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NWScript Basics (Scripting Tutorial) Genisys 2016-11-30 1 year 11 months ago

If you ever entertained the idea of becoming a scripter, but feared you couldn't do it, well let me assure you that NWScript is so easy that

Template Design (Advance Building) Genisys 2016-11-28 1 year 11 months ago

In this tutorial, I'll be talking about designing template things, whether it's items, placeables, NPCs, or what have you.

Constants Usage & Scripting (Tutorial) Genisys 2016-11-22 1 year 11 months ago

Whenever you open up a configuration script, like (gen_tres_config) for example, you'll usually find bizaare variable names in all capital le

server_inspiriations time bandit 2016-10-11 2 years 1 month ago Manual from the game "shadowbane". If you run a server and are looking for ideas, grab it! You need a PDF reader.
Dungeon Magazine Information (pdf) ShadowM 2016-09-04 2 years 2 months ago

This is a PDF break down of Dungeon magazine issues 1-150, include a by level/edition breakdown with short description of area/type of each a

New sever Dragonvain 2016-04-27 2 years 6 months ago

Hello I am seeking help for new world, I am seeking the help of Sinfar.  I would like to up date a old module I own to a new look an feel.  I

NWN Design Tips (& DM Tips) Migrate Wizard 2016-03-26 2 years 7 months ago

Here you will find an assortment of design tips from around the community in no particular order. If you would like to suggest or contribute your own tip, grab at least one screenshot and send it along with your tip for us to check out.

NWN Script University (Encounter System Workflow) Migrate Wizard 2016-03-26 2 years 7 months ago

This article is a part of the NWN Script University, and describes Encounter System Workflow.

Bounty Hunters in Persistent Worlds - A Study on NPCs in Neverwinter Nights (Part One) Migrate Wizard 2016-03-26 2 years 7 months ago

I would like to preface this article by stating that this will not cover actual scripting and the language, as this is knowledge not made public in any completeness whatsoever. Instead, I will be rambling on about the theory and technique to be applied through these scripts to achieve the sorts of dynamic effects and interesting NPC interactions that will separate your world from the rest.

The problem with creating a working script, and what stymies most potential “script wizards” (a term I hope catches on) is not the idea, which is the easy part, or knowing the syntax and definitions of the code. Instead, it is designing the process that the script will move through in it’s execution. In other words, how do you get from Point A to Point B. These articles will tell you how to do this in the best way I know of…an example. The first chapter, which you are reading now, will be about the theories involved.

The next installment will get a little more technical, talking about the variables affected in this situation. Lesson 3 will present a C script showing you the whole thing in a simulated (meaning corny, text-based, nothing like what it will be like) Neverwinter Nights world. Then, after the release of the game, I will make the final installment, which will be using NWScript.h and will actually work in a persistent world.

Bounty Hunters In Persistent Worlds - A Study on NPCs in Neverwinter Nights (Part Two) Migrate Wizard 2016-03-26 2 years 7 months ago

In the first part of this discussion, I laid out an ambitious plan for implementing a NPC Bounty Hunter in a persistent world. I would like to thank everyone who gave me constructive criticism on the article. The main thought relayed was on the complexity of the matter at hand. I think I have a unique perspective on the abilities of NeverWinterNights and NWScript. I view it as an envelope.

Within the envelope will be the functions created by the wizards. Here is your NPC. On a radius trigger around him, he converses with you. If he doesn't get the answer he wants, he attacks. So on and so forth. On the edge of the envelope will be modifications of the scripts created by the wizards. Adding a little spice to the game, so to speak. I want to exist on the other side of the envelope, developing fantastic situations and making the scripting language conform to it. You have probably heard managers or efficiency experts refer to this as thinking "outside the box." Well, that's what I want to do. These are articles to show you not specific ways to code new ideas, but instead how to stucture your thoughts to make it work.

