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Step By Step Guide About Haks

Author: 
QSW

A Hak is a file that is required in order to play certain Online servers, as well as some Single Player modules that you may have downloaded from the NWVault. In each case you will be informed of where to grab these Haks, either on the servers Website, in the Gamespy description of the server, or in the case of Single Player modules, directly on the page for that module. For the purposes of this tutorial, we will pick a PW that requires the use of Haks, it is called Vives.

You can read lots of information about this server on this page, and if you scroll down the page you will see a list of Hak downloads. Don't worry, it looks a lot (and Vives does use quite a few quality Hakpacks) but you will see that you can download the complete set of Haks & .tlk file in one shot. If you are a dial up user, you may want to download the smaller sets, rather than one huge file. Once you have the Haks downloaded, open the file/s up and extract each file type into the correct NWN directory folder.

So, file names ending in .hak should be extracted to your C:\NeverwinterNights\NWN\hak folder for NWN1

C:\Documents and Settings\Compaq_Owner\My Documents\Neverwinter Nights

2\hak
folder for NWN2



Files ending in .tlk should go into your C:\NeverwinterNights\NWN\tlk folder, and so on and so forth.



C:\Documents and Settings\Compaq_Owner\My Documents\Neverwinter Nights

2\tlk
folder for NWN2



Once this is done, simply follow the steps in the Multiplayer Tutorial and you will be playing in an online Neverwinter Nights environment in no time!

In order to use a hakpack in a module, that module must first utilize

that particular hak. So for instance, a module that requires the CEP

means that you must have the CEP in your hak folder in order to be

able to play that module. Once in game, your PC will be able to make

use of whatever the module builders have made use of from the CEP hak.

You cannot simply download a hak from the Vault, put it in your NWN

Hak folder and expect that any module you play will allow you to make

use of the items/placeable/models etc in the haks in your folder.

If you wish to add a hak to a module, that is possible, although

please be aware that such an action might break the module if anything

in the hak you are adding conflicts with the module. Here are the

steps to add a hak to a module:

1. Open up the module in the Toolset

2. Click on edit --> Module Properties

3. Click the Custom Content tab

4. Scroll through the haks in your hak directory, highlight the hak

and click on Add

5. Save the module

6. If you wish to make use of an item in the Hak, you will need to

place that item down in whichever area you choose, or add it to a

merchants inventory in the module.

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