03-26 4 years 1 month ago

Here is a bunch of code questions we have received in the last week or so. I took them to Preston Watamaniuk, Designer, and Mark Brockington, Lead Research Scientist, for the answers

NWN Script University (Encounter System Workflow) Migrate Wizard 2016-03-26 4 years 1 month ago

This article is a part of the NWN Script University, and describes Encounter System Workflow.

Title Author Posted Updated...sort ascending
Effects, their applications, remarks and secrets Shadooow 2017-09-11 2 years 8 months ago

Reposting from NWN Lexicon where I published it originally.

Tutorial: How to modify caster level, DC or metamagic dynamically without need to recompile all spellscripts Shadooow 2014-07-14 2 years 9 months ago

This tutorial shows and explains the spell scripting features that added the Community Patch Project (CPP) in the new spell engine.

just for illustration Tutorial: What are the module switches and how to configure them. Shadooow 2014-08-04 2 years 9 months ago

What are the module switches?

Tutorial - Vanilla / Community Patch AI in depth Shadooow 2016-02-08 2 years 9 months ago

This tutorial explains the way how vanilla/CPP AI works, how to modify it, how to make custom AI for specific creature and how to workaround/fix known issues. What does CPP has to do with this? Community Patch greatly enhances vanilla AI, adds numerous fixes and new features. It's still same AI but works much better overally.

Multiple NWN Configurations, Minimal Harddrive Space (Windows) Valas 2017-01-02 3 years 5 months ago
Do it in Blender - Addition (Apply texture parts to selected faces) Black Rider 2016-12-28 3 years 5 months ago

This Blender tutorial shows one way on how to apply certain parts of an exsisting texture to selected faces of a mesh.


Variables Preferred (Tutorial) Genisys 2016-11-21 3 years 6 months ago

Variables are something you create out of thin air, just like in math class when you saw  n = 4  or a = 2 , instances of these variables are

Scripting Practices & Design (Tutorial) Genisys 2016-12-02 3 years 6 months ago

Every NWN Scripter needs to learn the various ways to construct scripts, whether it's a void main or an include file, but there are some subj

Monster Design (Tutorial) Genisys 2016-12-02 3 years 6 months ago

I hope with the other tutorials I've posted that you understand the importance of & versatility of variables, leaving the fundamentals wa

The Case of the missing Switch (Tutorial) Genisys 2016-11-22 3 years 6 months ago

Leaving the fundamentals (Variables), I'm going to explore a more verse & critical topic, making good use of the switch / case function,

Building With Precedence by Guile Genisys 2016-11-20 3 years 6 months ago
(Here is the easy to read edition) >>  
Gmax Guide: Rigging/weighting via envelopes Black Rider 2016-10-13 3 years 7 months ago

A Gmax tutorial on how to create skinmeshes using "envelopes" in Gmax.

Neverwinter Nights Machinima Tutorial Tarot Redhand 2016-09-19 3 years 8 months ago

Way back in the mists of time, back when Bioware was an independent company, Hugh

ZugothNDeadly's Animated Creature Exportation Tutorial ZugothNDeadly 2016-09-16 3 years 8 months ago A simple tutorial on how to export animated models from other games and deploy them to the Neverwinter Nights game engine for 3ds Max users. Keep in mind that I may update this tutorial soon.
Tutorial on using DropBox for Hosting Pictures for BSN Tarot Redhand 2015-12-27 3 years 11 months ago

I am placing this on here as a way of making it easy to find. This is a tutorial in the form of an illustrated pdf file.

Design of Area (Area Lighting, Sound, and Design Tricks) Migrate Wizard 2016-03-26 4 years 1 month ago

A while back I was asked by Maximus to share a few little tricks of lighting and design that were used in Tragedy in Tragidor area layout for those who were planning on building modules of their own to add a little bit of spice to BioWare tilesets. If there is one thing I would like to do, it's to give something to the module building community that other module builders can use to make full use of the tilesets and make really detailed areas. For the demonstration I chose to show the first area in the building of the sequel to Tragedy in Tragidor as an example of the detail I like to go into in a single area.

Tutorial - Creating Custom Tiles Migrate Wizard 2016-03-26 4 years 1 month ago

This tutorial will walk you through creating an individual tile and adding it to an existing tileset. While everything below is the same for creating a tile for an entirely unique tileset, it's much more feasible to add tiles to an already existing one or a duplicate of an existing one (LabTek's tileset duplicator is great for this.) Bioware gives a good base to start from and as there are literally hundreds of iterations of terrain tiles in any given tileset, it's best to build on/change what already exists.

This tutorial includes such features as creating a raised walk mesh and using textures with transparency on simple models to fake fine model detail. In branch-off tutorials, we'll look at the SET and ITP files in more detail, cover changing elevation, and paintables (walls, streams, etc...)

How to Make NWN Skyboxes Migrate Wizard 2016-03-26 4 years 1 month ago

This tutorial goes through the steps required in making a new skybox for NWN.