NWN Script University (Toolset Preview) Migrate Wizard 2016-03-26 2 years 7 months ago

Here is a bunch of code questions we have received in the last week or so. I took them to Preston Watamaniuk, Designer, and Mark Brockington, Lead Research Scientist, for the answers

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The Case of the missing Switch (Tutorial) Genisys 2016-11-22 1 year 11 months ago

Leaving the fundamentals (Variables), I'm going to explore a more verse & critical topic, making good use of the switch / case function,

Building With Precedence by Guile Genisys 2016-11-20 1 year 12 months ago
(Here is the easy to read edition) >>  
Gmax Guide: Rigging/weighting via envelopes Black Rider 2016-10-13 2 years 1 month ago

A Gmax tutorial on how to create skinmeshes using "envelopes" in Gmax.

Neverwinter Nights Machinima Tutorial Tarot Redhand 2016-09-19 2 years 1 month ago

Way back in the mists of time, back when Bioware was an independent company, Hugh

ZugothNDeadly's Animated Creature Exportation Tutorial ZugothNDeadly 2016-09-16 2 years 1 month ago A simple tutorial on how to export animated models from other games and deploy them to the Neverwinter Nights game engine for 3ds Max users. Keep in mind that I may update this tutorial soon.
Tutorial on using DropBox for Hosting Pictures for BSN Tarot Redhand 2015-12-27 2 years 5 months ago

I am placing this on here as a way of making it easy to find. This is a tutorial in the form of an illustrated pdf file.

Design of Area (Area Lighting, Sound, and Design Tricks) Migrate Wizard 2016-03-26 2 years 7 months ago

A while back I was asked by Maximus to share a few little tricks of lighting and design that were used in Tragedy in Tragidor area layout for those who were planning on building modules of their own to add a little bit of spice to BioWare tilesets. If there is one thing I would like to do, it's to give something to the module building community that other module builders can use to make full use of the tilesets and make really detailed areas. For the demonstration I chose to show the first area in the building of the sequel to Tragedy in Tragidor as an example of the detail I like to go into in a single area.

Tutorial - Creating Custom Tiles Migrate Wizard 2016-03-26 2 years 7 months ago

This tutorial will walk you through creating an individual tile and adding it to an existing tileset. While everything below is the same for creating a tile for an entirely unique tileset, it's much more feasible to add tiles to an already existing one or a duplicate of an existing one (LabTek's tileset duplicator is great for this.) Bioware gives a good base to start from and as there are literally hundreds of iterations of terrain tiles in any given tileset, it's best to build on/change what already exists.

This tutorial includes such features as creating a raised walk mesh and using textures with transparency on simple models to fake fine model detail. In branch-off tutorials, we'll look at the SET and ITP files in more detail, cover changing elevation, and paintables (walls, streams, etc...)

How to Make NWN Skyboxes Migrate Wizard 2016-03-26 2 years 7 months ago

This tutorial goes through the steps required in making a new skybox for NWN.

Tutorial - Creating Custom Doors Migrate Wizard 2016-03-26 2 years 7 months ago

This tutorial will cover all the issues and concepts required to create and implement a fully-working custom door in the game with all the functionality and features of the doors that ship with the game. I consider this an advanced tutorial as I the step-by-step buttom pushing in MAX will not be walked through. We will still cover all the aspects of door creation in MAX, but this tutorial assumes the user is familiar enough with the program to create and (especially) animate objects without specific, detailed instruction. We will not be texturing the door in this tutorial as basic skill in texturing for NWN is also assumed.

Fan Fiction
Title Author Posted Updated...sort ascending
What a Relief Werelynx 2013-04-21 2 years 4 months ago

250 word assignment from English Classes, that started it all.

The March of the Dead Migrate Wizard 2015-10-16 2 years 5 months ago

There are six short stories, ranging in length from only two pages to thirteen. The middle three are set within the Four Part Land, the Battle of the Winds and the Sands taking place on the trade route between Tri-Hauwcerton and Bhreac Veryan as it winds through the desert, Yathol's Revenge occurring in an unspecified location along the great peninsula that sticks out into the ocean, while Caer Chan Carega is situated in the city of Tri-Hauwcerton. The first story, The March of the Dead, is set in none of these places, but simply within its own setting, created only for the short story. Ar Goll Filwr also resides in its own little world, created for the story. The Desert of Souls sits athwart the same trade route as the Battle of the Winds and the Sands and is in many ways a successor story, or at least interlinked.

