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Wyvern Crown of Cormyr Horse Hat Fix

Sache's rogue is experiencing Horse hat.
Customize Character Override Hak Fix Method
Customize Character Override Hak Fix Method
Character Fixed From Horse Hat

Wyvern Crown of Cormyr 1.69 Compliance Fixes
Fixing Horse Hat Guide - Version 2.0 by Sachie



Wyvern Crown of Cormyr is an excellent premium module, but it still has a few issues left in the final version.  After trying to do some research on the Horse Hat issue specifically to find out if there was a proper fix for it that didn't involve using either the Customize Character Override Hak or Leto, I found a thread on Bioware's forum which discussed this issue (also recommending using CCOH to fix it, which was something I figured out already for myself) and that a lot of the issues that continue to plague this module are because while the development team that worked on it had wanted to update the module for 1.69, Bioware itself had already that 1.69 was going to be it and no more official releases were to occur at all after it and that also meant none of the issues that 1.69 caused to occur in Wyvern Crown of Cormyr would receive an official fix.


What Causes Horse Hat
The Neverwinter Nights 1.69 Horse System likes to enforce the "NullTail (14)" tail upon all player characters that do not have tails.  It is to the extent that if you use something like the Customize Character Override Hak to change your character's tail setting to "None (0)," it will automatically be set to "Null (14)" when you save your character for export.  This is why fixing Horse Hat requires a two part solution: 1) The two script files need to be installed to the override folder to stop 1.69 from instigating Horse Hat in the future through the enforcement of NullTail, and 2) The Customize Character Override Hak needs to be installed to fix affected characters by changing the tail setting to None.


Utility Modules Compatibility
Modules are given three compatibility ratings based on how they preformed in regards to the Horse Hat Issue.  No module with automatically fix Horse Hat on a character that already has it.  If a character is already affected with Horse Hat, you will need to perform the Horse Hat fix on it.
- Compatible:  Module will not cause Horse Hat with the override scripts in place.
- Semi-Compatible:  Module will cause Horse Hat even with the override scripts, but will allow a character to be fixed.
- Incompatible:  Module will cause Horse Hat even with the override scripts in place.  Even if a character is fixed with CCOH in the module, it will still have horse hat when it is exported.

  • 1600+ Module Items (by Sharon Tipton): Compatible
  • 169 Soundset Browser: Semi-Compatible
  • Boutique Du Temps: Semi-Compatible
  • Forge of Wonders: Compatible
  • Pretty Good Character Creator and Customizer ver. 4.3 (Non-CEP): Compatible
  • Pretty Good Character Creator and Customizer ver. 4.4 Beta: Incompatible
  • The Halls of Advanced Training: Compatible

This list is incomplete and limited to what I've actually downloaded (so far.)  Although this list specifically focuses on utility module if you have the override scripts installed, used the Customize Character Override Hak to change your character's tail setting to None (0), go directly to Wyvern Crown of Cormyr from there and experience Horse Hat, please contact me so that I can add it to this list as an incompatible module regardless of if it is a utility module or not.

An Incompatible rating does not mean that a module should be avoided.  It only means that you'll want to go to another module first to use CCOH to fix Horse Hat before playing Wyvern Crown of Cormyr.  Likewise with a Semi-Compatible module, you'll need to use CCOH to fix Horse Hat before you export your character.


Using the CCOH Install & Use Guides to Fix Horse Hat
This guide has a lot of hand-holding because I am making no assumptions as to how familiar you are with installing and using this one.  It is also better that I give you too much information and hand-holding such that you get Horse Hat fixed than too little such that you need to contact me for assistance.  If you have any difficulties, you are more than welcome to Private Message me (Sachie) at http://neverwintervault.org

However before we go any further, there are a few things I am going to assume are true.  I am going to assume that since you downloaded this off a site with a lot of user created add-on content for Neverwinter Nights and that you managed to decompress this archive to be reading this file that you do know how to navigate around your own computer, were your Neverwinter Nights installtion is (especially if you did not use the default install path), how to decompress archives, and how to copy/paste or move files.


Downloading & Installing CCOH

1) You can find the Customize Character Override Hak here.
http://neverwintervault.org/project/nwn1/hakpak/original-hakpak/customiz...

2) Download the file labeled CCOH v4.11 (for NWN 1.69) and 3.93 (for NWN 1.68).

