Weighting/Rigging a NWN2 body mesh in Gmax/Blender - Weight reference
By Black Rider (Version 1.0 May 2014)
Gmax can import NWN2 models, but looses the weightings of the bones/skeleton. To re-weight a mesh in Gmax, I used Blender to give me a reference on bones, which need to be weighted.
See the following the thread for more info:
http://forum.bioware.com/topic/504482-gmax-weightingrigging-a-body-mesh/
This is for the human male body: P_HHM_Body25 & P_HHM_skel.
Also included:
- Info on at- and f-bones.
- How to make a weighting visible in Blender
I also plan to write up a tutorial on weighting/rigging a body mesh in Gmax.
A tutorial on how to weight/rig a NWN2 head mesh in Gmax can be found here:
http://neverwintervault.org/article/tutorial/gmax-beginners-guide-weight...
This is great, thank you!