In terms of the order in which they were written, Yathol's Revenge is the first, being over a year old, with The March of the Dead second, a short story written on a whim in the middle of work on Caer Chan Carega, which was completed afterwards, near the beginning of this year. Battle of the Winds and the Sands is not a brand new piece, but it is under a month old, written as a break from the Tale of the Apprentice, the first in a series of ongoing serialized stories that will eventually be turned into a novel, if all goes well.

The Storage Room in the Grey Void kookoo 2015-10-18 2 years 6 months ago

I've been building in Neverwinter Nights for a while now and wondered what happens to the things that you place into the grey void around the areas. This is the story of an NPC that was dropped in there recently.

The Adventures Of Fen Pocketsfull - Part One Migrate Wizard 2015-09-21 2 years 11 months ago

Fen was a Kender, and like all Kender he had a sense of the ridiculous and was forever getting into mischief.

The Adventures Of Fen Pocketsfull - Part Two Migrate Wizard 2015-09-21 2 years 11 months ago

Fen walked along the rivers edge, poking his nose into this flower, and under that stone, and generally being

The Adventures Of Fen Pocketsfull - Part Three Migrate Wizard 2015-09-21 2 years 11 months ago

Peter looked at Fen as if he were mad, then shrugged and laughed.

“Are you sure you're not touched by the sun Fen, you ask the silliest of things, as if a river like this would ever be short of fish!”

“Oh I don’t know Peter, one time old Greedy Guts Bollo sat at the Pebble Rush River in Kendermere, for a whole month and fished. He caught every fish alive, and we had to wait a very long time before the new fish hatched and we could have a good fish stew!” Fen packed up his washed cooking utensils and sat swinging his legs on a log.

The Adventures Of Fen Pocketsfull - Part Four Migrate Wizard 2015-09-21 2 years 11 months ago

“What's with the daft look on your face then Amber…don’t tell me you're falling for a Kender!?”

“Don’t be silly Peter!” seeing her brothers look of incomprehension, Amber sighed.

“I am the head mans daughter, when those others court me with flowers, they only do so because getting me as a catch will elevate their status in the group. The Kender has nothing to gain by offering me flowers, and for once it was nice to receive a genuine gift!” Looking at her brother sternly she poked him in the chest as they walked towards Fen

“You watch yourself with that Maisy Trout, she has her beady eye on you”

Peter gulped and gave a shiver, for once he agreed with his sister, Maisy Trout was bad news!

Giant Blue Underpants - Part Three Migrate Wizard 2015-09-21 2 years 11 months ago

CutScene Dialogue (OH = Old Hag )

Start CutScene 6 ctp_Dwarven Halls.

Giant Blue Underpants - Part One Migrate Wizard 2015-09-21 2 years 11 months ago

Ths was written as a CutScene/Movie script for the CTP. Sadly there is no one on the staff who is a CutScene artist, and so I shelved it to gather dust. Some of you may wish it had remained that way! Inspired by the likes of Generika & The Order Of The Stick Comic strips (though certainly nowhere near their class), I gathered enough courage to try my hand at a comic dialogue.

Join Ranger Bert and his talking Bow on a quest to save the world from utter returning the stolen Giant Blue Underpants.

Giant Blue Underpants - Part Two Migrate Wizard 2015-09-21 2 years 11 months ago

Start CutScene 3 ctp_Gothic_Estate

Bow: What's that smell?

Markshire Storyteller - A Harrowing Story Migrate Wizard 2015-09-22 2 years 11 months ago

We developed a new section for our world. If you try to open a locked door there's a chance, a small chance, you may just find yourself in a nightmare.