3) Decompress the file cc393411a.zip, which will give you two files:  CC393.zip and CC411a.zip

4) You can delete CC393.zip as this file is not needed at all.

5) Decompress the file CC411a.zip, to get three folders (2da, erf, override) and two text files (Description.txt, Readme.txt).

6) You only need the files located in the override folder.
The files you need in the 2da folder are already located in the override folder also, and the erf file is specifically for people who want to import this into the toolset.  The two text files give you more information on using this hak than what I'm going to get into, so I do recommend reading them later.

7) Go into this override folder, highlight and copy everything.
Now go to where you have Neverwinter Nights installed and find its override folder.  By default this is C:\NeverwinterNights\NWN\override
Paste the files into this folder.


Using CCOH to Fix Horse Hat

1) Load up NWN, Start a New Game, Select the Original Campaign and Prelude.
(I like to click past the intro movie.)

2) Right-click on the screen to bring up the radial menu.

3) Left-click on Special Abilities (9-o'clock position)

4) Left-click on Crafting Skills (12-o'clock position)

5) You've now loading the Customize Character Override Hak.

6) Select "5. Modify Body: Change body parts (head, tattoos, tail, wings, phenotype)."

7) Select "5. Change Tail."

8) Near the top you should see something like "Choose a new tail. Current tail is NullTail (14)." under your character's name.

9) Select the "2. Previous Tail." option until "NullTail (14)" becomes "None (0)"

10) Select "3. Make the change."
(Note: This option only shows up after you start to change your character's tail.)

11) Bring up the Options Screen and select "Save Character."

The newly saved version of this character is now properly fixed and will not experience Horse Hat in Wyvern Crown of Cormyr.  You can repeat the "USING CCOH TO FIX HORSE HAT" with any number of characters that you wish to fix.


Version History
1.0 - Required either using the Customize Character Override Hak inside Wyvern Crown of Cormyr or Leto to fix characters.
2.0 - Thanks to Shadooow, there are now scripts to stop the perpetuation of Horse Hat with CCOH only being used to fix affected character; Leto fix method discontinued only because it can mess up your characters; 1.69 Compliance Fixes containes a read me with a walkthrough on installing and using CCOH to fix Horse Hat but directs to the web article version for an incomplete yet growing list of utility module compatibility.
 

First Release: 
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Shadooow

The fix could be to stop using the null tail in horse system. It seems nobody knows what is this tail for - I replaced it in my working CPP version with no tail (tail #0) and everything still worked. This modification should fix the issue in this premium module completely.

Will prepare the script modification so you can test it.

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Shadooow

try this then, upack into override

note: this will not fix your character in WCotC automatically. You need to load your character into different module which is properly updated to 1.69 (not much of them around indeed), then it should change the tail to tail 0 not null tail - but I haven't tested this, it is even possible this won't work with anything other than new characters... well you will see

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Sachie

That would be great!  This fix version will be still be useful for the people who don't want to upgrade to CPP.  I'd be more than happy to test any fixes that are even slightly related to the Wyvern Crown of Cormyr module.

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Berliad

I have nothing productive to add, except that this bug is hilarious.  Irritating to play with it, I'm sure, but still hilarious.

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Proleric
Proleric's picture

Incidentally, for anyone who doesn't know, the horse system in WCoC is different from the 1.69 standard, so these fixes are specifically for WCoC.

If you want to make your very own "horse hat" in a regular 1.69 module, all you have to do in the toolset is to add a horse tail to a dynamic NPC with the normal phenotype.

http://www.nwnlexicon.com/index.php?title=Builders_Guide_To_Horses

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Sachie

What is almost equally hilarious is when you use the Paladin Summon Mount feat to do dumb things with horses in modules that are not supposed to have horses.  Besides the fact that you can take it indoors, you can also release it thus turn it into a new NPC, then summon another.  I haven't tried it, but I'm sure you could probably repeat this a few times before they start to unsummon themselves (if they ever do) thus fill an area with paladin mounts!

 

I have an override that Shadooow gave me, which provides a more permanent fix to Horse Hat in Wyvern Crown of Cormyr.  I'll be updating this to direct where to download it, along with other fixes for this module.  As Proleric said, this is all module-specific bugs I'm dealing with.

 

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