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Guide to Terrain Coloring & Shading

Kanis's picture
Author: 
jlf2n
Old Vault Category: 
nwn2tutorials
Old Vault ID: 
82

Description A quick way to learn Terrain shadowing Being new to the NWN2 toolkit I set out in search of a tutorial to show me a terrain shadowing tricks. I couldn’t find any so I set to dissecting one of the areas that came with the main quest to see what I could see. The process I used was very helpful to me so I thought I would run through it here for you guys. The first thing I did was copy one of the areas from the main quest, 2200_Port Llast. From the C:/Program Files/Atari/NWN2/Modules folder. Copy it into your /My Documents/Neverwinter Nights 2/Modules folder. Now open the same module up in your tool kit. Then load the area named 2200_Port Llast. Under the “Show/Hide” option turn off the tree’s so they are not showing on the area overview. Go a spot that has lots of shading, like this one. Exp 1 or see pic 1 In your toolkit, go to the Terrain tab and click on the “color “option. Set your color to the top left most white color under the palette and set the diameter of your brush to a wide diameter like this Exp 2 or see pic 2 Now starting at the bottom of the screen left click and hold and the left mouse button and drag the red circle over the area on the screen until it looks clear of shading like this. Exp 3 or see pic 3 Now, this is where you learn shading. Under the Edit drop down on the toolkit, click on the undo button. It should make all of the shading you just erased reappear. You can hit redo now and bring it back. Do this several times, moving the camera around to diiferent angles, and note how the darker shades are used in certain places and lighter shades usually surround it. You can do this with any area, and it really opens your eyes in some cases. (To experience this from your browser. Open both pics Exp1 and Exp3 from above and place them on top of each other. Then just take turns clicking the pics.) Next you want to “undo” the area so once again you have the shades on the hills. This time take one of the larger hills and erase only half the shades off of it with a smaller brush so that it looks like this. Exp 4 or see pic 4 Now set your brush to a small size, around 2 inner and 4-5 outter, and play with the gray colors on the second from the top line of colors on the palette. I usually start with the grey color on the left most side and work my way right, using smaller brushes with the darker grays. What you want to do is recreate the shades on the hill so that it fits in. Once you have this down you can shade your own modules fairly easy. Using other areas from the main quest to model your own areas by. I know this seems simple to some, but when your starting fresh with a toolkit like this, little things like this help a lot.

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Aqvilinus
Description
A quick way to learn Terrain shadowing.

Being new to the NWN2 toolkit I set out in search of a tutorial to show me a terrain shadowing tricks. I couldn't find any so I set to dissecting one of the areas that came with the main quest to see what I could see. The process I used was very helpful to me so I thought I would run through it here for you guys.

The first thing I did was copy one of the areas from the main quest, 2200_Port Llast. From the C:\Program Files\Atari\NWN2\Modules folder. Copy it into your My Documents\Neverwinter Nights 2\Modules folder.

Now open the same module up in your tool kit. Then load the area named 2200_Port Llast.

Under the Show/Hide option turn off the trees so they are not showing on the area overview.

Go a spot that has lots of shading, like this one (see pic. 1).

In your toolkit, go to the Terrain tab and click on the color option. Set your color to the top left most white color under the palette and set the diameter of your brush to a wide diameter like this (see pic. 2).

Now starting at the bottom of the screen left click and hold and the left mouse button and drag the red circle over the area on the screen until it looks clear of shading like this (see pic. 3).

Now, this is where you learn shading. Under the Edit drop down on the toolkit, click on the undo button. It should make all of the shading you just erased reappear. You can hit redo now and bring it back. Do this several times, moving the camera around to diiferent angles, and note how the darker shades are used in certain places and lighter shades usually surround it. You can do this with any area, and it really opens your eyes in some cases. (To experience this from your browser. Open both pics 1 and 3 from above and place them on top of each other. Then just take turns clicking the pics.)

Next you want to undo the area so once again you have the shades on the hills. This time take one of the larger hills and erase only half the shades off of it with a smaller brush so that it looks like this (see pic. 4 <- it's missing).

Now set your brush to a small size, around 2 inner and 4-5 outter, and play with the gray colors on the second from the top line of colors on the palette. I usually start with the grey color on the left most side and work my way right, using smaller brushes with the darker grays.

What you want to do is recreate the shades on the hill so that it fits in. Once you have this down you can shade your own modules fairly easy. Using other areas from the main quest to model your own areas by. I know this seems simple to some, but when your starting fresh with a toolkit like this, little things like this help a lot.

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