A simple tutorial on how to export animated models from other games and deploy them to the Neverwinter Nights game engine for 3ds Max users. If there are any issues, comment down below.
Spell casting mostly. Explosions, energy waves, beams
from the sky, that stuff.
I wish i could tell you more, but i´m a 3d/modelling
noob. I have not the slightest idea of that.
I could upload an animated GIF if that helps.
Great contribution! Relevant to my interests... Hope you will get plentifull thanks for taking the time and sweat to make this. Thanks!
CG
Great job! Thanks!
-JFK
Thanks, that's very useful!!!
Great tutorial, thank you.
I think it's time for some Warcraft campaigns now!
What kind of effects?
I haven't got to that yet but I'm considering it.