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Why Monks Don't Suck

Author: 
Rutaq of the Broken Skull

Rutaq's Verdict: "Me's never knows when deys gonna hits me. Me wake up too days latur."

I have seen a ton of people, myself included, turn away from this class because of its inability to use a variety of weapons or armor or magic items, not to mention the requirement of having to be some degree of lawful. Throw that in with the inability to multiclass freely (under most circumstances - some new supplements allow you to do so) and you have to really be committed to playing a monk throughout the campaign. If you take the time to check into the monk, you can see that this is not such a bad idea.

Monks have gone through a number of changes between original DnD and Third Edition. They have retained through all that time, however, the ability to kick supreme ass, and our most recent incarnation allows a myriad of races that have never before been able to enter the realm of monkdom.

The monk stats are by themselves impressive, with the base attack rising rapidly, the best saving throw increase chart in the game and an AC bonus that rises with level. Monk speed goes off the charts, hitting an amazing 90 at 18th level. On top of that, you have an ever-increasing damage modifier and multitudes of attacks, including outpacing the other combat-oriented classes at 14th level with an amazing 4 attacks per round. High-level monks are, even without the special abilities they gain, self-contained six-packs of whoopass that should never be underestimated.

Then you have the special abilities - slow fall, stunning fist, flurry of blows, purity of body, evasion, deflect arrows, still mind, improved trip - the list goes on, and on, and on as the monk levels, giving the monk a truly impressive array of powers that complement the class' fighting skills very well.

Roleplaying opportunities abound for the monk, from a sheltered life in a temple or abbey to being the only child of an outcast master of martial arts. You won't need to look far to find ways to make the monk the central character of your campaign, and because of the class' versatility, this class can also suit players who like to sit back and occasionally toss out varied (and sometimes hilarious) pearls of wisdom.

Thanks to the great guys over at Black Orc for Rutaq's orc logo. Visit them at www.blackorc.com

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