Markshire Storyteller - Kurm and the Sewer King's Curse Migrate Wizard 2015-09-22 2 years 11 months ago

Once again this story is centered around actual in game experiences. Today's hero is Kurm Reyer, a young, clueless, brewer, adventurer and loyal friend.

Three Men Sitting In A Room Migrate Wizard 2015-09-22 2 years 11 months ago

‘Brian never buys me flowers, he never even says happy anniversary, and the last time he bought me jewellery was my wedding ring and THAT’S only 9 carat gold! Why Betty Sottle across the street showed me her 25th wedding anniversary gift from her husband and guess what it was mother, it was a platinum bracelet with emeralds all around. I counted 25 of em, one for each year of marriage she said' Brian snorts loudly and spits in his hanky taking on a coughing fit.

"Betty Sottle is something to look at, all leg and boobs. Damn it, if I were her husband I’d buy her twenty platinum bracelets; her old man says she’s a devil in the sack and I believe him! Well it was a sight to behold I can tell you, the wife in her pink frilly nightdress down to her toes, hair in rollers and some disgusting green beauty treatment plastered on her face.

The Strangers Migrate Wizard 2015-09-22 2 years 11 months ago

Silk meets pirates at sea, a peculiar stranger and an amorous restauranteur.

The Caravan Trip Migrate Wizard 2015-09-22 2 years 11 months ago

Silk signs on as a caravan guard and shares a little of her past and present with a winsome male companion.

The Crossbow Migrate Wizard 2015-09-22 2 years 11 months ago

Sylvia "Silk" Ssavanthos, priestess of Tymora, follows a suspicious stranger on a little adventure.

Markshire Storyteller - The Mad Red Titan (Part One) Migrate Wizard 2015-09-22 2 years 11 months ago

In the history of Markshire only two events have shaped the countryside so dramatically. This is the first. Learn how the great city of Gastlinyk Gate was born.

Part One of Three.

One Great Big Gulp Of Air... Migrate Wizard 2015-09-21 2 years 11 months ago

Each day I leave the house at 7.30am, Sarah standing at the door, arms wrapped around her waist as her small white teeth chew her lower lip in worry. I go to the office, answer the calls, solve the problems and pass the time of day with my co-workers. All of this and I do it well, for they do not know that here, inside myself, I am screaming and calm at the same time. Automated, doing what is expected of me, although it no longer holds any meaning. I am disconnected, and I think I am glad of it. No longer a cog within a great grinding wheel, but an imposter, playing a part, yet waiting for the curtain to drop. Is this better than total ignorance, better than the oblivion of conforming? Am I mad, or are they? Where did I go for that month?

Markshire Storyteller - Loki's Foulest Trick Migrate Wizard 2015-09-21 2 years 11 months ago

A tale inspired by actual events in game on Markshire :: Kingdom of Ice.

Markshire Storyteller - A Missed Adventure Migrate Wizard 2015-09-22 2 years 11 months ago

This is a short story based on real events that take place in Markshire :: Kingdom of Ice.

Dustlifter - A Hero is Born (Chapter One) Migrate Wizard 2015-09-22 2 years 11 months ago

"Magnificence? My boy, these roads were built by need of transportation, the alphabet by need of recording..." He pauses, speaking only with his hands in an oratory hiatos to replace the description of all things built within the last two decades. "These have been designed not in search for greatness, but by their necessity and usefulness. Do you even remember Red Calindra?"

The Undead Slayer Migrate Wizard 2015-09-22 2 years 11 months ago

"Then, will you give me your word?"

The central tower's doors would not open without it, and if they did, it would be only for one of the pair. Standing outside of the imposing stone circle, the man dressed in robes made his reply. He was clearly a priest, judged by both his speech and visage, for only a priest would be holding his hands in steel gauntlets when outside of them his only protection was that of a thick, black woolen cape overbearing plain linen robes. Once the vow was declared, it took only a flip of his complement's wrists to feel that, indeed, he had no evil intent. The paladin himself was certain before, but felt the need, as dictated in his scriptures, more important than his most sound judgement.

