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Sample Module Design - Critical Path (Part Three) Migrate Wizard 2015-11-13 4 years 5 days ago

This series of tutorials is an example for new DMs who want to create a setting for their modules. In Part I: The Setting, we described the creation of the kingdom of Heirokanth as the setting for our campaign. In Part II: The Synopsis, we put forth the basics of our story. Now we must take the next step by integrating our setting and story synopsis into a critical path map.

Conversation Tutorial Migrate Wizard 2015-11-12 4 years 5 days ago

It's perhaps the easiest quest of all to imagine - PC meets NPC, NPC has lost item, PC fetches item, NPC is happy, and rewards PC. It should be trivial to do this in the NWNToolset. But wait! It looks like it needs scripting! Yikes! I know no programming!! What can I do? Who can help? There's no documentation! PANIC!

Conversation Tutorial - Part Two Migrate Wizard 2015-11-12 4 years 5 days ago

In my first tutorial, you learnt how to build a simple 'Go fetch!' quest using the Conversation Editor and the Script Wizard, without having to actually write a single line of code. In Part II, you will learn how to add Journal entries for your quest, and how to make your module multi-lingual. We will make a simple modification to change the quest from a 'Go fetch!' to a variation on the 'Go kill!' theme. While we're at it, we'll look in on Area Transitions, and the Faction Editor on the way.

Editing a .ITP File Migrate Wizard 2015-11-13 4 years 5 days ago

What is a .ITP file? ITP files are simply files that define what shows up on the selection lists for tiles, creatures, placeables, and the other lists within the toolset. Tileset ITP files are really the only ones you would want to edit, since Bioware provided a custom list for every other type of list.

Combining HAK Packs Soren 2015-11-13 4 years 2 days ago

Hakpaks are much like conventional file archives, like those made with WinZip. They are a number of compressed files combined into a single file. NWN will allow only one hakpak per module, so this is why hakpak combining often is needed. We cannot add custom content in an acceptable way without hakpaks.

You might know many things in this tutorial already, but I've tried to make it understandable to even the newest newbie. I hope that it will answer a lot of questions that you have about this subject. And keep in mind that English is not my native language, so spelling and grammar may be a bit fussy.

Perfecting Your Module Werelynx 2013-07-12 3 years 11 months ago

DISCLAIMER: This article does not say anything about promotion of your module. Moreover it is mainly aimed at NWN1.

Editorial
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Dear Strumpet - Racial Profiling Migrate Wizard 2015-11-09 4 years 5 days ago

Dear Strumpet,

Hopefully you can be of some help, since I’m all out of ideas. Most people would call me a Zombie. While it’s true that I’m undead, although the enlightened among us like to be called “metabolically different”, the term “zombie” is quite derogatory and has been twisted by popular culture. This racial profiling is getting quite out of control and I’m not sure what to do. It’s been months since I’ve walked down the streets at night without people running away screaming “Help!! The zombie will eat our brains!”

Dear Strumpet - Barbarian Thong Migrate Wizard 2015-11-09 4 years 5 days ago

Dear Strumpet,

For the last five years I’ve been traveling throughout the countryside plying my trade as an adventurer. I’m a barbarian by birth, but my mother always encouraged me to expand my horizons so whenever possible I’ve taken the time to educate myself with reading or conversing with the local bard on ancient lore. Now I’m used to adversity, as a female warrior I am accustomed to the uphill battle in making a name for myself and earning respect. As time went on however, I eventually got some regular work defending small villages from marauders and thwarting an evil warlord or too.

Dear Strumpet - Aligned With Evil? Migrate Wizard 2015-11-09 4 years 5 days ago

Dear Strumpet,

I need your help. I’m afraid my life’s devotion is going to go unfulfilled simply because the unwashed masses refuse to recognize a major threat to their collective existence without said threat having a fancy name. It’s as if the populace is under some spell of a marketing genius and won’t give you the time of day unless you’ve got a banner or a slogan attached to your identity.

Dear Strumpet - I'm Not An Ogre Migrate Wizard 2015-11-09 4 years 5 days ago

Dear Strumpet,

I’m an alchemist running a small shop outside of Luskin and have run into a bit of a snag. While experimenting with two elixirs, I apparently distilled the wrong mixture of herbs and, well, now I’m an ogre. Just so you know, I’m not normally an ogre. Ask anyone! Well, anyone except my ex-wife, she’ll tell you a different story, but I digress.

