ATM you find Tazpn's NWN2 3ds Max / Gmax MDB Importer/Exporter here: http://nwvault.ign.com/View.php?view=nwn2plugins.detail&id=27
Setting up the NWN2-MDB-importer:
This refers to my finding with Gmax, but it probably also counts for 3ds Max:
After "installing" Tazpn's NWN2-MDB-importer, make a test import of a "skinned/rigged" mesh, eg. P_HHM_CL_Body01.MDB.
If you are missing something, e.g. the Collision Spheres, check the NWN2Utils.ini:
It sets a few needed paths. And since the time the tool was created by Tazpn, a few other versions of NWN2 were published, e.g. NWN Complete or via GOG, and the installation paths and/or registry entries may have changed.
I have NWN Complete (which installs NWN1+NWN2) and some things seem to have changed in the path (I used regedit to check the paths):
Original ini-setting:
NWN2Install=[HKEY_LOCAL_MACHINE\SOFTWARE\Obsidian\NWN 2\Neverwinter]=@"Path"
For XP:
@"Path" has changed to @"Location" (the rest is the same)
For Win 7 (64):
@"Path" has changed to @"Location"
"Wow6432Node" has been added to the path, so it's
NWN2Install=[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Obsidian\NWN 2\Neverwinter]=@"Location"
And you need the granny2.dll in NWN2 root folder!
Now rigged models are imported with the bones/skeleton and collision spheres!
Still, the importer for Gmax is not working 100%:
- Skeleton is not visualized
- Specular Level on texture gets lost
- Envelopes and weighting is out of place
So, you still need to re-weight the mesh (and set the Specular Level to 115 - maybe that's not for all models!).
Additional Info from Semper:
The GOG version doesn't come with registry entries, so you have to change the nwn2utils.ini manually. And BTW: You don't have to use an entry of the registry, you could also just use the installation path of nwn2.
Confirmed! This is working (example path!):
[Environment]
; Install location for NWN2
NWN2Install=F:\Games\NWN2