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Tutorial "how to add custom content to existing NWN2 modules"

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4760

I received a few requests, and saw several posts asking how to add custom content to existing NWN2 modules or campaigns.

Since I didn't find any tutorial explaining how to do this (I mean, there are several tutorials, more detailed than mine, but they don't show the full workflow from downloading the custom content to using it in a module created before the CC was released).

So here's a quick how-to to allow new objects to be used in the OC (for example).

Note that this is a first release, so there certainly are many improvements or corrections to make, don't hesitate to give any feedback about it.

Migrate Wizard: 
First Release: 
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GCoyote

Thanks, always good to learn new techniques.

 

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