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Rigging/Weighting a NWN2 body mesh in Gmax/Blender - Weight reference

Weighting/Rigging a NWN2 body mesh in Gmax/Blender - Weight reference

By Black Rider (Version 1.0 May 2014)

Gmax can import NWN2 models, but looses the weightings of the bones/skeleton. To re-weight a mesh in Gmax, I used Blender to give me a reference on bones, which need to be weighted.

See the following the thread for more info:

http://forum.bioware.com/topic/504482-gmax-weightingrigging-a-body-mesh/

This is for the human male body: P_HHM_Body25 & P_HHM_skel.

 

Also included:

- Info on at- and f-bones.

- How to make a weighting visible in Blender

 

I also plan to write up a tutorial on weighting/rigging a body mesh in Gmax.

A tutorial on how to weight/rig a NWN2 head mesh in Gmax can be found here:

http://neverwintervault.org/article/tutorial/gmax-beginners-guide-weight...

First Release: 
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Rolo Kipp

This is great, thank you!

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