Dear Strumpet - Vampire Victim Bites Back Migrate Wizard 2015-11-09 4 years 5 days ago

Dear Strumpet,

I’ve been around for the past 200 years and this is the first time something like this has happened to me, and I’m at a loss as to what to do. I’m a vampire that is very active on the social scenes. I’m often invited to town events due to my natural charms but something happened at this last social event that has me flustered. Now contrary to popular belief, I don’t bite every young wench I see. I tend to be very selective, and even more selective with those that I choose to sire.

In Baseball They Call it Timely Hitting - Robinson Workshop Aims for the Fences With NWN2 Content Migrate Wizard 2015-11-12 4 years 5 days ago

Every now and then I am going to write an article about my observations as site manager of the Neverwinter Vault. While we have many types of spotlights and entries that are requested by community members, these articles will be based solely by my feelings, observations, and slightly askew perspective. Because of this, take them at face value. Articles about Pale Masters are not slights against clerics or people who love to play them, they are merely articles about Pale Masters. Articles about NWN2 are not slights against NWN1, they are simply NWN2 articles.

That Old Black Magic Migrate Wizard 2015-11-11 4 years 5 days ago

My gaming group and I have been playing in a very different campaign world, experiencing a very different sort of campaign. Whereas we are normally in a high-magic world where magic items are not that hard to come by, we are a group without much punch in the magic department. In fact, aside from our cleric, the only magic-using cohort is a sorcerous NPC. As I have reflected over the campaign, I have been thinking about the concept of magic in modules and persistent world settings.

The Uber Class in 3rd Edition Migrate Wizard 2015-11-11 4 years 5 days ago

I am seeing a rather disturbing trend on the boards these days. I shouldn't be concerned with it, really, considering everything else going on in the world, but I seem to see this discussion crop up with every possible CRPG out there. It's as if the idiots everywhere have a committee that meets monthly to discuss how and when they are going to post on a public board about how they can't be the coolest class known to mankind, garnering the love of peasants and nobles throughout the cyberverse.

Script, Schmipt! Let's Concentrate on the Story Migrate Wizard 2015-11-11 4 years 5 days ago

It seems everyone is getting into the NWN script, hoping to be able to add that little tweak to the existing category of critters and items shipped with the initial release. Neverwinter Vault and others are offering scripting courses and people are lining up, from the cursory DM who's looking to make his world just a little different to the hardcore programmers hellbent on mastering the script to really knock down the barriers of the initial game.

Why Wizards Don't Suck Migrate Wizard 2015-11-11 4 years 5 days ago

Ah, another foray to change the minds of those who are still 3E-challenged. This time we are taking on the wizard class in all it's arcane glory. The wizard, though not a jack of all trades like the bard, is a master of all situations through the variety and increasing power of his spells.

Why Monks Don't Suck Migrate Wizard 2015-11-11 4 years 5 days ago

I have seen a ton of people, myself included, turn away from this class because of its inability to use a variety of weapons or armor or magic items, not to mention the requirement of having to be some degree of lawful. Throw that in with the inability to multiclass freely (under most circumstances - some new supplements allow you to do so) and you have to really be committed to playing a monk throughout the campaign. If you take the time to check into the monk, you can see that this is not such a bad idea.

Why Bards Don't Suck Migrate Wizard 2015-11-11 4 years 5 days ago

Alaric had to think fast.

Since his most recent capture by the ogres, he was sure to end up in the cooking pot this night. Certainly, his halfling companion had fallen to a similar fate the previous night, and he was not about to end up as some foul-smelling creature's evening meal. Unable to reach his mandolin, Alaric started to sing. Not just a song to calm his mind, but to capture the ogre guard's attention. He sang as best he could in ogre (one of the less romantic languages he knew) and weaved a song exalting the exploits of great ogre champions. The guard soon came back to join in on Alaric's fine vocalizations, and the quick-thinking Alaric poised a slight suggestion in his music that it might be better for the guard if this obviously harmless human was allowed out of his cage that the two could share a tankard or two whilst they sang.