Tutorial - Creating Custom Doors Migrate Wizard 2016-03-26 4 years 1 month ago

This tutorial will cover all the issues and concepts required to create and implement a fully-working custom door in the game with all the functionality and features of the doors that ship with the game. I consider this an advanced tutorial as I the step-by-step buttom pushing in MAX will not be walked through. We will still cover all the aspects of door creation in MAX, but this tutorial assumes the user is familiar enough with the program to create and (especially) animate objects without specific, detailed instruction. We will not be texturing the door in this tutorial as basic skill in texturing for NWN is also assumed.

Fan Fiction
Title Author Posted Updated...sort ascending
The People of Torment Werelynx 2016-12-04 3 years 1 month ago

Short piece based on Polish short story explaining why people have to suffer under „Lawful Good catholic god”. Now this story is situated in Sigil, the City of Doors.

The Horror on Rooster Hill boodah 2016-12-05 3 years 6 months ago The Horror on Rooster Hill
The Power Of Words: Morella Trinder (A prelude and Ravenloft Fanfiction) HorrorByGaslight 2016-12-01 3 years 6 months ago




What a Relief Werelynx 2013-04-21 3 years 11 months ago

250 word assignment from English Classes, that started it all.

The March of the Dead Migrate Wizard 2015-10-16 4 years 1 week ago

There are six short stories, ranging in length from only two pages to thirteen. The middle three are set within the Four Part Land, the Battle of the Winds and the Sands taking place on the trade route between Tri-Hauwcerton and Bhreac Veryan as it winds through the desert, Yathol's Revenge occurring in an unspecified location along the great peninsula that sticks out into the ocean, while Caer Chan Carega is situated in the city of Tri-Hauwcerton. The first story, The March of the Dead, is set in none of these places, but simply within its own setting, created only for the short story. Ar Goll Filwr also resides in its own little world, created for the story. The Desert of Souls sits athwart the same trade route as the Battle of the Winds and the Sands and is in many ways a successor story, or at least interlinked.

In terms of the order in which they were written, Yathol's Revenge is the first, being over a year old, with The March of the Dead second, a short story written on a whim in the middle of work on Caer Chan Carega, which was completed afterwards, near the beginning of this year. Battle of the Winds and the Sands is not a brand new piece, but it is under a month old, written as a break from the Tale of the Apprentice, the first in a series of ongoing serialized stories that will eventually be turned into a novel, if all goes well.

The Storage Room in the Grey Void kookoo 2015-10-18 4 years 1 month ago

I've been building in Neverwinter Nights for a while now and wondered what happens to the things that you place into the grey void around the areas. This is the story of an NPC that was dropped in there recently.

Giant Blue Underpants - Part Two Migrate Wizard 2015-09-21 4 years 5 months ago

Start CutScene 3 ctp_Gothic_Estate

Bow: What's that smell?

Giant Blue Underpants - Part Three Migrate Wizard 2015-09-21 4 years 5 months ago

CutScene Dialogue (OH = Old Hag )

Start CutScene 6 ctp_Dwarven Halls.

Giant Blue Underpants - Part One Migrate Wizard 2015-09-21 4 years 5 months ago

Ths was written as a CutScene/Movie script for the CTP. Sadly there is no one on the staff who is a CutScene artist, and so I shelved it to gather dust. Some of you may wish it had remained that way! Inspired by the likes of Generika & The Order Of The Stick Comic strips (though certainly nowhere near their class), I gathered enough courage to try my hand at a comic dialogue.

Join Ranger Bert and his talking Bow on a quest to save the world from utter returning the stolen Giant Blue Underpants.

The Adventures Of Fen Pocketsfull - Part One Migrate Wizard 2015-09-21 4 years 5 months ago

Fen was a Kender, and like all Kender he had a sense of the ridiculous and was forever getting into mischief.

The Adventures Of Fen Pocketsfull - Part Four Migrate Wizard 2015-09-21 4 years 5 months ago

“What's with the daft look on your face then Amber…don’t tell me you're falling for a Kender!?”

“Don’t be silly Peter!” seeing her brothers look of incomprehension, Amber sighed.

“I am the head mans daughter, when those others court me with flowers, they only do so because getting me as a catch will elevate their status in the group. The Kender has nothing to gain by offering me flowers, and for once it was nice to receive a genuine gift!” Looking at her brother sternly she poked him in the chest as they walked towards Fen

“You watch yourself with that Maisy Trout, she has her beady eye on you”

Peter gulped and gave a shiver, for once he agreed with his sister, Maisy Trout was bad news!

Title Author Posted Updated...sort ascending
Alangara - Where Gods Are Born Migrate Wizard 2016-04-16 4 years 1 month ago

This is if you like, a PW spotlight as well as an interview with the main builder/DM Tarashon, and Seeker the main scripter of ALANGARA online persistent world. It all started from reading a post and misunderstanding the content therein. Tarashon, lead builder & DM for the PW ALANGARA gave life to an idea by building a theater where plays can be performed and placing it in the PW. Now this is not any normal theater, oh no, this is an amazing theater that goes by the name of 'The Masquerade Theater'. Excited at the prospect that players could actually host plays, and also have control over the stage, change costumes (appearance by way of some magical scripting) I arranged to jump in game and take a look at what he had created.