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Break the Custom Animation

brushmen's picture

Disclaimer:

  • I'm a beginner in modding. If you've been at this for years, please look away.
  • This guide IS NOT a how-to on 3D models/animations. That part is beyond my abilities.
  • If you know a better solution to the "problem", please share your thoughts in the comments! Thank you!

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When you were first learning the Toolset (for game v. 1.23), were you ever excited by the possibility of custom animations during conversation cutscenes?

Were you then thoroughly crushed because the available options are internally-disabled, or that most of the animation would disfigure the speaker’s face?

The Toolset wants to push you to the edge, huh? We’ll PUSH BACK! Let’s-

Break the Custom Animations

...

Files attached:

  • The 2-page document of this tutorial.
  • A quick reference guide to most of KEMO's Custom Animation (v.2) poses. (Chair-sitting poses are not included due to complex setup. If I find the time I'll add them.)
  • My ad hoc script mentioned in the tutorial.
First Release: 
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KICK BONG
KICK BONG's picture

i'll give it a try. is it CEP + NWN 1.69 compatible?

 

//edit: I got it. thanks.

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brushmen
brushmen's picture

I never tried the Community Expansion Pack due to hearing about some unpleasantries regarding it, but my work-around only uses 1 or 2 script files. If they don't solve the problem for you, delete them. :) Or are you asking about KEMO Animations? That is by a different modder, so I can't comment about its campatibility.

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