It sounded a bit more like an oxen trying to yodel, but Alaric was not going to waste this opportunity as his captor opened his cage and clopped Alaric hard on the back. Alaric weaved a spell of Sleep into his singing and the guard was soon slumped, tankard in hand, across the small table outside Alaric's former cell.

Taking a few minutes to gather his gear, Alaric used stealth and agility to slip out of the ogre cave and into the freedom of the night.

Gnome for the Holidays Migrate Wizard 2015-11-11 4 years 5 days ago

Since I am a creature of spontaneity rather than habit, I figured I would add my thoughts on the little fellows since Trent Oster seems to be such a fan and because of the recent issue of Dragon that extolled the benefits of playing a Gnome character.

View from the Vault - NWN Online Migrate Wizard 2015-11-12 3 years 11 months ago

Every now and then I am going to write an article about my observations as site manager of the Neverwinter Vault. While we have many types of spotlights and entries that are requested by community members, these articles will be based solely by my feelings, observations, and slightly askew perspective. Because of this, take them at face value. Articles about Pale Masters are not slights against clerics or people who love to play them, they are merely articles about Pale Masters. Articles about NWN2 are not slights against NWN1, they are simply NWN2 articles.

View from the Vault - Common Sense, Common Courtesy, and Our Community Members Migrate Wizard 2015-11-12 3 years 11 months ago

Every now and then I am going to write an article about my observations as site manager of the Neverwinter Vault. While we have many types of spotlights and entries that are requested by community members, these articles will be based solely by my feelings, observations, and slightly askew perspective. Because of this, take them at face value. Articles about Pale Masters are not slights against clerics or people who love to play them, they are merely articles about Pale Masters. Articles about NWN2 are not slights against NWN1, they are simply NWN2 articles.

View from the Vault - The Passion of thegeorge Migrate Wizard 2015-11-12 3 years 11 months ago

Every now and then I am going to write an article about my observations as site manager of the Neverwinter Vault. While we have many types of spotlights and entries that are requested by community members, these articles will be based solely by my feelings, observations, and slightly askew perspective. Because of this, take them at face value. Articles about Pale Masters are not slights against clerics or people who love to play them, they are merely articles about Pale Masters. Articles about NWN2 are not slights against NWN1, they are simply NWN2 articles.

View from the Vault - A Matter of Character Migrate Wizard 2015-11-12 3 years 11 months ago

Every now and then I am going to write an article about my observations as site manager of the Neverwinter Vault. While we have many types of spotlights and entries that are requested by community members, these articles will be based solely by my feelings, observations, and slightly askew perspective. Because of this, take them at face value. Articles about Pale Masters are not slights against clerics or people who love to play them, they are merely articles about Pale Masters. Articles about NWN2 are not slights against NWN1, they are simply NWN2 articles.

View from the Vault - The Persistent World of Avlis Migrate Wizard 2015-11-12 3 years 11 months ago

We've enjoyed Neverwinter Nights for eight years. I still remember the game when I first fired it up. Then I started reading the manual, looking under the hood, kicking the tires of the game. I decided to try the online option the game offered, and I still remember some of the names, some of the places. The City of Arabel was the first server I logged into. My poor old PC could barely manage to run the game properly, but it was severely tested by Arabel and the scores of people constantly logged on. I had to settle for a server with a population and ping that accommodated my situation, but I'll always remember one of the worlds I bypassed while looking for a smaller "neighborthood". Avlis.

Why Epic Levels are Absolutely Necessary Migrate Wizard 2015-11-11 3 years 11 months ago

I am very pleased to see that the discussion on this topic has received an epic amount of attention. I must respectfully disagree with my distinguished colleagues who have argued against epic levels.

A Player's NWN2 Teething Pains Migrate Wizard 2015-11-12 3 years 11 months ago

So, Neverwinter Nights 2 has officially been out for 5 days now, and the Bioware forums are full of pleas for help and answers/suggestions as what to do for **. ( Help that has been forthcoming from Obsidian and the community at large) . We are a community of players who have become wizards at our favourite game, Neverwinter Nights, and suddenly with NWN2, we are plunged into the deepest of hells, and fumble around just trying to move in this new incarnation of our game, never mind having to learn a totally new interface. Well, OK, so maybe some of you have not felt like that, I certainly see evidence of it in the forums posts proclaiming "It runs like a dream on my system" Some with lower end systems are also finding no problem with the adjustment, and if anything, that gives me heart; for if this is true, then surely I, an avid lover of NWN and all it is, can learn this new system and play my most favourite game?