Loftless Migrate Wizard 2015-09-22 2 years 11 months ago

Days had been falling in drops as they vaporized, into weeks carved to nothing distinguished from the humid dungeon fog that served his breath. It was a murder of time itself, the energetic maker's strength sapped by the manacles that kept him from his quill, though he knew that even with the instrument in hand, its point could pierce none of his adversary's shields. Doom was readying its fist for descent to press him into the ground, as the light of his burning flesh shall bless the circle of his followers, lift smoke and screams towards the ravenous hand that would bring down his spirit.

The City of Mirrors Migrate Wizard 2015-09-22 2 years 11 months ago

Great dissent in the tavern: one of the fanatics on the tavernkeeper's side of a debate bent out of his position for no apparent reason and, the sight taken as a dedicated believer abandoning his cause, lowered his fellow combatants' voices to the point that they could actually hear all said by their counterparts. It took half a minute for this wave to sincerely claim its climax, as two by three, all supporting the tavernkeeper broke their beliefs in vision of their adversaries' sheer wording power. Seeing myself the sole victim of a well-intended jest in which true combat spared belief for diction, I bid the tavernkeeper his last faithful's goodday and instead sought a quiet, sheltered bench to cast away more mundane company and resume bickering with my own self - for what bickering it was! A certain madman by the title of mason had requested my personal build of something so simple, yet so undeniably impossible as the city which sees itself in its every facet, the city of mirrors.

Pawn Migrate Wizard 2015-09-22 2 years 11 months ago

An angry, stark gray sky rumbled its displeasure to the crude earth many long miles beneath its shadow. Lightening swept down and played havoc with an ancient forest of a bygone age, their volatile passage marked by the overpowering stench of torched wood and singed rotting vegetation. Somewhere, within the inky depths of these impregnable elder woods, reality was temporarily broken.. There was no beginning to the breaking, and the small figure that had not been there, simply was there. It was human, and dressed oddly for even these distant and inherently strange lands. The wrathful sky let loose its fury then, heralded by a violent rock shattering crash of thunder rain cascaded down upon the parched landscape with a relentless intensity, permeating every leaf, blade of grass, and light deprived patch of forest floor. The exotically dressed human raised his hands to the heavens, savoring the sensation of the cool rainwater running across his palm and fingertips, intermingling with and washing away the tears streaming down his time creased cheeks and steely beard. The sky grieved, the human wept and for a moment reality was broken.

Chronicles of the Company of the Egg - The Crypts of Empyrea (Part One) Migrate Wizard 2015-09-22 2 years 11 months ago

Many stories could be told about them.

From their days of glory, when they were a holy place in which rested the remains of the most respected people in the country, nothing is remembered. Or so little...

The Story of ColdFire Migrate Wizard 2015-09-22 2 years 11 months ago

Five human figures moved about in the darkness. The warrior leading them, the one called Lance, raised a hand, and then cocked his head, as if listening. He drew his sword, and the others followed his suit, each drawing their own weapon.

The Psions Migrate Wizard 2015-09-22 2 years 11 months ago

Silk is reminded of past torments and seeks psionic aid to escape for once and for all, with unexpected results.

Title Author Posted Updated...sort ascending
Alangara - Where Gods Are Born Migrate Wizard 2016-04-16 2 years 7 months ago

This is if you like, a PW spotlight as well as an interview with the main builder/DM Tarashon, and Seeker the main scripter of ALANGARA online persistent world. It all started from reading a post and misunderstanding the content therein. Tarashon, lead builder & DM for the PW ALANGARA gave life to an idea by building a theater where plays can be performed and placing it in the PW. Now this is not any normal theater, oh no, this is an amazing theater that goes by the name of 'The Masquerade Theater'. Excited at the prospect that players could actually host plays, and also have control over the stage, change costumes (appearance by way of some magical scripting) I arranged to jump in game and take a look at what he had created.