Why Should I Play NWN? Migrate Wizard 2015-11-11 3 years 11 months ago

Here are some editorials from the vnboards answering the question on why you should play NWN. Thanks to Aurora_Rose for the heads up.

Fan Fiction
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Soul Stone - Part Six Migrate Wizard 2015-10-04 4 years 5 days ago

"I insist you stay awhile," the beast started, "we have much to discuss."

Edele, bowing deeply, began speaking to the magnificent creature, "We would be honored. I am Edele T'landrias. This is my brother, Ruien."

"I am Erana, and am pleased to make your acquaintance. We found tracks leading into your� cave." She said.

Soul Stone - Part Four Migrate Wizard 2015-10-04 4 years 5 days ago

"If you don't mind, Erana," Edele started, "we have to meet someone at his cottage before we set out for the object we seek."

"The High Senate of Kalashar will likely not be pleased about this delay of my task. Nevertheless, I will accompany you. Let us make haste." Erana said.

Soul Stone - Part Two Migrate Wizard 2015-10-04 4 years 5 days ago

"Awaken him, Edele." Ruien stated.

"I still says we head east." Kalamaar argued.

Edele was already working on Arinar. Her right hand, lifted a foot or two above Arinar's face, began to shimmer and flash with an unearthly light. As the shimmering grew stronger in intensity, Kalamaar had to shield his eyes, which were accustomed to the dark, subterranean atmosphere of his mountain homeland. The surroundings of the trio began to become devoid of what little sunlight was left, as Edele seemed to be harnessing and manipulating the very essence of the sun. With a great, climactic flash, Arinar was awake, alert, his eyes missing their pupils.

Soul Stone - Part One Migrate Wizard 2015-10-04 4 years 5 days ago

"Ruien," cried Edele, "Nu timen en rilan! Timen rilen en ym!"

"Nai timen yn malas -- eu alaran!" replied Ruien.

"How 'bout you long-legs speak in common fer once?" Kalamaar in a sharp tone.

Reference
Title Author Posted Updated...sort descending
Visual Effect Changes in NWN2 Migrate Wizard 2015-11-13 4 years 5 days ago

The chart below is best explained as the VFX that convert to actual NWN2 Special Effect Files.

Unusual Module List (UML) [NWN1] Werelynx 2014-07-26 3 years 12 months ago

Unusual Module List (UML) lists all "strange" modules that 'really' differ from "rural" longsword-hero adventur

Class-Specific Module List [NWN1] Werelynx 2013-07-02 3 years 12 months ago

This list contains modules that were especially designed to be played with the given class.

Creating Dialogue in Neverwinter Nights Migrate Wizard 2015-11-13 3 years 11 months ago

Dialogue is the module designer's primary method of revealing, and directing the story, through the Non-Player Characters.

Designing Your First Episodic Campaign Migrate Wizard 2015-11-13 3 years 11 months ago

or, How Not to Make a MMORPG

Planning for Play-Styles in Your Module Migrate Wizard 2015-11-13 3 years 11 months ago

When designing modules, not only do you need to have good maps, an interesting story, and fun things to do, but you have to plan for what sort of players you want in your Neverwinter Nights world. This article will outline the play-styles you can expect to encounter, and how you might design your module with them in mind.

A Guide to NPC Creation for Neverwinter Nights Migrate Wizard 2015-11-13 3 years 11 months ago

This guide is for fans of Neverwinter Nights (NWN) who do not have access to Non-Player Character (NPC) creation reference material.

Considering Player Killers - How They Fit into Your Neverwinter Nights Game Migrate Wizard 2015-11-13 3 years 11 months ago

This article is aimed at DMs of Neverwinter Nights games who have not yet decided on how to deal with Player Killers (or PKillers, or just PKs). If you are a PK, you might also find some use for the ideas presented here, but be warned: you may not like the way it presents your particular style of "gaming".

What I Learned When I Became a DM Migrate Wizard 2015-11-13 3 years 11 months ago

... and how it can work in Neverwinter Nights

Deployment and Installation of Custom Content in NWN2 Migrate Wizard 2015-11-12 3 years 11 months ago

There are several ways to get custom content into the game, but not all are equal. Some have advantages over others and some can actually break your game install making you unable to patch your game. This document will describe various methods and highlight best practices.

Information valid for minimum game version: 1.04.

Checklists for a Quality Module Migrate Wizard 2015-11-12 3 years 11 months ago

Creating a quality NWN module is both an art and a science. This article attempts to outline some simple module creation guidelines that may help aspiring module builders improve the quality of their work. Let me make clear that this article covers the fundamentals of creating an enjoyable module. And let me say that rules are made to be broken, including the guidelines I lay out below.

Designing Modules That Hopefully Do Not Suck Migrate Wizard 2015-11-12 3 years 11 months ago

A crash course in coherent storytelling, project organization, and mod design philosophy in general

Brothers of Earth Prestige Class (Custom) Migrate Wizard 2015-11-12 3 years 11 months ago

The Brother of Earth is connected with the earth it self. The Brother of Earth finds himself in league with any characters. The Brother of Earth is usually a disciple of an earth deity.

Review
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Three Hour Tour - Realms of Trinity Migrate Wizard 2015-11-12 4 years 5 days ago

I have asked the community of persistent world owners to take me on a short tour of their worlds, and to show me what sets them apart. The goal was to spend one hour or so in game in the world, and have them show what was under the hood, what they were about, and what they offered. This is the tale of my journey into the persistent realms of Neverwinter Nights and Neverwinter Nights 2.

The stories are true. The perspective is from experience. The fun was genuine. The following is largely representative of the hosts efforts and skills of hospitality. I took notes during my visits, and walked away for a short time. I revisited them after a bit and like meeting a stranger at a party, I let my memory and impressions of the visit guide this article.

Three Hour Tour - Shadow Mountain Migrate Wizard 2015-11-12 4 years 5 days ago

I have asked the community of persistent world owners to take me on a short tour of their worlds, and to show me what sets them apart. The goal was to spend one hour or so in game in the world, and have them show what was under the hood, what they were about, and what they offered. This is the tale of my journey into the persistent realms of Neverwinter Nights and Neverwinter Nights 2.

The stories are true. The perspective is from experience. The fun was genuine. The following is largely representative of the hosts efforts and skills of hospitality. I took notes during my visits, and walked away for a short time. I revisited them after a bit and like meeting a stranger at a party, I let my memory and impressions of the visit guide this article.

Three Hour Tour - A Land Far Away Migrate Wizard 2015-11-12 4 years 5 days ago

I have asked the community of persistent world owners to take me on a short tour of their worlds, and to show me what sets them apart. The goal was to spend one hour or so in game in the world, and have them show what was under the hood, what they were about, and what they offered. This is the tale of my journey into the persistent realms of Neverwinter Nights and Neverwinter Nights 2.

The stories are true. The perspective is from experience. The fun was genuine. The following is largely representative of the hosts efforts and skills of hospitality. I took notes during my visits, and walked away for a short time. I revisited them after a bit and like meeting a stranger at a party, I let my memory and impressions of the visit guide this article.

Three Hour Tour - The World of Aenea Migrate Wizard 2015-11-12 4 years 5 days ago

I have asked the community of persistent world owners to take me on a short tour of their worlds, and to show me what sets them apart. The goal was to spend one hour or so in game in the world, and have them show what was under the hood, what they were about, and what they offered. This is the tale of my journey into the persistent realms of Neverwinter Nights and Neverwinter Nights 2.

The stories are true. The perspective is from experience. The fun was genuine. The following is largely representative of the hosts efforts and skills of hospitality. I took notes during my visits, and walked away for a short time. I revisited them after a bit and like meeting a stranger at a party, I let my memory and impressions of the visit guide this article.

Interview
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Rob McGinnis Answers Questions from the French Community Migrate Wizard 2015-11-12 3 years 11 months ago

A few weeks ago, we proposed Rob a chat and put some questions together in order to organize it. Sadly, the chat won't happen, but Rob was kind enough to answer to us...

Custom Community Chat (1/18/07) Migrate Wizard 2015-11-12 3 years 11 months ago

Here's the Chatlog. Thanks to Mortis for cleaning it up

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